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Kirby's Dream Land 3

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Plando Connections

Generic connections plando. Format is: - entrance: "Entrance Name" exit: "Exit Name" direction: "Direction" percentage: 100 Direction must be one of 'entrance', 'exit', or 'both', and defaults to 'both' if omitted. Percentage is an integer from 1 to 100, and defaults to 100 when omitted.
This option is not supported. Please edit your .yaml file manually.

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0

Game Language

The language that the game should display. This does not have to match the given rom.
0
25
0

Goal

Zero: collect the Heart Stars, and defeat Zero in the Hyper Zone. Boss Butch: collect the Heart Stars, and then complete the boss rematches in the Boss Butch mode. MG5: collect the Heart Stars, and then complete a perfect run through the minigame gauntlet within the Super MG5 Jumping: collect the Heart Stars, and then reach a designated score within the Jumping sub-game
25
0
0
0
0

Goal Speed

Normal: the goal is unlocked after purifying the five bosses Fast: the goal is unlocked after acquiring the target number of Heart Stars
25
0
0

Max Heart Stars

Maximum number of heart stars to include in the pool of items.
This is a range option.

Accepted values:
Normal range: 5 - 50
0
25
0
0
0
0
0

Required Heart Stars

Percentage of heart stars required to purify the five bosses and reach Zero. Each boss will require a differing amount of heart stars to purify.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Filler Percentage

Percentage of non-required Heart Stars to be converted to filler items (1-Ups, Maxim Tomatoes, Invincibility Candy).
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Trap Percentage

Percentage of filler items to be converted to trap items (Gooey Bags, Slowness, Eject Ability).
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Gooey Trap Percentage

Chance that any given trap is a Gooey Bag (spawns Gooey when you receive it).
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Slowness Trap Percentage

Chance that any given trap is Slowness (halves your max speed for 15 seconds when you receive it).
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Ability Trap Percentage

Chance that any given trap is an Eject Ability (ejects your ability when you receive it).
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Jumping Target Score

The required score needed to complete the Jumping minigame.
This is a range option.

Accepted values:
Normal range: 1 - 25
0
25
0
0
0
0
0

Stage Shuffle

None: No stage shuffling. Same World: shuffles stages around their world. Pattern: shuffles stages according to the stage pattern (stage 3 will always be a minigame stage, etc.) Shuffled: shuffles stages across all worlds.
25
0
0
0
0

Boss Shuffle

None: Bosses will remain in their vanilla locations Shuffled: Bosses will be shuffled amongst each other Full: Bosses will be randomized Singularity: All (non-Zero) bosses will be replaced with a single boss Supports plando placement.
Custom values are also allowed for this option. To create one, enter it into the input box below.
25
0
0
0
0

Allow Boss Butch Bosses

Allow Boss Butch variants of bosses in Boss Shuffle. Enabled: any boss placed will have a 50% chance of being the Boss Butch variant, including bosses not present Enforced: all bosses will be their Boss Butch variant. Boss Butch boss changes are only visual.
25
0
0
0

Animal Randomization

Disabled: all animal positions will be vanilla. Shuffled: all animal positions will be shuffled amongst each other. Full: random animals will be placed across the levels. At least one of each animal is guaranteed.
25
0
0
0

Copy Ability Randomization

Disabled: enemies give regular copy abilities and health. Enabled: all enemies will have the copy ability received from them randomized. Enabled Plus Minus: enemies (except minibosses) can additionally give you anywhere from +2 health to -1 health when eaten.
25
0
0
0

Strict Bosses

If enabled, one will not be able to move onto the next world until the previous world's boss has been purified.
0
25
0

Open World

If enabled, all 6 stages will be unlocked upon entering a world for the first time. A certain amount of stages will need to be completed in order to unlock the bosses
0
25
0

Open World Boss Requirement

The amount of stages completed needed to unlock the boss of a world when Open World is turned on.
This is a range option.

Accepted values:
Normal range: 1 - 6
0
25
0
0
0
0
0

Randomize Purification Requirement

If enabled, boss purification will require a random amount of Heart Stars. Depending on options, this may have boss purification unlock in a random order.
25
0
0

Consumable-sanity

When enabled, adds all 1-Ups and Maxim Tomatoes as possible locations.
25
0
0

Starsanity

When enabled, every star in a given stage will become a check. Will increase the possible filler pool to include 1/3/5 stars.
25
0
0

Gifting

When enabled, the goal game item will be sent to other compatible games as a gift, and you can receive gifts from other players. This can be enabled during gameplay using the client.
25
0
0

Kirby Flavor

The color of Kirby, from a list of presets.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

kirby_flavor

A custom color for Kirby. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to "15", with their values being an HTML hex color.
This option is not supported. Please edit your .yaml file manually.

Gooey Flavor

The color of Gooey, from a list of presets.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

gooey_flavor

A custom color for Gooey. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to "15", with their values being an HTML hex color.
This option is not supported. Please edit your .yaml file manually.

Music Randomization

None: default music will play Shuffled: music will be shuffled amongst each other Full: random music will play in each room Note that certain songs will not be chosen in shuffled or full
25
0
0
0

Virtual Console Changes

Adds the ability to enable 2 of the Virtual Console changes. Flash Reduction: reduces the flashing during the Zero battle. Color Changes: changes the color of the background within the Zero Boss Butch rematch.
0
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.