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Celeste 64

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0

Death Link Amnesty

How many deaths it takes to send a DeathLink
This is a range option.

Accepted values:
Normal range: 1 - 30
0
25
0
0
0
0
0

Logic Difficulty

Whether the logic expects you to play the intended way, or to be able to use advanced tricks and skips
25
0
0

Move Shuffle

Whether the following base movement abilities are shuffled into the item pool: - Ground Dash - Air Dash - Skid Jump - Climb NOTE: Having Move Shuffle and Standard Logic Difficulty will guarantee that one of the four Move items will be immediately accessible WARNING: Combining Move Shuffle and Hard Logic Difficulty can require very difficult tricks
25
0
0
Goal Options

Total Strawberries

How many Strawberries exist
This is a range option.

Accepted values:
Normal range: 0 - 46
0
25
0
0
0
0
0

Strawberries Required Percentage

Percentage of existing Strawberries you must receive to finish
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Sanity Options

Friendsanity

Whether chatting with your friends grants location checks
25
0
0

Signsanity

Whether reading signs grants location checks
25
0
0

Carsanity

Whether riding on cars grants location checks
25
0
0
Badeline Chasers

Badeline Chaser Source

What type of action causes more Badeline Chasers to start spawning Locations: The number of locations you've checked contributes to Badeline Chasers Strawberries: The number of Strawberry items you've received contributes to Badeline Chasers
25
0
0

Badeline Chaser Frequency

How many of the `Badeline Chaser Source` actions must occur to make each Badeline Chaser start spawning NOTE: Choosing `0` disables Badeline Chasers entirely WARNING: Turning on Badeline Chasers alongside Move Shuffle could result in extremely difficult situations
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Badeline Chaser Speed

How many seconds behind you each Badeline Chaser will be
This is a range option.

Accepted values:
Normal range: 2 - 10
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.