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A Short Hike

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
General Options

Goal

Choose the end goal. Nap: Complete the climb to the top of Hawk Peak and take a nap Photo: Get your picture taken at the top of Hawk Peak Races: Complete all three races with Avery Help Everyone: Travel around Hawk Peak and help every character with their troubles Fishmonger: Catch one of every fish from around Hawk Peak
0
0
0
25
0
0

Coins per Filler Item

The number of coins that will be in each filler coin item.
0
25
0
0
0
0
0
0
0
0
0

Randomize Walkie Talkie

When enabled, the Walkie Talkie item will be placed into the item pool. Otherwise, it will be placed in its vanilla location. This item usually allows the player to locate Avery around the map or restart a race.
0
25
0
Logic Options

Golden Feather Progression

Determines which locations are considered in logic based on the required amount of golden feathers to reach them. Easy: Locations will be considered inaccessible until the player has enough golden feathers to easily reach them. A minimum of 10 golden feathers is recommended for this setting. Normal: Locations will be considered inaccessible until the player has the minimum possible number of golden feathers to reach them. A minimum of 7 golden feathers is recommended for this setting. Hard: Removes the requirement of golden feathers for progression entirely and glitches may need to be used to progress
0
25
0
0

Easier Races

When enabled, the Running Shoes will be added as a logical requirement for beating any of the races.
25
0
0
Item Pool Options

Golden Feathers

Number of Golden Feathers in the item pool. (Note that for the Photo and Help Everyone goals, a minimum of 12 Golden Feathers is enforced)
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0

Silver Feathers

Number of Silver Feathers in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Buckets

Number of Buckets in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 2
0
25
0
0
0
0

Sticks

Number of Sticks in the item pool.
This is a range option.

Accepted values:
Normal range: 1 - 8
0
25
0
0
0
0

Toy Shovels

Number of Toy Shovels in the item pool.
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
Shop Options

Coins in Purchaseable Locations

When enabled, the randomizer can place coins into locations that are purchased, such as shops.
25
0
0

Shop Cost Multiplier

The percentage that all item shop costs will be of the vanilla values.
This is a range option.

Accepted values:
Normal range: 25 - 200
0
25
0
0
0
0
0

Shop Check Logic

Determines which items will be added as logical requirements to making certain purchases in shops.
0
25
0
0
0
0
0

Minimum Shop Check Logic Application

Determines the minimum cost of a shop item that will have the shop check logic applied to it. If the cost of a shop item is less than this value, no items will be required to access it. This is based on the vanilla prices of the shop item. The set cost multiplier will not affect this value.
0
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.