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Kingdom Hearts 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Level Depth

Determines How many locations you want on levels Level 50: 23 checks spread through 50 levels. Level 99: 23 checks spread through 99 levels. Level 50 sanity: 49 checks spread through 50 levels. Level 99 sanity: 98 checks spread through 99 levels. Level 1: no checks on levels(checks are replaced with stats)
25
0
0
0
0
0

Sora Level EXP

Sora Level Exp Multiplier
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Valor Form EXP

Valor Form Exp Multiplier
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Wisdom Form EXP

Wisdom Form Exp Multiplier
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Limit Form EXP

Limit Form Exp Multiplier
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Master Form EXP

Master Form Exp Multiplier
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Final Form EXP

Final Form Exp Multiplier
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Summon level EXP

Summon Exp Multiplier
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Schmovement

Level of Progressive Movement Abilities You Start With
0
25
0
0
0
0

Random Starting Growth

Amount of Random Progressive Movement Abilities You Start With
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0

Anti Form

Add Anti Form to the pool
25
0
0

Promise Charm

Add Promise Charm to the pool
25
0
0

Goal

Win Condition Three Proofs: Find the 3 Proofs to unlock the final door. Lucky Emblem Hunt: Find required amount of Lucky Emblems. Hitlist (Bounty Hunt): Find required amount of Bounties. Lucky Emblem and Hitlist: Find the required amount of Lucky Emblems and Bounties.
0
25
0
0
0

Final Xemnas

Kill Final Xemnas to Beat the Game. This is in addition to your Goal. I.E. get three proofs+kill final Xemnas
0
25
0

Lucky Emblems Available

Number of Lucky Emblems that are in the pool. If Goal is not Lucky Emblem Hunt or Lucky Emblem and Hitlist this does nothing.
This is a range option.

Accepted values:
Normal range: 1 - 60
0
25
0
0
0
0
0

Lucky Emblems Required

Number of Lucky Emblems to collect to Win/Unlock Final Xemnas' Door. If Goal is not Lucky Emblem Hunt or Lucky Emblem and Hitlist this does nothing.
This is a range option.

Accepted values:
Normal range: 1 - 60
0
25
0
0
0
0
0

Bounties Available

Number of Bounties that are in the pool. If Goal is not Hitlist or Lucky Emblem and Hitlist this does nothing.
This is a range option.

Accepted values:
Normal range: 1 - 26
0
25
0
0
0
0
0

Bounties Required

Number of Bounties to collect to Win/Unlock Final Xemnas Door. If Goal is not Hitlist or Lucky Emblem and Hitlist this does nothing.
This is a range option.

Accepted values:
Normal range: 1 - 26
0
25
0
0
0
0
0

Start with Bounties Hinted

Start with Bounties Hinted
25
0
0

Keyblade Minimum Stats

Minimum Stats for Keyblades
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Keyblade Max Stats

Maximum Stats for Keyblades
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Start with Weapon Slots Hinted

Start with Weapon Slots' Hinted
25
0
0

Fight Logic

The level of logic to use when determining what fights in each KH2 world are beatable. Easy: For Players not very comfortable doing things without a lot of tools. Normal: For Players somewhat comfortable doing fights with some of the tools. Hard: For Players comfortable doing fights with almost no tools.
0
25
0
0

Final Form Logic

Determines forcing final form logic No Light and Darkness: Light and Darkness is not in logic. Light And Darkness: Final Forcing with light and darkness is in logic. Just a Form: All that requires final forcing is another form.
0
25
0
0

Auto Form Logic

Have Auto Forms levels in logic.
25
0
0

Donald & Goofy Statsanity

Toggles if on Donald and Goofy's Get Bonus locations can be any item
0
25
0

Local Filler Items

Make all dynamic filler classified items local. Recommended when playing with games with fewer locations than kh2
0
25
0

Visit locking

Determines the level of visit locking No Visit Locking: Start with all 25 visit locking items. Second Visit Locking: Start with 13 visit locking items for every first visit. First and Second Visit Locking: One item for First Visit Two For Second Visit
0
0
25
0

Random Visit Locking Item

Start with random amount of visit locking items.
This is a range option.

Accepted values:
Normal range: 0 - 25
25
0
0
0
0
0

Super Bosses

Terra Sephiroth and Data Fights Toggle.
0
25
0

Olympus Cups

Olympus Cups Toggles No Cups: All Cups are placed into Excluded Locations. Cups: Hades Paradox Cup is placed into Excluded Locations Cups and Hades Paradox: Has Every Cup On.
25
0
0
0

Summon Level Locations

Toggle Summon levels to have locations.
25
0
0

Atlantica Toggle

Atlantica Toggle
25
0
0

CoR Skip Toggle

Toggle for Cor skip. Tools depend on which difficulty was chosen on Fight Difficulty. Toggle does not negate fight logic but is an alternative. Full Cor Skip is also affected by this Toggle.
25
0
0

Custom Item Pool

Add more of an item into the itempool. Note: You cannot take out items from the pool.
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.