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DOOM II

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Difficulty

Choose the difficulty option. Those match DOOM's difficulty options. baby (I'm too young to die.) double ammos, half damage, less monsters or strength. easy (Hey, not too rough.) less monsters or strength. medium (Hurt me plenty.) Default. hard (Ultra-Violence.) More monsters or strength. nightmare (Nightmare!) Monsters attack more rapidly and respawn.
0
0
25
0
0
0

Random Monsters

Choose how monsters are randomized. vanilla: No randomization shuffle: Monsters are shuffled within the level random_balanced: Monsters are completely randomized, but balanced based on existing ratio in the level. (Small monsters vs medium vs big) random_chaotic: Monsters are completely randomized, but balanced based on existing ratio in the entire game.
0
0
25
0
0

Random Pickups

Choose how pickups are randomized. vanilla: No randomization shuffle: Pickups are shuffled within the level random_balanced: Pickups are completely randomized, but balanced based on existing ratio in the level. (Small pickups vs Big)
0
25
0
0

Random Music

Level musics will be randomized. vanilla: No randomization shuffle_selected: Selected episodes' levels will be shuffled shuffle_game: All the music will be shuffled
25
0
0
0

Flip Levels

Flip levels on one axis. vanilla: No flipping flipped: All levels are flipped random: Random levels are flipped
25
0
0
0

Allow Death Logic

Some locations require a timed puzzle that can only be tried once. After which, if the player failed to get it, the location cannot be checked anymore. By default, no progression items are placed here. There is a way, hovewer, to still get them: Get killed in the current map. The map will reset, you can now attempt the puzzle again.
25
0
0

Pro Doom

Include difficult tricks into rules. Mostly employed by speed runners. i.e.: Leaps across to a locked area, trigger a switch behind a window at the right angle, etc.
25
0
0

Start With Computer Area Maps

Give the player all Computer Area Map items from the start.
25
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0

reset_level_on_death

When dying, levels are reset and monsters respawned. But inventory and checks are kept. Turning this setting off is considered easy mode. Good for new players that don't know the levels well.
0
25
0

Episode 1

Subterranean and Outpost. If none of the episodes are chosen, Episode 1 will be chosen by default.
0
25
0

Episode 2

City. If none of the episodes are chosen, Episode 1 will be chosen by default.
0
25
0

Episode 3

Hell. If none of the episodes are chosen, Episode 1 will be chosen by default.
0
25
0

Secret Levels

Secret levels. This is too short to be an episode. It's additive. Another episode will have to be selected along with this one. Otherwise episode 1 will be added.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.