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Faxanadu

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Keep Shop Red Potions

Prevents the Shop's Red Potions from being shuffled. Those locations will have purchasable Red Potion as usual for their usual price.
25
0
0

Include Pendant

Pendant is an item that boosts your attack power permanently when picked up. However, due to a programming error in the original game, it has the reverse effect. You start with the Pendant power, and lose it when picking it up. So this item is essentially a trap. There is a setting in the client to reverse the effect back to its original intend. This could be used in conjunction with this option to increase or lower difficulty.
25
0
0

Include Poisons

Whether or not to include Poison Potions in the pool of items. Including them effectively turn them into traps in multiplayer.
0
25
0

Require Dragon Slayer

Requires the Dragon Slayer to be available before fighting the final boss is required. Turning this on will turn Progressive Shields into progression items. This setting does not force you to use Dragon Slayer to kill the final boss. Instead, it ensures that you will have the Dragon Slayer and be able to equip it before you are expected to beat the final boss.
25
0
0

Random Musics

All levels' music is shuffled. Except the title screen because it's finite. This is an aesthetic option and doesn't affect gameplay.
25
0
0

Random Sounds

All sounds are shuffled. This is an aesthetic option and doesn't affect gameplay.
25
0
0

Random NPCs

NPCs and their portraits are shuffled. This is an aesthetic option and doesn't affect gameplay.
25
0
0

Random Monsters

Choose how monsters are randomized. "Vanilla": No randomization "Level Shuffle": Monsters are shuffled within a level "Level Random": Monsters are picked randomly, balanced based on the ratio of the current level "World Shuffle": Monsters are shuffled across the entire world "World Random": Monsters are picked randomly, balanced based on the ratio of the entire world "Chaotic": Completely random, except big vs small ratio is kept. Big are mini-bosses.
25
0
0
0
0
0
0

Random Rewards

Monsters drops are shuffled.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.