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Aquaria

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Objective

The game objective can be to kill the creator or to kill the creator after obtaining all three secret memories.
25
0
0

Minibosses to beat

The number of minibosses to beat before having access to the creator (the final boss). The minibosses are "Nautilus Prime", "Blaster Peg Prime", "Mergog", "Mithalan priests", "Octopus Prime", "Crabbius Maximus", "Mantis Shrimp Prime" and "King Jellyfish God Prime". Note that the Energy Statue and Simon Says are not minibosses.
This is a range option.

Accepted values:
Normal range: 0 - 8
25
0
0
0
0
0

Big bosses to beat

The number of big bosses to beat before having access to the creator (the final boss). The big bosses are "Fallen God", "Mithalan God", "Drunian God", "Sun God" and "The Golem".
This is a range option.

Accepted values:
Normal range: 0 - 5
25
0
0
0
0
0

Turtle Randomizer

Randomize the transportation turtle.
0
0
25
0

Early Energy Form

Force the Energy Form to be in a location early in the game
0
25
0

Light needed to get to dark places

Make sure that the sun form or the dumbo pet can be acquired before getting to dark places. Be aware that navigating in dark places without light is extremely difficult.
0
25
0

Bind song needed to get sing bulbs under rocks

Make sure that the bind song can be acquired before having to obtain sing bulbs under rocks.
25
0
0

Unconfine Home Water Area

Open the way out of the Home Water area so that Naija can go to open water and beyond without the bind song.
25
0
0
0
0

No progression in hard or hidden locations

Make sure that there are no progression items at hard-to-reach or hard-to-find locations. Those locations are very High locations (that need beast form, soup and skill to get), every location in the bubble cave, locations where need you to cross a false wall without any indication, the Arnassi race, bosses and minibosses. Useful for those that want a more casual run.
25
0
0

Randomize Ingredients

Select if the simple ingredients (that do not have a recipe) should be randomized. If "Common Ingredients" is selected, the randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg".
25
0
0
0

Dish Randomizer

Randomize the drop of Dishes (Ingredients with recipe).
25
0
0

Translate Aquarian

Translate the Aquarian scripture in the game into English.
25
0
0

Skip Naija's first vision

The first vision in the game, where Naija transforms into Energy Form and gets flooded by enemies, is quite cool but can be quite long when you already know what is going on. This option can be used to skip this vision.
25
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.