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Minecraft

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Plando Connections

Generic connections plando. Format is: - entrance: "Entrance Name" exit: "Exit Name" direction: "Direction" percentage: 100 Direction must be one of 'entrance', 'exit', or 'both', and defaults to 'both' if omitted. Percentage is an integer from 1 to 100, and defaults to 100 when omitted.
This option is not supported. Please edit your .yaml file manually.

Advancement Goal

Number of advancements required to spawn bosses.
This is a range option.

Accepted values:
Normal range: 0 - 114
0
25
0
0
0
0
0

Egg Shards Required

Number of dragon egg shards to collect to spawn bosses.
This is a range option.

Accepted values:
Normal range: 0 - 50
25
0
0
0
0
0

Egg Shards Available

Number of dragon egg shards available to collect.
This is a range option.

Accepted values:
Normal range: 0 - 50
25
0
0
0
0
0

Required Bosses

Bosses which must be defeated to finish the game.
0
25
0
0
0

Shuffle Structures

Enables shuffling of villages, outposts, fortresses, bastions, and end cities.
0
25
0

Structure Compasses

Adds structure compasses to the item pool, which point to the nearest indicated structure.
0
25
0

Combat Difficulty

Modifies the level of items logically required for exploring dangerous areas and fighting bosses.
0
25
0
0

Include Hard Advancements

Enables certain RNG-reliant or tedious advancements.
25
0
0

Include Unreasonable Advancements

Enables the extremely difficult advancements "How Did We Get Here?" and "Adventuring Time."
25
0
0

Include Postgame Advancements

Enables advancements that require spawning and defeating the required bosses.
25
0
0

Bee Trap Percentage

Replaces a percentage of junk items with bee traps, which spawn multiple angered bees around every player when received.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Send Defeated Mobs

Send killed mobs to other Minecraft worlds which have this option enabled.
25
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0

Starting Items

Start with these items. Each entry should be of this format: {item: "item_name", amount: #, nbt: "nbt_string"}
This option is not supported. Please edit your .yaml file manually.
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.