Game Options
Progression Balancing
A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.
Accepted values:
Normal range: 0 - 99
The following values have special meanings, and may fall outside the normal range.
- 0: Disabled
- 50: Normal
- 99: Extreme
Accessibility
Set rules for reachability of your items/locations.
- **Locations:** ensure everything can be reached and acquired.
- **Items:** ensure all logically relevant items can be acquired.
- **Minimal:** ensure what is needed to reach your goal can be acquired.
Slay Dragon Checks
If true, slaying each dragon for the first time is a check
Death Link
When you die, everyone dies. Of course the reverse is true too.
Bat Logic
How the bat is considered for logic
With cannot_break, the bat cannot pick up an item that starts out-of-logic until the player touches it
With can_break, the bat is free to pick up any items, even if they are out-of-logic
With use_logic, the bat can pick up anything just like can_break, and locations are no longer considered to require
the magnet or bridge to collect, since the bat can retrieve these.
A future option may allow the bat itself to be placed as an item.
Supported values: cannot_break, can_break, use_logic
Default value: can_break
Freeincarnate Maximum
How many maximum freeincarnate items to allow
When done generating items, any remaining item slots will be filled
with freeincarnates, up to this maximum amount. Any remaining item
slots after that will be 'nothing' items placed locally, so in multigame
multiworlds, keeping this value high will allow more items from other games
into Adventure.
This is a range option.
Accepted values:
Normal range: 0 - 17
Dragon Randomization
How to randomize the dragon starting locations
normal: Grundle is in the overworld, Yorgle in the white castle, and Rhindle in the black castle
shuffle: A random dragon is placed in the overworld, one in the white castle, and one in the black castle
overworldplus: Dragons can be placed anywhere, but at least one will be in the overworld
randomized: Dragons can be anywhere except the credits room
Supported values: normal, shuffle, overworldplus, randomized
Default value: shuffle
Connector Multi-Slot
If true, the client and lua connector will add lowest 8 bits of the player slot
to the port number used to connect to each other, to simplify connecting multiple local
clients to local EmuHawk instances.
Set in the yaml, since the connector has to read this out of the rom file before connecting.
Yorgle MaxSpeed
Sets Yorgle's initial speed. Yorgle has a speed of 2 in the original game
Default value: 2
This is a range option.
Accepted values:
Normal range: 1 - 9
Yorgle Min Speed
Sets Yorgle's speed when all speed reducers are found. Yorgle has a speed of 2 in the original game
Default value: 2
This is a range option.
Accepted values:
Normal range: 1 - 9
Grundle MaxSpeed
Sets Grundle's initial speed. Grundle has a speed of 2 in the original game
Default value: 2
This is a range option.
Accepted values:
Normal range: 1 - 9
Grundle Min Speed
Sets Grundle's speed when all speed reducers are found. Grundle has a speed of 2 in the original game
Default value: 2
This is a range option.
Accepted values:
Normal range: 1 - 9
Rhindle MaxSpeed
Sets Rhindle's initial speed. Rhindle has a speed of 3 in the original game
Default value: 3
This is a range option.
Accepted values:
Normal range: 1 - 9
Rhindle Min Speed
Sets Rhindle's speed when all speed reducers are found. Rhindle has a speed of 3 in the original game
Default value: 2
This is a range option.
Accepted values:
Normal range: 1 - 9
Left Difficulty Switch
Set availability of left difficulty switch
This controls the speed of the dragons' bite animation
Right Difficulty Switch
Set availability of right difficulty switch
On hard, dragons will run away from the sword
Start Castle
Choose or randomize which castle to start in front of.
This affects both normal start and reincarnation. Starting
at the black castle may give easy dot runs, while starting
at the white castle may make them more dangerous! Also, not
starting at the yellow castle can make delivering the chalice
with a full inventory slightly less trivial.
This doesn't affect logic since all the castles are reachable
from each other.
Item & Location Options
Local Items
Forces these items to be in their native world.
Non-local Items
Forces these items to be outside their native world.
Start Inventory
Start with these items.
Start Hints
Start with these item's locations prefilled into the ``!hint`` command.
Start Location Hints
Start with these locations and their item prefilled into the ``!hint`` command.
Excluded Locations
Prevent these locations from having an important item.
Priority Locations
Prevent these locations from having an unimportant item.
Item Links
Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.