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Adventure

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Slay Dragon Checks

If true, slaying each dragon for the first time is a check
0
25
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0

Bat Logic

How the bat is considered for logic With cannot_break, the bat cannot pick up an item that starts out-of-logic until the player touches it With can_break, the bat is free to pick up any items, even if they are out-of-logic With use_logic, the bat can pick up anything just like can_break, and locations are no longer considered to require the magnet or bridge to collect, since the bat can retrieve these. A future option may allow the bat itself to be placed as an item. Supported values: cannot_break, can_break, use_logic Default value: can_break
0
25
0
0

Freeincarnate Maximum

How many maximum freeincarnate items to allow When done generating items, any remaining item slots will be filled with freeincarnates, up to this maximum amount. Any remaining item slots after that will be 'nothing' items placed locally, so in multigame multiworlds, keeping this value high will allow more items from other games into Adventure.
This is a range option.

Accepted values:
Normal range: 0 - 17
0
25
0
0
0
0

Dragon Randomization

How to randomize the dragon starting locations normal: Grundle is in the overworld, Yorgle in the white castle, and Rhindle in the black castle shuffle: A random dragon is placed in the overworld, one in the white castle, and one in the black castle overworldplus: Dragons can be placed anywhere, but at least one will be in the overworld randomized: Dragons can be anywhere except the credits room Supported values: normal, shuffle, overworldplus, randomized Default value: shuffle
0
25
0
0
0

Connector Multi-Slot

If true, the client and lua connector will add lowest 8 bits of the player slot to the port number used to connect to each other, to simplify connecting multiple local clients to local EmuHawk instances. Set in the yaml, since the connector has to read this out of the rom file before connecting.
25
0
0

Yorgle MaxSpeed

Sets Yorgle's initial speed. Yorgle has a speed of 2 in the original game Default value: 2
This is a range option.

Accepted values:
Normal range: 1 - 9
0
25
0
0
0
0
0

Yorgle Min Speed

Sets Yorgle's speed when all speed reducers are found. Yorgle has a speed of 2 in the original game Default value: 2
This is a range option.

Accepted values:
Normal range: 1 - 9
25
0
0
0
0
0

Grundle MaxSpeed

Sets Grundle's initial speed. Grundle has a speed of 2 in the original game Default value: 2
This is a range option.

Accepted values:
Normal range: 1 - 9
0
25
0
0
0
0
0

Grundle Min Speed

Sets Grundle's speed when all speed reducers are found. Grundle has a speed of 2 in the original game Default value: 2
This is a range option.

Accepted values:
Normal range: 1 - 9
25
0
0
0
0
0

Rhindle MaxSpeed

Sets Rhindle's initial speed. Rhindle has a speed of 3 in the original game Default value: 3
This is a range option.

Accepted values:
Normal range: 1 - 9
0
25
0
0
0
0
0

Rhindle Min Speed

Sets Rhindle's speed when all speed reducers are found. Rhindle has a speed of 3 in the original game Default value: 2
This is a range option.

Accepted values:
Normal range: 1 - 9
0
25
0
0
0
0
0

Left Difficulty Switch

Set availability of left difficulty switch This controls the speed of the dragons' bite animation
0
0
25
0

Right Difficulty Switch

Set availability of right difficulty switch On hard, dragons will run away from the sword
0
0
25
0

Start Castle

Choose or randomize which castle to start in front of. This affects both normal start and reincarnation. Starting at the black castle may give easy dot runs, while starting at the white castle may make them more dangerous! Also, not starting at the yellow castle can make delivering the chalice with a full inventory slightly less trivial. This doesn't affect logic since all the castles are reachable from each other.
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.