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Mario & Luigi Superstar Saga

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Coin Blocks

Add all coin blocks in the game to the location pool.
25
0
0

Difficult Logic

This adjusts the logic to be more difficult in a few areas, allowing for the logic to account for players getting to certain areas in unintended ways. Enable at your own risk, this is not an option made for beginners.
25
0
0

Bowser's Castle Skip

Skip straight from the entrance hall to Bowletta in Bowser's Castle. All Bowser's Castle locations will be removed from the location pool.
25
0
0

Start With Extra Pipes

Gives the player access to pipes 1, 3, 4, and 6 from the start.
25
0
0

Skip Minecart Minigame

Skip the minecart minigame that leads you through Hoohoo Mountain Base. This will remove the 1 location in the minecart cave from the location pool.
25
0
0

Disable Surf Minigame

Remove the surf minigame location from the location pool.
25
0
0

Remove Harhall's Pants

This will remove the Harhall's Pants check from the pool.
25
0
0

Item Block Visibility

This makes any hidden blocks in the game into regular item blocks and vice versa. Disabled: Hidden blocks will remain invisible. Hidden Visible: Hidden blocks will turn visible to the player. Blocks Invisible: All item blocks will turn invisible. Hidden blocks will also remain invisible.
25
0
0
0

Chuckle Beans

Choose how you want chuckle bean digspots to be randomized. An amount of chuckle beans will be removed from the item pool, equal to the amount of locations removed by the setting that you choose. None: No chuckle bean digspots will be added into the location pool. Only Visible: Only chuckle bean digspots clearly marked with an X will be added into the location pool. All: All chuckle bean digspots will be added into the location pool.
0
0
25
0

Music Options

Choose if you want to randomize or disable music. default: Music will be untouched. randomize: Music will be randomized. disable: All music will be disabled. No music will play throughout the entire game.
25
0
0
0

Randomize Sounds

Randomizes every sound in the game, minus a select few that can softlock the game.
25
0
0

Randomize Enemies

Randomize all normal enemy encounters in the game. If Bowser's castle skip is enabled, then enemies from Bowser's Castle will not be included. Disabled: Enemies will not be randomized. Vanilla Groups: Vanilla enemy groups will be shuffled with each other. Custom enemy groups will not be made. Custom Groups: Custom enemy groups will be made and shuffled. Some enemy groups will only be semi-random, including groups with flying enemies or pestnuts in them.
25
0
0
0

Randomize Bosses

Randomize all boss encounters in the game. If Bowser's castle skip is enabled then bosses from Bowser's Castle will not be included. Some bosses are not randomized due to flags, and story (such as the final boss). Boss Only: Bosses will only be swapped with another boss. Boss Normal: Bosses can be swapped with normal enemy encounters.
25
0
0
0

Randomize Battle Backgrounds

This randomizes the background image in battles.
25
0
0

Scale Enemy Stats

This scales enemy HP, POW, DEF, and XP to vanilla values. This setting is intended for use with the Enemy Randomizer and is Recommended to turn on. If you are not using the Enemy Randomizer the effects will be minimal.
25
0
0

XP Multiplier

This will multiply any XP you receive in battle by the chosen multiplier.
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0
0

Tattle HP

This will display the enemies' current and max health while in battle.
25
0
0

Mario's Color

This changes the color of Mario's hat, as well as some key colors that are red including UI etc.
25
0
0
0
0
0
0
0
0
0
0
0
0
0

Luigi's Color

This changes the color of Luigi's hat, as well as some key colors that are green including UI etc.
0
25
0
0
0
0
0
0
0
0
0
0
0
0

Mario's Pants Color

This changes the color of Mario's trousers.
25
0
0
0
0
0
0
0
0
0
0
0
0

Luigi's Pants Color

This changes the color of Luigi's trousers.
25
0
0
0
0
0
0
0
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.