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Castlevania - Circle of the Moon

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Completion Goal

The goal for game completion. Can be defeating Dracula, winning in the Battle Arena, or both. If you aren't sure which one you have while playing, select the Dash Boots in the Magic Item menu.
25
0
0
0

Iron Maiden Behavior

Sets how the iron maiden barriers blocking the entrances to Underground Gallery and Waterway will behave. Vanilla: Vanilla behavior. Must press the button guarded by Adramelech to break them. Start Broken: The maidens will be broken from the start. Detonator In Pool: Adds a Maiden Detonator item in the pool that will detonate the maidens when found. Adramelech will guard an extra check.
25
0
0
0

Required Last Keys

How many Last Keys are needed to open the door to the Ceremonial Room. This will lower if higher than Available Last Keys.
This is a range option.

Accepted values:
Normal range: 0 - 9
0
25
0
0
0
0
0

Available Last Keys

How many Last Keys are in the pool in total. To see this in-game, select the Last Key in the Magic Item menu (when you have at least one) or touch the Ceremonial Room door.
This is a range option.

Accepted values:
Normal range: 0 - 9
0
25
0
0
0
0
0

Required Skirmishes

Forces a Last Key after every boss or after every boss and the Battle Arena and forces the required Last Keys to enter the Ceremonial Room to 8 or 9 for All Bosses and All Bosses And Arena respectively. The Available and Required Last Keys options will be overridden to the respective values.
25
0
0
0

Nerf Roc Wing

Initially nerfs the Roc Wing by removing its ability to jump infinitely and reducing its jump height. You can power it back up to its vanilla behavior by obtaining the following: Double: Allows one jump in midair, using your double jump. Kick Boots: Restores its vanilla jump height. Both: Enables infinite midair jumping. Note that holding A while Roc jumping will cause you to rise slightly higher; this is accounted for in logic.
25
0
0
difficulty

Buff Ranged Familiars

Makes Familiar projectiles deal double damage to enemies.
25
0
0

Buff Sub-weapons

Increases damage dealt by sub-weapons and item crushes in Shooter and non-Shooter Modes.
25
0
0

Buff Shooter Strength

Increases Nathan's strength in Shooter Mode to match his strength in Vampire Killer Mode.
25
0
0

Item Drop Randomization

Randomizes what enemies drop what items as well as the drop rates for said items. Bosses and candle enemies will be guaranteed to have high-tier items in all of their drop slots, and "easy" enemies (below 61 HP) will only drop low-tier items in all of theirs. All other enemies will drop a low or mid-tier item in their common drop slot, and a low, mid, or high-tier item in their rare drop slot. The common slot item has a 6-10% base chance of appearing, and the rare has a 3-6% chance. If Tiered is chosen, all enemies below 144 (instead of 61) HP will be considered "easy", rare items that land on bosses will be exclusive to them, enemies with 144-369 HP will have a low-tier in its common slot and a mid-tier in its rare slot, and enemies with more than 369 HP will have a mid-tier in its common slot and a high-tier in its rare slot. See the Game Page for more info.
0
25
0
0

Ignore Cleansing

Removes the logical requirement for the Cleansing to go beyond the first Underground Waterway rooms from either of the area's sides. You may be required to brave the harmful water without it.
25
0
0

Halve DSS Cards Placed

Places only half of the DSS Cards in the item pool. A valid combo that lets you freeze or petrify enemies to use as platforms will always be placed.
25
0
0

Sub-weapon Shuffle

Randomizes which sub-weapon candles have which sub-weapons. The total available count of each sub-weapon will be consistent with that of the vanilla game.
25
0
0

Early Escape Item

Ensures the chosen Catacomb escape item will be placed in a starting location within your own game, accessible with nothing.
0
25
0
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too. Received DeathLinks will not kill you in the Battle Arena unless Arena On is chosen.
25
0
0
0
quality of life

Auto Run

Makes Nathan always run when pressing left or right without needing to double-tap.
25
0
0

DSS Patch

Patches out being able to pause during the DSS startup animation and switch the cards in the menu to use any combos you don't currently have, as well as changing the element of a summon to one you don't currently have.
25
0
0

Always Allow Speed Dash

Allows activating the speed dash combo (Pluto + Griffin) without needing the respective cards first.
25
0
0

DSS Pluto and Griffin Run Speed in Air

Increases Nathan's air speeds with the Pluto + Griffin combo active to be the same as his ground speeds. Anything made possible with the increased air speed is out of logic.
25
0
0

Countdown

Displays, below and near the right side of the MP bar, the number of un-found progression/useful-marked items or the total check locations remaining in the area you are currently in.
25
0
0
0

Disable Battle Arena MP Drain

Makes the Battle Arena not drain Nathan's MP, so that DSS combos can be used like normal.
25
0
0

Skip Cutscene Dialogue

Skips all cutscene dialogue besides the ending.
25
0
0

Skip Magic Item Tutorials

Skips all Magic Item and DSS-related tutorial textboxes.
25
0
0

Battle Arena Music

Enables any looping song from the game to play inside the Battle Arena instead of it being silent the whole time.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.