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A Hat in Time

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0
General Options

End Goal

The end goal required to beat the game. Finale: Reach Time's End and beat Mustache Girl. The Finale will be in its vanilla location. Rush Hour: Reach and complete Rush Hour. The level will be in its vanilla location and Chapter 7 will be the final chapter. You also must find Nyakuza Metro itself and complete all of its levels. Requires DLC2 content to be enabled. Seal the Deal: Reach and complete the Seal the Deal death wish main objective. Requires Death Wish content to be enabled.
25
0
0
0

Shuffle Alpine Ziplines

If enabled, Alpine's zipline paths leading to the peaks will be locked behind items.
25
0
0

Logic Difficulty

Choose the difficulty setting for logic. For an exhaustive list of all logic tricks for each difficulty, see this Google Doc: https://docs.google.com/document/d/1x9VLSQ5davfx1KGamR9T0mD5h69_lDXJ6H7Gq7knJRI/edit?usp=sharing
25
0
0
0
0

Shuffle Storybook Pages

If enabled, each storybook page in the purple Time Rifts is an item check. The Compass Badge can track these down for you.
0
25
0

Shuffle Contracts

If enabled, shuffle Snatcher's act contracts into the pool as items
0
25
0

Shuffle Subcon Paintings

If enabled, shuffle items into the pool that unlock Subcon Forest fire spirit paintings. These items are progressive, with the order of Village-Swamp-Courtyard.
25
0
0

No Subcon Fire Wall Skips

If enabled, prevent Subcon fire wall skips from being in logic on higher difficulty settings.
25
0
0

Cheating the Race Logic

Choose how you want to logically clear Cheating the Race.
25
0
0
0
0

Minimum Shop Pon Cost

The minimum number of Pons that any item in the Badge Seller's shop can cost.
This is a range option.

Accepted values:
Normal range: 10 - 800
0
25
0
0
0
0
0

Maximum Shop Pon Cost

The maximum number of Pons that any item in the Badge Seller's shop can cost.
This is a range option.

Accepted values:
Normal range: 10 - 800
0
25
0
0
0
0
0

Badge Seller Minimum Items

The smallest number of items that the Badge Seller can have for sale.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Badge Seller Maximum Items

The largest number of items that the Badge Seller can have for sale.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0
Act Options

Shuffle Acts

If enabled, shuffle the game's Acts between each other. Light will cause Time Rifts to only be shuffled amongst each other, and Blue Time Rifts and Purple Time Rifts to be shuffled separately.
0
25
0
0

Act Plando

Plando acts onto other acts. For example, "Train Rush": "Alpine Free Roam" will place Alpine Free Roam at Train Rush.
This option is not supported. Please edit your .yaml file manually.

Act Blacklist

Blacklist acts from being shuffled onto other acts. Multiple can be listed per act. For example, "Barrel Battle": ["The Big Parade", "Dead Bird Studio"] will prevent The Big Parade and Dead Bird Studio from being shuffled onto Barrel Battle.
This option is not supported. Please edit your .yaml file manually.

Finale Shuffle

If enabled, chapter finales will only be shuffled amongst each other in act shuffle.
25
0
0

Starting Chapter

Determines which chapter you will be guaranteed to be able to enter at the beginning of the game.
25
0
0
0
0

Lowest Possible Chapter Cost

Value determining the lowest possible cost for a chapter. Chapter costs will, progressively, be calculated based on this value (except for the final chapter).
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Highest Possible Chapter Cost

Value determining the highest possible cost for a chapter. Chapter costs will, progressively, be calculated based on this value (except for the final chapter).
This is a range option.

Accepted values:
Normal range: 15 - 45
0
25
0
0
0
0
0

Chapter Cost Increment

Lower values mean chapter costs increase slower. Higher values make the cost differences more steep.
This is a range option.

Accepted values:
Normal range: 1 - 8
0
25
0
0
0
0
0

Minimum Chapter Cost Difference

The minimum difference between chapter costs.
This is a range option.

Accepted values:
Normal range: 1 - 8
0
25
0
0
0
0
0

Final Chapter Minimum Time Piece Cost

Minimum Time Pieces required to enter the final chapter. This is part of your goal.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Final Chapter Maximum Time Piece Cost

Maximum Time Pieces required to enter the final chapter. This is part of your goal.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0
Item Options

Yarn Balance Percentage

How much (in percentage) of the yarn in the pool that will be progression balanced.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Time Piece Balance Percentage

How much (in percentage) of time pieces in the pool that will be progression balanced.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Randomize Hat Order

Randomize the order that hats are stitched in. Time Stop Last will force Time Stop to be the last hat in the sequence.
0
25
0
0

Umbrella Logic

Makes Hat Kid's default punch attack do absolutely nothing, making the Umbrella much more relevant and useful
25
0
0

Start with Compass Badge

If enabled, start with the Compass Badge. In Archipelago, the Compass Badge will track all items in the world (instead of just Relics). Recommended if you're not familiar with where item locations are.
0
25
0

Compass Badge Mode

closest - Compass Badge points to the closest item regardless of classification important_only - Compass Badge points to progression/useful items only important_first - Compass Badge points to progression/useful items first, then it will point to junk items
25
0
0
0

Max Extra Time Pieces

Maximum number of extra Time Pieces from the DLCs. Arctic Cruise will add up to 6. Nyakuza Metro will add up to 10. The absolute maximum is 56.
This is a range option.

Accepted values:
Normal range: 0 - 16
0
25
0
0
0
0

Minimum Yarn Cost

The minimum possible yarn needed to stitch a hat.
This is a range option.

Accepted values:
Normal range: 1 - 12
0
25
0
0
0
0
0

Maximum Yarn Cost

The maximum possible yarn needed to stitch a hat.
This is a range option.

Accepted values:
Normal range: 1 - 12
0
25
0
0
0
0
0

Yarn Available

How much yarn is available to collect in the item pool.
This is a range option.

Accepted values:
Normal range: 30 - 80
0
25
0
0
0
0
0

Max Extra Yarn

The minimum number of extra yarn in the item pool. There must be at least this much more yarn over the total number of yarn needed to craft all hats. For example, if this option's value is 10, and the total yarn needed to craft all hats is 40, there must be at least 50 yarn in the pool.
This is a range option.

Accepted values:
Normal range: 5 - 15
0
25
0
0
0
0
0

Hat Items

Removes all yarn from the pool and turns the hats into individual items instead.
25
0
0
Arctic Cruise Options

Shuffle Chapter 6

Shuffle content from The Arctic Cruise (Chapter 6) into the game. This also includes the Tour time rift. DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE SEAL THE DEAL DLC INSTALLED!!!
25
0
0

Tasksanity

If enabled, Ship Shape tasks will become checks. Requires DLC1 content to be enabled.
25
0
0

Tasksanity Task Step

How many tasks the player must complete in Tasksanity to send a check.
This is a range option.

Accepted values:
Normal range: 1 - 3
25
0
0
0
0
0

Tasksanity Check Count

How many Tasksanity checks there will be in total.
This is a range option.

Accepted values:
Normal range: 1 - 30
0
25
0
0
0
0
0

Exclude Tour Time Rift

Removes the Tour time rift from the game. This option is recommended if you don't want to deal with important levels being shuffled onto the Tour time rift, or important items being shuffled onto Tour pages when your goal is Time's End.
25
0
0

Ship Shape Custom Task Goal

Change the number of tasks required to complete Ship Shape. If this option's value is 0, the number of tasks required will be TasksanityTaskStep x TasksanityCheckCount, if Tasksanity is enabled. If Tasksanity is disabled, it will use the game's default of 18. This option will not affect Cruisin' for a Bruisin'.
This is a range option.

Accepted values:
Normal range: 0 - 90
25
0
0
0
0
0
Nyakuza Metro Options

Shuffle Chapter 7

Shuffle content from Nyakuza Metro (Chapter 7) into the game. DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE NYAKUZA METRO DLC INSTALLED!!!
25
0
0

Baseball Bat

Replace the Umbrella with the baseball bat from Nyakuza Metro. DLC2 content does not have to be shuffled for this option but Nyakuza Metro still needs to be installed.
25
0
0

Metro Shops Minimum Pon Cost

The cheapest an item can be in any Nyakuza Metro shop. Includes ticket booths.
This is a range option.

Accepted values:
Normal range: 10 - 800
0
25
0
0
0
0
0

Metro Shops Maximum Pon Cost

The most expensive an item can be in any Nyakuza Metro shop. Includes ticket booths.
This is a range option.

Accepted values:
Normal range: 10 - 800
0
25
0
0
0
0
0

Nyakuza Thug Minimum Shop Items

The smallest number of items that the thugs in Nyakuza Metro can have for sale.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Nyakuza Thug Maximum Shop Items

The largest number of items that the thugs in Nyakuza Metro can have for sale.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

No Ticket Skips

Prevent metro gate skips from being in logic on higher difficulties. Rush Hour option will only consider the ticket skips for Rush Hour in logic.
25
0
0
0
Death Wish Options

Enable Death Wish

Shuffle Death Wish contracts into the game. Each contract by default will have 1 check granted upon completion. DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE SEAL THE DEAL DLC INSTALLED!!!
25
0
0

Death Wish Shuffle

An alternative mode for Death Wish where each contract is unlocked one by one, in a random order. Stamp requirements to unlock contracts is removed. Any excluded contracts will not be shuffled into the sequence. If Seal the Deal is the end goal, it will always be the last Death Wish in the sequence. Disabling candles is highly recommended.
25
0
0

Death Wish Shuffle Minimum Count

The minimum number of Death Wishes that can be in the Death Wish shuffle sequence. The final result is clamped at the number of non-excluded Death Wishes.
This is a range option.

Accepted values:
Normal range: 5 - 38
0
25
0
0
0
0
0

Death Wish Shuffle Maximum Count

The maximum number of Death Wishes that can be in the Death Wish shuffle sequence. The final result is clamped at the number of non-excluded Death Wishes.
This is a range option.

Accepted values:
Normal range: 5 - 38
0
25
0
0
0
0
0

Death Wish Only

An alternative gameplay mode that allows you to exclusively play Death Wish in a seed. This has the following effects: - Death Wish is instantly unlocked from the start - All hats and other progression items are instantly given to you - Useful items such as Fast Hatter Badge will still be in the item pool instead of in your inventory at the start - All chapters and their levels are unlocked, act shuffle is forced off - Any checks other than Death Wish contracts are completely removed - All Pons in the item pool are replaced with Health Pons or random cosmetics - The EndGoal option is forced to complete Seal the Deal
25
0
0

Shuffle Death Wish Full Completions

In Death Wish, add a location for completing all of a DW contract's bonuses, in addition to the location for completing the DW contract normally. WARNING!! Only for the brave! This option can create VERY DIFFICULT SEEDS! ONLY turn this on if you know what you are doing to yourself and everyone else in the multiworld! Using Peace and Tranquility to auto-complete the bonuses will NOT count!
25
0
0

Auto Complete Bonus Stamps

If enabled, auto complete all bonus stamps after completing the main objective in a Death Wish. This option will have no effect if bonus checks (DWEnableBonus) are turned on.
0
25
0

Exclude Annoying Death Wish Contracts

Exclude Death Wish contracts from the pool that are particularly tedious or take a long time to reach/clear. Excluded Death Wishes are automatically completed as soon as they are unlocked. This option currently excludes the following contracts: - Vault Codes in the Wind - Boss Rush - Camera Tourist - The Mustache Gauntlet - Rift Collapse: Deep Sea - Cruisin' for a Bruisin' - Seal the Deal (non-excluded if goal, but the checks are still excluded)
0
25
0

Exclude Annoying Death Wish Full Completions

If Death Wish full completions are shuffled in, exclude tedious Death Wish full completions from the pool. Excluded bonus Death Wishes automatically reward their bonus stamps upon completion of the main objective. This option currently excludes the following bonuses: - So You're Back From Outer Space - Encore! Encore! - Snatcher's Hit List - 10 Seconds until Self-Destruct - Killing Two Birds - Zero Jumps - Bird Sanctuary - Wound-Up Windmill - Vault Codes in the Wind - Boss Rush - Camera Tourist - The Mustache Gauntlet - Rift Collapse: Deep Sea - Cruisin' for a Bruisin' - Seal the Deal
0
25
0

Exclude Candle Death Wishes

If enabled, exclude all candle Death Wishes.
0
25
0

Death Wish Time Piece Requirement

How many Time Pieces that will be required to unlock Death Wish.
This is a range option.

Accepted values:
Normal range: 0 - 35
0
25
0
0
0
0
0
Trap Options

Trap Chance

The chance for any junk item in the pool to be replaced by a trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Baby Trap Weight

The weight of Baby Traps in the trap pool. Baby Traps place a multitude of the Conductor's grandkids into Hat Kid's hands, causing her to lose her balance.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Laser Trap Weight

The weight of Laser Traps in the trap pool. Laser Traps will spawn multiple giant lasers (from Snatcher's boss fight) at Hat Kid's location.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Parade Trap Weight

The weight of Parade Traps in the trap pool. Parade Traps will summon multiple Express Band owls with knives that chase Hat Kid by mimicking her movement.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.