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Mega Man 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

EnergyLink

Enables EnergyLink support. When enabled, pickups dropped from enemies are sent to the EnergyLink pool, and healing/weapon energy/1-Ups can be requested from the EnergyLink pool. Some of the energy sent to the pool will be lost on transfer.
25
0
0

Starting Robot Master

The initial stage unlocked at the start.
0
0
0
0
0
0
0
0
25

Consumables

When enabled, e-tanks/1-ups/health/weapon energy will be added to the pool of items and included as checks. E-Tanks and 1-Ups add 20 checks to the pool. Weapon/Health Energy add 27 checks to the pool.
0
25
0
0
0

Yoku Block Jumps

When enabled, the player is expected to be able to perform the yoku block sequence in Heat Man's stage without Item 2.
25
0
0

Enable Lasers

When enabled, the player is expected to complete (and acquire items within) the laser sections of Quick Man's stage without the Time Stopper.
25
0
0

Random Enemy Weaknesses

Randomizes the damage dealt to enemies by weapons. Friender will always take damage from the buster.
25
0
0

Strict Boss Weaknesses

Only your starting Robot Master will take damage from the Mega Buster, the rest must be defeated with weapons. Weapons that only do 1-3 damage to bosses no longer deal damage (aside from Alien).
25
0
0

Random Boss Weaknesses

None: Bosses will have their regular weaknesses. Shuffled: Weapon damage will be shuffled amongst the weapons, so Metal Blade may do Bubble Lead damage. Time Stopper will deplete half of a random Robot Master's HP. Randomized: Weapon damage will be fully randomized.
25
0
0
0

Wily 5 Requirement

Change the number of Robot Masters that are required to be defeated for the teleporter to the Wily Machine to appear.
This is a range option.

Accepted values:
Normal range: 1 - 8
0
25
0
0
0
0

Plando Weaknesses

Specify specific damage numbers for boss damage. Can be used even without strict/random weaknesses. plando_weakness: Robot Master: Weapon: Damage
This option is not supported. Please edit your .yaml file manually.

Palette Shuffle

Change the color of Mega Man and the Robot Masters. None: The palettes are unchanged. Shuffled: Palette colors are shuffled amongst the robot masters. Randomized: Random (usually good) palettes are generated for each robot master. Singularity: one palette is generated and used for all robot masters. Supports custom palettes using HTML named colors in the following format: Mega Buster-Lavender|Violet;randomized The first value is the character whose palette you'd like to define, then separated by - is a set of 2 colors for that character. separate every color with a pipe, and separate every character as well as the remaining shuffle with a semicolon.
Custom values are also allowed for this option. To create one, enter it into the input box below.
25
0
0
0
0

Quickswap

When enabled, the player can quickswap through all received weapons by pressing Select.
0
25
0

Reduce Flashing

Reduce flashing seen in gameplay, such as the stage select and when defeating a Wily boss. Virtual Console: increases length of most flashes, changes some flashes from white to a dark gray. Minor: VC changes + decreasing the speed of Bubble/Metal Man stage animations. Full: VC changes + further decreasing the brightness of most flashes and disables stage animations for Metal/Bubble Man stages.
0
25
0
0
0

Random Music

Vanilla: music is unchanged Shuffled: stage and certain menu music is shuffled. Randomized: stage and certain menu music is randomly selected None: no music will play
25
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.