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Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Act 1 Death Link Behaviour

If DeathLink is enabled, determines what counts as a death in act 1. This affects deaths sent and received. - Sacrificed: Send a death when sacrificed by Leshy. Receiving a death will extinguish all candles. - Candle Extinguished: Send a death when a candle is extinguished. Receiving a death will extinguish a candle.
25
0
0

Goal

Defines the goal to accomplish in order to complete the randomizer. - Full Story In Order: Complete each act in order. You can return to previously completed acts. - Full Story Any Order: Complete each act in any order. All acts are available from the start. - First Act: Complete Act 1 by finding the New Game button. Great for a smaller scale randomizer.
25
0
0
0

Randomize Codes

Randomize codes and passwords in the game (clocks, safes, etc.)
25
0
0

Randomize Deck

Randomize cards in your deck into new cards. Disable: Disable the feature. - Every Encounter Within Same Type: Randomize cards within the same type every encounter (keep rarity/scrybe type). - Every Encounter Any Type: Randomize cards into any possible card every encounter. - Starting Only: Only randomize cards given at the beginning of runs and acts.
25
0
0
0
0

Randomize Abilities

Randomize sigils printed on the cards into new sigils every encounter. - Disable: Disable the feature. - Randomize Addons: Only randomize sigils added from sacrifices or other means. - Randomize All: Randomize all sigils.
25
0
0
0

Optional Death Card

Add a moment after death in act 1 where you can decide to create a death card or not. - Disable: Disable the feature. - Always On: The choice is always offered after losing all candles. - DeathLink Only: The choice is only offered after receiving a DeathLink event.
0
0
25
0

Skip Tutorial

Skips the first few tutorial runs of act 1. Bones are available from the start.
0
25
0

Skip Epilogue

Completes the goal as soon as the required acts are completed without the need of completing the epilogue.
25
0
0

Epitaph Pieces Randomization

Determines how epitaph pieces in act 2 are randomized. This can affect your chances of getting stuck. - All Pieces: Randomizes all nine pieces as their own item. - In Groups: Randomizes pieces in groups of three. - As One Item: Group all nine pieces as a single item.
25
0
0
0

Painting Checks Balancing

Generation options for the second and third painting checks in act 1. - None: Adds no progression logic to these painting checks. They will all count as sphere 1 (early game checks). - Balanced: Adds rules to these painting checks. Early game items are less likely to appear into these paintings. - Force Filler: For when you dislike doing these last two paintings. Their checks will only contain filler items.
0
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.