Game Options
Progression Balancing
A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.
Accepted values:
Normal range: 0 - 99
The following values have special meanings, and may fall outside the normal range.
- 0: Disabled
- 50: Normal
- 99: Extreme
Accessibility
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
Plando Connections
Generic connections plando. Format is:
- entrance: "Entrance Name"
exit: "Exit Name"
direction: "Direction"
percentage: 100
Direction must be one of 'entrance', 'exit', or 'both', and defaults to 'both' if omitted.
Percentage is an integer from 1 to 100, and defaults to 100 when omitted.
This option is not supported. Please edit your .yaml file manually.
Advancement Goal
Number of advancements required to spawn bosses.
This is a range option.
Accepted values:
Normal range: 0 - 114
Egg Shards Required
Number of dragon egg shards to collect to spawn bosses.
This is a range option.
Accepted values:
Normal range: 0 - 50
Egg Shards Available
Number of dragon egg shards available to collect.
This is a range option.
Accepted values:
Normal range: 0 - 50
Required Bosses
Bosses which must be defeated to finish the game.
Shuffle Structures
Enables shuffling of villages, outposts, fortresses, bastions, and end cities.
Structure Compasses
Adds structure compasses to the item pool, which point to the nearest indicated structure.
Combat Difficulty
Modifies the level of items logically required for exploring dangerous areas and fighting bosses.
Include Hard Advancements
Enables certain RNG-reliant or tedious advancements.
Include Unreasonable Advancements
Enables the extremely difficult advancements "How Did We Get Here?" and "Adventuring Time."
Include Postgame Advancements
Enables advancements that require spawning and defeating the required bosses.
Bee Trap Percentage
Replaces a percentage of junk items with bee traps, which spawn multiple angered bees around every player when
received.
This is a range option.
Accepted values:
Normal range: 0 - 100
Send Defeated Mobs
Send killed mobs to other Minecraft worlds which have this option enabled.
Death Link
When you die, everyone who enabled death link dies. Of course, the reverse is true too.
Starting Items
Start with these items. Each entry should be of this format: {item: "item_name", amount: #}
`item` can include components, and should be in an identical format to a `/give` command with
`"` escaped for json reasons.
`amount` is optional and will default to 1 if omitted.
example:
```
starting_items: [
{ "item": "minecraft:stick[minecraft:custom_name="{'text':'pointy stick'}"]" },
{ "item": "minecraft:arrow[minecraft:rarity=epic]", amount: 64 }
]
```
This option is not supported. Please edit your .yaml file manually.
Item & Location Options
Local Items
Forces these items to be in their native world.
Non-local Items
Forces these items to be outside their native world.
Start Inventory
Start with these items.
Start Hints
Start with these item's locations prefilled into the ``!hint`` command.
Start Location Hints
Start with these locations and their item prefilled into the ``!hint`` command.
Excluded Locations
Prevent these locations from having an important item.
Priority Locations
Prevent these locations from having an unimportant item.
Item Links
Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.