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Blasphemous

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Unlock Fast Travel

Automatically unlocks the ability to warp between Prie Dieu shrines.
0
25
0

Auto Skip Cutscenes

Automatically skips most cutscenes.
0
25
0

Corpse Hints

Changes the 34 corpses in game to give various hints about item locations.
0
25
0

Difficulty

Adjusts the overall difficulty of the randomizer, including upgrades required to defeat bosses and advanced movement tricks or glitches.
0
25
0
0

Penitence

Allows one of the three Penitences to be chosen at the beginning of the game.
25
0
0

Starting Location

Choose where to start the randomizer. Note that some starting locations cannot be chosen with certain other options. Specifically, Brotherhood and Mourning And Havoc cannot be chosen if Shuffle Dash is enabled, and Grievance Ascends cannot be chosen if Shuffle Wall Climb is enabled.
25
0
0
0
0
0
0
0

Ending

Choose which ending is required to complete the game. Talking to Tirso in Albero will tell you the selected ending for the current game. Ending A: Collect all thorn upgrades. Ending C: Collect all thorn upgrades and the Holy Wound of Abnegation.
25
0
0
0

Skip Long Quests

Ensures that the rewards for long quests will be filler items. Affected locations: "Albero: Donate 50000 Tears", "Ossuary: 11th reward", "AtTotS: Miriam's gift", "TSC: Jocinero's final reward"
25
0
0

Shuffle Thorn

Shuffles the Thorn given by Deogracias and all Thorn upgrades into the item pool.
25
0
0
0

Shuffle Dash

Turns the ability to dash into an item that must be found in the multiworld.
25
0
0

Shuffle Wall Climb

Turns the ability to climb walls with your sword into an item that must be found in the multiworld.
25
0
0

Shuffle Penitence Rewards

Adds the True Torment exclusive Reliquary rosary beads into the item pool.
0
25
0

Boots of Pleading

Adds the custom relic Boots of Pleading into the item pool, which grants the ability to fall onto spikes and survive. Must have the "Blasphemous-Boots-of-Pleading" mod installed to connect to a multiworld.
25
0
0

Purified Hand of the Nun

Adds the custom relic Purified Hand of the Nun into the item pool, which grants the ability to jump a second time in mid-air. Must have the "Blasphemous-Double-Jump" mod installed to connect to a multiworld.
25
0
0

Start with Wheel

Changes the beginning gift to The Young Mason's Wheel.
25
0
0

Skill Randomizer

Randomizes the abilities from the skill tree into the item pool.
25
0
0

Enemy Randomizer

Randomizes the enemies that appear in each room. Shuffled: Enemies will be shuffled amongst each other, but can only appear as many times as they do in a standard game. Randomized: Every enemy is completely random, and can appear any number of times. Some enemies will never be randomized.
25
0
0
0

Enemy Groups

Randomized enemies will chosen from sets of specific groups. (Weak, normal, large, flying) Has no effect if Enemy Randomizer is disabled.
0
25
0

Enemy Scaling

Randomized enemies will have their stats increased or decreased depending on the area they appear in. Has no effect if Enemy Randomizer is disabled.
0
25
0

Death Link

When you die, everyone dies. The reverse is also true. Note that Guilt Fragments will not appear when killed by Death Link.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.