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Kingdom Hearts

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal

Goal

Determines when victory is achieved in your playthrough. Sephiroth: Defeat Sephiroth Unknown: Defeat Unknown Postcards: Turn in all 10 postcards in Traverse Town Final Ansem: Enter End of the World and defeat Ansem as normal Puppies: Rescue and return all 99 puppies in Traverse Town Final Rest: Open the chest in End of the World Final Rest
0
0
0
25
0
0
0

End of the World Unlock

Determines how End of the World is unlocked. Item: You can receive an item called "End of the World" which unlocks the world Reports: A certain amount of reports are required to unlock End of the World, which is defined in your options
0
25
0

Final Rest Door

Determines what conditions need to be met to manifest the door in Final Rest, allowing the player to challenge Ansem. Reports: A certain number of Ansem's Reports are required, determined by the "Reports to Open Final Rest Door" option Puppies: Having all 99 puppies is required Postcards: Turning in all 10 postcards is required Superbosses: Defeating Sephiroth, Unknown, Kurt Zisa, and Phantom are required
25
0
0
0
0

Reports to Open End of the World

If End of the World Unlock is set to "Reports", determines the number of Ansem's Reports required to open End of the World.
This is a range option.

Accepted values:
Normal range: 0 - 13
0
25
0
0
0
0
0

Reports to Open Final Rest Door

If Final Rest Door is set to "Reports", determines the number of Ansem's Reports required to manifest the door in Final Rest to challenge Ansem.
This is a range option.

Accepted values:
Normal range: 0 - 13
0
25
0
0
0
0
0

Reports in Pool

Determines the number of Ansem's Reports in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 13
0
25
0
0
0
0
0
Locations

Super Bosses

Toggle whether to include checks behind Super Bosses.
25
0
0

Atlantica

Toggle whether to include checks in Atlantica.
25
0
0

100 Acre Wood

Toggle whether to include checks in the 100 Acre Wood.
25
0
0

Cups

Toggle whether to include checks behind completing Phil, Pegasus, Hercules, or Hades cups. Please note that the cup items will still appear in the multiworld even if toggled off, as they are required to challenge Sephiroth.
25
0
0

Vanilla Emblem Pieces

If on, the Hollow Bastion emblem pieces are in their vanilla locations.
0
25
0
Levels

EXP Multiplier

Determines the multiplier to apply to EXP gained.
This is a range option.

Accepted values:
Normal range: 4 - 128

The following values have special meanings, and may fall outside the normal range.
  • 4: 0.25x
  • 8: 0.5x
  • 16: 1x
  • 32: 2x
  • 48: 3x
  • 64: 4x
  • 128: 8x
0
25
0
0
0
0
0

Level Checks

Determines the maximum level for which checks can be obtained.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0

Force Stats on Level Starting From

If this value is less than the value for Level Checks, this determines the minimum level from which only stat ups are obtained at level up locations. For example, if you want to be able to find any multiworld item from levels 1-50, then just stat ups for levels 51-100, set this value to 51.
This is a range option.

Accepted values:
Normal range: 1 - 101

The following values have special meanings, and may fall outside the normal range.
  • 101: None
  • 51: Multiworld-To-Level-50
  • 1: All
25
0
0
0
0
0

STR Increases

Determines the number of Strength Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 100 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

DEF Increases

Determines the number of Defense Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 100 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

HP Increases

Determines the number of HP Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 100 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

AP Increases

Determines the number of AP Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 100 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

MP Increases

Determines the number of MP Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 100 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Accessory Slot Increases

Determines the number of Accessory Slot Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 100 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random.
This is a range option.

Accepted values:
Normal range: 0 - 6
0
25
0
0
0
0
0

Item Slot Increases

Determines the number of Item Slot Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 100 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0
Keyblades

Keyblades Unlock Chests

If toggled on, the player is required to have a certain keyblade to open chests in certain worlds. TT - Lionheart WL - Lady Luck OC - Olympia DJ - Jungle King AG - Three Wishes MS - Wishing Star HT - Pumpkinhead NL - Fairy Harp HB - Divine Rose EotW - Oblivion HAW - Oathkeeper Note: Does not apply to Atlantica, the emblem and carousel chests in Hollow Bastion, or the Aero chest in Neverland currently.
25
0
0

Randomize Keyblade Stats

Determines whether Keyblade stats should be randomized.
0
25
0

Bad Starting Weapons

Forces Kingdom Key, Dream Sword, Dream Shield, and Dream Staff to have bad stats.
25
0
0

Keyblade Minimum STR Bonus

Determines the minimum STR bonus a keyblade can have.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Keyblade Maximum STR Bonus

Determines the maximum STR bonus a keyblade can have.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Keyblade Minimum MP Bonus

Determines the minimum MP bonus a keyblade can have.
This is a range option.

Accepted values:
Normal range: -2 - 5
25
0
0
0
0
0

Keyblade Maximum MP Bonus

Determines the maximum MP bonus a keyblade can have.
This is a range option.

Accepted values:
Normal range: -2 - 5
0
25
0
0
0
0
0
Misc

Puppies

Determines how dalmatian puppies are shuffled into the pool. Full: All puppies are in one location Triplets: Puppies are found in triplets just as they are in the base game Individual: One puppy can be found per location
0
25
0
0

Starting Worlds

Number of random worlds to start with in addition to Traverse Town, which is always available. Will only consider Atlantica if toggled, and will only consider End of the World if its unlock is set to "Item".
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Interact in Battle

Allow Sora to talk to people, examine objects, and open chests in battle.
25
0
0

Advanced Logic

If on, logic may expect you to do advanced skips like using Combo Master, Dumbo, and other unusual methods to reach locations.
25
0
0

Extra Shared Abilities

If on, adds extra shared abilities to the pool. These can stack, so multiple high jumps make you jump higher and multiple glides make you superglide faster.
25
0
0

EXP Zero in Pool

If on, adds EXP Zero ability to the item pool. This is redundant if you are planning on playing on Proud.
25
0
0

Donald Death Link

If Donald is KO'ed, so is Sora. If Death Link is toggled on in your client, this will send a death to everyone.
25
0
0

Goofy Death Link

If Goofy is KO'ed, so is Sora. If Death Link is toggled on in your client, this will send a death to everyone.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.