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Landstalker - The Treasures of King Nole

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Goal

The goal to accomplish in order to complete the seed. - Beat Gola: beat the usual final boss (same as vanilla) - Reach Kazalt: find the jewels and take the teleporter to Kazalt - Beat Dark Nole: the door to King Nole's fight brings you into a final dungeon with an absurdly hard boss you have to beat to win the game
25
0
0
0

Starting Region

List of spawn locations that can be picked by the randomizer. It is advised to keep Massan as your spawn location for your first few seeds. Picking a late-game location can make the seed significantly harder, both for logic and combat.
25
0
0
0
0
0
0
0
0
0

Jewel Count

Determines the number of jewels to find to be able to reach Kazalt.
This is a range option.

Accepted values:
Normal range: 0 - 9
0
25
0
0
0
0
0

Progressive Armors

When obtaining an armor, you get the next armor tier instead of getting the specific armor tier that was placed here by randomization. Enabling this provides a smoother progression.
0
25
0

Use Record Book

Gives a Record Book item in starting inventory, allowing to save the game anywhere. This makes the game significantly less frustrating and enables interesting save-scumming strategies in some places.
0
25
0

Use Spell Book

Gives a Spell Book item in starting inventory, allowing to warp back to the starting location at any time. This prevents any kind of softlock and makes the world easier to explore.
0
25
0

Shop Prices Factor (%)

Applies a percentage factor on all prices in shops. Having higher prices can lead to a bit of gold farming, which can make seeds longer but also sometimes more frustrating.
This is a range option.

Accepted values:
Normal range: 50 - 200
0
25
0
0
0
0
0

Combat Difficulty

Determines the overall combat difficulty in the game by modifying both monsters HP & damage. - Peaceful: 50% HP & damage - Easy: 75% HP & damage - Normal: 100% HP & damage - Hard: 140% HP & damage - Insane: 200% HP & damage
0
0
25
0
0
0

Teleportation Trees Requirements

Determines the requirements to be able to use a teleport tree pair. - None: All teleport trees are available right from the start - Clear Tibor: Tibor needs to be cleared before unlocking any tree - Visit Trees: Both trees from a tree pair need to be visited to teleport between them Vanilla behavior is "Clear Tibor And Visit Trees"
0
0
0
25
0

Shuffle Teleportation Trees

If enabled, all teleportation trees will be shuffled into new pairs.
25
0
0

Ensure EkeEke in Shops

Ensures an EkeEke will always be for sale in one shop per region in the game. Disabling this can lead to frustrating situations where you cannot refill your health items and might get locked.
0
25
0

Remove Boulder After Gumi

Removes the boulder between Gumi and Ryuma, which is usually a one-way path. This makes the vanilla early game (Massan, Gumi...) more easily accessible when starting outside it.
25
0
0

Allow Using Einstein Whistle Behind Trees

In Greenmaze, Einstein Whistle can only be used to call Cutter from the intended side by default. Enabling this allows using Einstein Whistle from both sides of the magic trees. This is only useful in seeds starting in the "waterfall" spawn region or where teleportation trees are made open from the start.
0
25
0

Damage Boosting in Logic

Adds damage boosting as a logical rule, removing any requirements involving Iron Boots or Fireproof Boots. Who doesn't like walking on spikes and lava?
25
0
0

Enemy Jumping in Logic

Adds jumping on enemies' heads as a logical rule. This gives access to Mountainous Area from Lake Shrine sector and to the cliff chest behind a magic tree near Mir Tower. These tricks not being easy, you should leave this disabled until practiced.
25
0
0

Tree-cutting Glitch in Logic

Adds tree-cutting glitch as a logical rule, enabling access to both chests behind magic trees in Mir Tower Sector without having Axe Magic.
25
0
0

Hint Count

Determines the number of Foxy NPCs that will be scattered across the world, giving various types of hints
This is a range option.

Accepted values:
Normal range: 0 - 25
0
25
0
0
0
0
0

Revive Using EkeEke

In the vanilla game, when you die, you are automatically revived by Friday using an EkeEke. This setting allows disabling this feature, making the game extremely harder. USE WITH CAUTION!
0
25
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.