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Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Shuffle Doors

If on, opening doors will require their respective "keys". - **Simple:** Doors are sorted into logical groups, which are all opened by receiving an item. - **Complex:** The items are much more granular, and will usually only open a single door each.
25
0
0
0

Location Checks

Determines what locations are available. - **Normal:** There will be a location check for each panel set that would ordinarily open a door, as well as for achievement panels and a small handful of other panels. - **Reduced:** Many of the locations that are associated with opening doors are removed. - **Insanity:** Every individual panel in the game is a location check.
25
0
0
0

Shuffle Colors

If on, an item is added to the pool for every puzzle color (besides White). You will need to unlock the requisite colors in order to be able to solve puzzles of that color.
0
25
0

Shuffle Panels

If on, the puzzles on each panel are randomized. On "rearrange", the puzzles are the same as the ones in the base game, but are placed in different areas.
25
0
0

Shuffle Paintings

If on, the destination, location, and appearance of the painting warps in the game will be randomized.
25
0
0

Victory Condition

Change the victory condition. - **The End:** the goal is to solve THE END at the top of the tower. - **The Master:** The goal is to solve THE MASTER at the top of the tower, after getting the number of achievements specified in the Mastery Achievements option. - **Level 2:** The goal is to solve LEVEL 2 in the second room, after solving the number of panels specified in the Level 2 Requirement option. - **Pilgrimage:** The goal is to solve PILGRIM in the Pilgrim Antechamber, typically after performing a Pilgrimage.
25
0
0
0
0

Early Color Hallways

When on, a painting warp to the color hallways area will appear in the starting room. This lets you avoid being trapped in the starting room for long periods of time when door shuffle is on.
25
0
0

Death Link

If on: Whenever another player on death link dies, you will be returned to the starting room.
25
0
0
Pilgrimage

Enable Pilgrimage

Determines how the pilgrimage works. - **On:** You are required to complete a pilgrimage in order to access the Pilgrim Antechamber. - **Off:** The pilgrimage will be deactivated, and the sun painting will be added to the pool, even if door shuffle is off.
25
0
0

Allow Roof Access for Pilgrimage

If on, you may use the Crossroads roof access during a pilgrimage (and you may be expected to do so). Otherwise, pilgrimage will be deactivated when going up the stairs.
0
25
0

Allow Paintings for Pilgrimage

If on, you may use paintings during a pilgrimage (and you may be expected to do so). Otherwise, pilgrimage will be deactivated when going through a painting.
0
25
0

Sunwarp Access

Determines how access to sunwarps works. - **Normal:** All sunwarps are enabled from the start. - **Disabled:** All sunwarps are disabled. Pilgrimage must be disabled when this is used. - **Unlock:** Sunwarps start off disabled, and all six activate once you receive an item. - **Individual:** Sunwarps start off disabled, and each has a corresponding item that unlocks it. - **Progressive:** Sunwarps start off disabled, and they unlock in order using a progressive item.
25
0
0
0
0
0

Shuffle Sunwarps

If on, the pairing and ordering of the sunwarps in the game will be randomized.
25
0
0
Fine-tuning

Progressive Orange Tower

When "Shuffle Doors" is on, this setting governs the manner in which the Orange Tower floors open up. - **Off:** There is an item for each floor of the tower, and each floor's item is the only one needed to access that floor. - **On:** There are six progressive items, which open up the tower from the bottom floor upward.
0
25
0

Progressive Colorful

When "Shuffle Doors" is on "complex", this setting governs the manner in which The Colorful opens up. - **Off:** There is an item for each room of The Colorful, meaning that random rooms in the middle of the sequence can open up without giving you access to them. - **On:** There are ten progressive items, which open up the sequence from White forward.
0
25
0

Mastery Achievements

The number of achievements required to unlock THE MASTER. - In the base game, 21 achievements are needed. - If you include The Scientific and The Unchallenged, which are in the base game but are not counted for mastery, 23 would be required. - If you include the custom achievement (The Wanderer), 24 would be required.
This is a range option.

Accepted values:
Normal range: 1 - 24
0
25
0
0
0
0
0

Level 2 Requirement

The number of panel solves required to unlock LEVEL 2. In the base game, 223 are needed. Note that this count includes ANOTHER TRY. When set to 1, the panel hunt is disabled, and you can access LEVEL 2 for free.
This is a range option.

Accepted values:
Normal range: 1 - 800
0
25
0
0
0
0
0

Trap Percentage

Replaces junk items with traps, at the specified rate.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Trap Weights

Specify the distribution of traps that should be placed into the pool. If you don't want a specific type of trap, set the weight to zero.
This option is not supported. Please edit your .yaml file manually.

Puzzle Skip Percentage

Replaces junk items with puzzle skips, at the specified rate.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.