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DLCQuest

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Double Jump glitch

Whether to include the double jump glitches in logic. Separated between the simple ones and the very difficult ones
25
0
0
0

CoinSanity

Whether collecting coins are checks If none, you will collect your own coins
25
0
0

Coin Bundle Quantity

This is the amount of coins in a coin bundle You need to collect that number of coins to get a location check, and when receiving coin items, you will get bundles of this size It is highly recommended to not set this value below 10, as it generates a very large number of boring locations and items. In the worst case, it is 1500+ checks for a single coin
This is a range option.

Accepted values:
Normal range: 1 - 100

The following values have special meanings, and may fall outside the normal range.
  • 5: Low
  • 20: Normal
  • 50: High
0
25
0
0
0
0
0

Permanent Coins

If purchasing a pack decreases your current coins amounts.
25
0
0

Time Is Money

Whether the Time is Money pack is considered required to complete the grindstone. If optional, you may be expected to grind 10 000 times by hand
25
0
0

Ending Choice

Which ending is considered completion for the DLC Quest campaign, either any ending or the true ending
0
25
0

Campaign

Which campaign you want to play
25
0
0
0

Item Shuffle

Should Inventory Items be separate from their DLCs and shuffled in the item pool
25
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.