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Noita

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Death Link

When you die, everyone dies. Of course, the reverse is true too. You can disable this in the in-game mod options.
25
0
0

Traps

Whether negative effects on the Noita world are added to the item pool.
0
25
0

Victory Condition

Greed is to get to the bottom, beat the boss, and win the game. Pure is to get 11 orbs, grab the sampo, and bring it to the mountain altar. Peaceful is to get all 33 orbs, grab the sampo, and bring it to the mountain altar. Orbs will be added to the randomizer pool based on which victory condition you chose. The base game orbs will not count towards these victory conditions.
25
0
0
0

Path Option

Choose where you would like Hidden Chest and Pedestal checks to be placed. Main Path includes the main 7 biomes you typically go through to get to the final boss. Side Path includes the Lukki Lair and Fungal Caverns. 9 biomes total. Main World includes the full world (excluding parallel worlds). 15 biomes total. Note: The Collapsed Mines have been combined into the Mines as the biome is tiny.
25
0
0
0

Hidden Chests per Biome

Number of hidden chest checks added to the applicable biomes.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Pedestal Checks per Biome

Number of checks that will spawn on pedestals in the applicable biomes.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Orbs as Location Checks

Decides whether finding the orbs that naturally spawn in the world count as checks. The Main Path option includes only the Floating Island and Abyss Orb Room orbs. The Side Path option includes the Main Path, Magical Temple, Lukki Lair, and Lava Lake orbs. The Main World option includes all 11 orbs.
25
0
0
0
0

Bosses as Location Checks

Makes bosses count as location checks. The boss only needs to die, you do not need the kill credit. The Main Path option includes Gate Guardian, Suomuhauki, and Kolmisilmä. The Side Path option includes the Main Path bosses, Sauvojen Tuntija, and Ylialkemisti. The All Bosses option includes all 15 bosses.
25
0
0
0
0

Extra Orbs

Add extra orbs to your item pool, to prevent you from needing to wait as long for the last orb you need for your victory condition. Extra orbs received past your victory condition's amount will be received as hearts instead. Can be turned on for the Greed Ending goal, but will only really make it harder.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Shop Price Reduction

Reduce the costs of Archipelago items in shops. By default, the price of Archipelago items matches the price of wands at that shop.
25
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.