Popover Menu get started
f.a.q discord
Menu
supported games setup guides f.a.q. generate game host game user content discord

DLCQuest

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


General

CoinSanity

Whether collecting coins are checks If none, you will collect your own coins
25
0
0

Campaign

Which campaign you want to play
25
0
0
0

Item Shuffle

Should Inventory Items be separate from their DLCs and shuffled in the item pool
25
0
0
Customization

Coin Bundle Quantity

This is the amount of coins in a coin bundle You need to collect that number of coins to get a location check, and when receiving coin items, you will get bundles of this size It is highly recommended to not set this value below 10, as it generates a very large number of boring locations and items. In the worst case, it is 1500+ checks for a single coin
This is a range option.

Accepted values:
Normal range: 1 - 100

The following values have special meanings, and may fall outside the normal range.
  • 5: Low
  • 20: Normal
  • 50: High
0
25
0
0
0
0
0

Permanent Coins

If purchasing a pack decreases your current coins amounts.
25
0
0

Ending Choice

Which ending is considered completion for the DLC Quest campaign, either any ending or the true ending
0
25
0
Tedious and Grind

Double Jump glitch

Whether to include the double jump glitches in logic. Separated between the simple ones and the very difficult ones
25
0
0
0

Time Is Money

Whether the Time is Money pack is considered required to complete the grindstone. If optional, you may be expected to grind 10 000 times by hand
25
0
0
Advanced Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.