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Dark Souls III

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Randomize Weapon Locations

Randomizes weapons (+76 locations)
0
25
0

Randomize Shield Locations

Randomizes shields (+24 locations)
0
25
0

Randomize Armor Locations

Randomizes armor pieces (+97 locations)
0
25
0

Randomize Ring Locations

Randomizes rings (+49 locations)
0
25
0

Randomize Spell Locations

Randomizes spells (+18 locations)
0
25
0

Randomize Key Locations

Randomizes items which unlock doors or bypass barriers
0
25
0

Randomize Boss Soul Locations

Randomizes Boss Souls (+18 Locations)
0
25
0

Randomize NPC Locations

Randomizes friendly NPC drops (meaning you will probably have to kill them) (+14 locations)
25
0
0

Randomize Miscellaneous Locations

Randomizes miscellaneous items (ashes, tomes, scrolls, etc.) to the pool. (+36 locations)
25
0
0

Randomize Health Upgrade Locations

Randomizes health upgrade items. (+21 locations)
25
0
0

Randomize Progressive Locations

Randomizes upgrade materials and consumables such as the titanite shards, firebombs, resin, etc... Instead of specific locations, these are progressive, so Titanite Shard #1 is the first titanite shard you pick up, regardless of whether it's from an enemy drop late in the game or an item on the ground in the first 5 minutes.
25
0
0

Pool Type

Changes which non-progression items you add to the pool Shuffle: Items are picked from the locations being randomized Various: Items are picked from a list of all items in the game, but are the same type of item they replace
25
0
0

Guaranteed Items

Guarantees that the specified items will be in the item pool

Auto-Equip

Automatically equips any received armor or left/right weapons.
25
0
0

Lock Equipment Slots

Lock the equipment slots so you cannot change your armor or your left/right weapons. Works great with the Auto-equip option.
25
0
0

No Weapon Requirements

Disable the weapon requirements by removing any movement or damage penalties. Permitting you to use any weapon early
25
0
0

Randomize Infusion

Enable this option to infuse a percentage of the pool of weapons and shields.
25
0
0

Percentage of Infused Weapons

The percentage of weapons/shields in the pool to be infused if Randomize Infusion is toggled
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Randomize Weapon Level

Enable this option to upgrade a percentage of the pool of weapons to a random value between the minimum and maximum levels defined. All: All weapons are eligible, both basic and epic Basic: Only weapons that can be upgraded to +10 Epic: Only weapons that can be upgraded to +5
25
0
0
0
0

Percentage of Randomized Weapons

The percentage of weapons in the pool to be upgraded if randomize weapons level is toggled
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Minimum Level of +5 Weapons

The minimum upgraded value of a weapon in the pool of weapons that can only reach +5
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Maximum Level of +5 Weapons

The maximum upgraded value of a weapon in the pool of weapons that can only reach +5
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0

Minimum Level of +10 Weapons

The minimum upgraded value of a weapon in the pool of weapons that can reach +10
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Maximum Level of +10 Weapons

The maximum upgraded value of a weapon in the pool of weapons that can reach +10
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0

Early Small Lothric Banner

This option makes it so the user can choose to force the Small Lothric Banner into an early sphere in their world or into an early sphere across all worlds.
25
0
0
0

Late Basin of Vows

This option makes it so the Basin of Vows is still randomized, but guarantees you that you wont have to venture into Lothric Castle to find your Small Lothric Banner to get out of High Wall of Lothric. So you may find Basin of Vows early, but you wont have to fight Dancer to find your Small Lothric Banner.
25
0
0

Late DLC

This option makes it so you are guaranteed to find your Small Doll without having to venture off into the DLC, effectively putting anything in the DLC in logic after finding both Contraption Key and Small Doll, and being able to get into Irithyll of the Boreal Valley.
25
0
0

No Spell Requirements

Disable the spell requirements permitting you to use any spell
25
0
0

No Equip Load

Disable the equip load constraint from the game
25
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0

Enable DLC

To use this option, you must own both the ASHES OF ARIANDEL and the RINGED CITY DLC
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.