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Muse Dash

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Starting Song Count

The number of songs that will be automatically unlocked at the start of a run.
This is a range option.

Accepted values:
Normal range: 3 - 10
0
25
0
0
0
0
0

Additional Song Count

The total number of songs that will be placed in the randomization pool. - This does not count any starting songs or the goal song. - The final song count may be lower due to other settings.
This is a range option.

Accepted values:
Normal range: 15 - 534
0
25
0
0
0
0
0

Music Sheet Percentage

Controls how many music sheets are added to the pool based on the number of songs, including starting songs. Higher numbers leads to more consistent game lengths, but will cause individual music sheets to be less important.
This is a range option.

Accepted values:
Normal range: 10 - 40
0
25
0
0
0
0
0

Music Sheets Needed to Win

The percentage of Music Sheets in the item pool that are needed to unlock the winning song.
This is a range option.

Accepted values:
Normal range: 50 - 100
0
25
0
0
0
0
0
Song Choice

DLC Packs

Choose which DLC Packs will be included in the pool of chooseable songs. Note: The [Just As Planned] DLC contains all [Muse Plus] songs.

Streamer Mode Only Songs

In Muse Dash, an option named 'Streamer Mode' removes songs which may trigger copyright issues when streaming. If this is enabled, only songs available under Streamer Mode will be available for randomization.
25
0
0

Include Songs

These songs will be guaranteed to show up within the seed. - You must have the DLC enabled to play these songs. - Difficulty options will not affect these songs. - If there are too many included songs, this will act as a whitelist ignoring song difficulty.

Exclude Songs

These songs will be guaranteed to not show up within the seed. Note: Does not affect songs within the "Include Songs" list.
Difficulty

Song Difficulty

Ensures that at any chosen song has at least 1 value falling within these values. - Any: All songs are available - Easy: 1, 2 or 3 - Medium: 4, 5 - Hard: 6, 7 - Expert: 8, 9 - Master: 10+ - Manual: Uses the provided minimum and maximum range.
25
0
0
0
0
0
0
0

Manual Difficulty Min

Ensures that 1 difficulty has at least 1 this value or higher per song. Note: Difficulty Mode must be set to Manual.
This is a range option.

Accepted values:
Normal range: 1 - 11
0
25
0
0
0
0
0

Manual Difficulty Max

Ensures that 1 difficulty has at least 1 this value or lower per song. Note: Difficulty Mode must be set to Manual.
This is a range option.

Accepted values:
Normal range: 1 - 11
0
25
0
0
0
0
0

Grade Needed

Completing a song will require a grade of this value or higher in order to unlock items. The grades are as follows: - Silver S (SS): >= 95% accuracy - Pink S (S): >= 90% accuracy - A: >= 80% or a Full Combo - B: >= 70% - C: >= 60%
25
0
0
0
0
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0
Traps

Chosen Traps

This controls the types of traps that can be added to the pool. - Traps last the length of a song, or until you die. - VFX Traps consist of visual effects that play over the song. (i.e. Grayscale.) - SFX Traps consist of changing your sfx setting to one possibly more annoying sfx. Note: SFX traps are only available if [Just as Planned] DLC songs are enabled.

Trap Percentage

This controls how many traps to add into the pool, based the total number of songs.
This is a range option.

Accepted values:
Normal range: 0 - 35
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.