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Ocarina of Time

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
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Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
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Plando Connections

Generic connections plando. Format is: - entrance: "Entrance Name" exit: "Exit Name" direction: "Direction" percentage: 100 Direction must be one of 'entrance', 'exit', or 'both', and defaults to 'both' if omitted. Percentage is an integer from 1 to 100, and defaults to 100 when omitted.
This option is not supported. Please edit your .yaml file manually.

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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Logic Rules

Set the logic used for the generator. Glitchless: Normal gameplay. Can enable more difficult logical paths using the Logic Tricks option. Glitched: Many powerful glitches expected, such as bomb hovering and clipping. Glitched is incompatible with the following settings: - All forms of entrance randomizer - MQ dungeons - Pot shuffle - Freestanding item shuffle - Crate shuffle - Beehive shuffle No Logic: No logic is used when placing items. Not recommended for most players.
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Nighttime Skulltulas Expect Sun's Song

When enabled, nighttime skulltulas logically require Sun's Song.
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Logic Tricks

Set various tricks for logic in Ocarina of Time. Format as a comma-separated list of "nice" names: ["Fewer Tunic Requirements", "Hidden Grottos without Stone of Agony"]. A full list of supported tricks can be found at: https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/oot/LogicTricks.py
Open

Forest

Set the state of Kokiri Forest and the path to Deku Tree. Open: Neither the forest exit nor the path to Deku Tree is blocked. Closed Deku: The forest exit is not blocked; the path to Deku Tree requires Kokiri Sword and Deku Shield. Closed: Path to Deku Tree requires sword and shield. The forest exit is blocked until Deku Tree is beaten. Closed forest will force child start, and becomes Closed Deku if interior entrances, overworld entrances, warp songs, or random spawn positions are enabled.
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Kakariko Gate

Set the state of the Kakariko Village gate for child. The gate is always open as adult. Open: The gate starts open. Happy Mask Shop opens upon receiving Zelda's Letter. Zelda: The gate and Mask Shop open upon receiving Zelda's Letter, without needing to show it to the guard. Closed: Vanilla behavior; the gate and Mask Shop open upon showing Zelda's Letter to the gate guard.
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Open Door of Time

When enabled, the Door of Time starts opened, without needing Song of Time.
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Zora's Fountain

Set the state of King Zora, blocking the way to Zora's Fountain. Open: King Zora starts moved as both ages. Ruto's Letter is removed. Adult: King Zora must be moved as child, but is always moved for adult. Closed: Vanilla behavior; King Zora must be shown Ruto's Letter as child to move him as both ages.
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Gerudo Fortress

Set the requirements for access to Gerudo Fortress. Normal: Vanilla behavior; all four carpenters must be rescued. Fast: Only one carpenter must be rescued, which is the one in the bottom-left of the fortress. Open: The Gerudo Valley bridge starts repaired. Gerudo Membership Card is given to start if not shuffled.
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Rainbow Bridge Requirement

Set the requirements for the Rainbow Bridge. Open: The bridge is always present. Vanilla: Bridge requires Shadow Medallion, Spirit Medallion, and Light Arrows. Stones: Bridge requires a configurable amount of Spiritual Stones. Medallions: Bridge requires a configurable amount of medallions. Dungeons: Bridge requires a configurable amount of rewards (stones + medallions). Tokens: Bridge requires a configurable amount of gold skulltula tokens. Hearts: Bridge requires a configurable amount of hearts.
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Ganon's Trials Count

Set the number of required trials in Ganon's Castle.
This is a range option.

Accepted values:
Normal range: 0 - 6
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World

Starting Age

Choose which age Link will start as.
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Shuffle Interior Entrances

Shuffles interior entrances. Simple: Houses and Great Fairies are shuffled. All: In addition to Simple, includes Windmill, Link's House, Temple of Time, and the Kakariko potion shop.
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Shuffle Grotto/Grave Entrances

Shuffles grotto and grave entrances.
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Shuffle Dungeon Entrances

Shuffles dungeon entrances. When enabled, both ages will have access to Fire Temple, Bottom of the Well, and Deku Tree. Simple: Shuffle dungeon entrances except for Ganon's Castle. All: Include Ganon's Castle as well.
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Shuffle Overworld Entrances

Shuffles overworld loading zones.
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Randomize Owl Drops

Randomizes owl drops from Lake Hylia or Death Mountain Trail as child.
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Randomize Warp Songs

Randomizes warp song destinations.
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Randomize Spawn Positions

Randomizes the starting position on loading a save. Consistent between savewarps.
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Shuffle Boss Entrances

Shuffles boss entrances. Limited: Bosses will be limited to the ages that typically fight them. Full: Bosses may be fought as different ages than usual. Child can defeat Phantom Ganon and Bongo Bongo.
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Triforce Hunt

Gather pieces of the Triforce scattered around the world to complete the game.
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Required Triforce Pieces

Number of Triforce pieces required to complete the game.
This is a range option.

Accepted values:
Normal range: 1 - 80
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Percentage of Extra Triforce Pieces

Percentage of additional Triforce pieces in the pool. With high numbers, you may need to randomize additional locations to have enough items.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Bombchus Considered in Logic

Bombchus are properly considered in logic. The first found pack will always have 20 chus. Kokiri Shop and Bazaar will sell refills at reduced cost. Bombchus open Bombchu Bowling.
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Dungeon Boss Shortcuts Mode

Shortcuts to dungeon bosses are available without any requirements. If enabled, this will impact the logic of dungeons where shortcuts are available. Choice: Use the option "dungeon_shortcuts_list" to choose shortcuts.
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Shortcut Dungeons

Chosen dungeons to have shortcuts.

MQ Dungeon Mode

Choose between vanilla and Master Quest dungeon layouts. Vanilla: All layouts are vanilla. MQ: All layouts are Master Quest. Specific: Use the option "mq_dungeons_list" to choose which dungeons are MQ. Count: Use the option "mq_dungeons_count" to choose a number of random dungeons as MQ.
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MQ Dungeon List

With MQ dungeons as Specific: chosen dungeons to be MQ layout.

MQ Dungeon Count

With MQ dungeons as Count: number of randomly-selected dungeons to be MQ layout.
This is a range option.

Accepted values:
Normal range: 0 - 12
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Spiritual Stones Required for Bridge

With Stones bridge: set the number of Spiritual Stones required.
This is a range option.

Accepted values:
Normal range: 0 - 3
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Medallions Required for Bridge

With Medallions bridge: set the number of medallions required.
This is a range option.

Accepted values:
Normal range: 0 - 6
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Dungeon Rewards Required for Bridge

With Dungeons bridge: set the number of dungeon rewards required.
This is a range option.

Accepted values:
Normal range: 0 - 9
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Tokens Required for Bridge

With Tokens bridge: set the number of Gold Skulltula Tokens required.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Hearts Required for Bridge

With Hearts bridge: set the number of hearts required.
This is a range option.

Accepted values:
Normal range: 4 - 20
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Shuffle

Shuffle Songs

Set where songs can appear. Song: Songs are shuffled into other song locations. Dungeon: Songs are placed into end-of-dungeon locations: - The 8 boss heart containers - Sheik in Ice Cavern - Lens of Truth chest in Bottom of the Well - Ice Arrows chest in Gerudo Training Ground - Impa at Hyrule Castle Any: Songs can appear anywhere in the multiworld.
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Shopsanity

Randomizes shop contents. Off: Shops are not randomized at all. Fixed Number: Shop contents are shuffled, and a specific number of multiworld locations exist in each shop, controlled by the "shop_slots" option. Random Number: Same as Fixed Number, but the number of locations per shop is random and may differ between shops.
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Shuffled Shop Slots

With Shopsanity fixed number: quantity of multiworld locations per shop to be randomized.
This is a range option.

Accepted values:
Normal range: 0 - 4
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Shopsanity Prices

Controls prices of shop locations. Normal: Balanced distribution from 0 to 300. Affordable: Every shop location costs 10 rupees. Starting Wallet: Prices capped at 99 rupees. Adult's Wallet: Prices capped at 200 rupees. Giant's Wallet: Prices capped at 500 rupees. Tycoon's Wallet: Prices capped at 999 rupees.
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Tokensanity

Token rewards from Gold Skulltulas can be shuffled into the pool. Dungeons: Only skulltulas in dungeons are shuffled. Overworld: Only skulltulas on the overworld (all skulltulas not in dungeons) are shuffled. All: Every skulltula is shuffled.
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Scrub Shuffle

Shuffle the items sold by Business Scrubs, and set the prices. Off: Only the three business scrubs that sell one-time upgrades in vanilla will have items at their vanilla prices. Low/"Affordable": All scrub prices are 10 rupees. Regular/"Expensive": All scrub prices are vanilla. Random Prices: All scrub prices are randomized between 0 and 99 rupees.
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Shuffle Child Trade Item

Controls the behavior of the start of the child trade quest. Vanilla: Malon will give you the Weird Egg at Hyrule Castle. Shuffle: Malon will give you a random item, and the Weird Egg is shuffled. Skip Child Zelda: The game starts with Zelda already met, Zelda's Letter obtained, and the item from Impa obtained.
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Shuffle Rupees & Hearts

Shuffles freestanding rupees, recovery hearts, Shadow Temple Spinning Pots, and Goron Pot drops. Dungeons: Only freestanding items in dungeons are shuffled. Overworld: Only freestanding items in the overworld are shuffled. All: All freestanding items are shuffled.
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Shuffle Pots

Shuffles pots and flying pots which normally contain an item. Dungeons: Only pots in dungeons are shuffled. Overworld: Only pots in the overworld are shuffled. All: All pots are shuffled.
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Shuffle Crates

Shuffles large and small crates containing an item. Dungeons: Only crates in dungeons are shuffled. Overworld: Only crates in the overworld are shuffled. All: All crates are shuffled.
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Shuffle Cows

Cows give items when Epona's Song is played.
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Shuffle Beehives

Beehives drop an item when destroyed by an explosion, the Hookshot, or the Boomerang.
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Shuffle Kokiri Sword

Shuffle Kokiri Sword into the item pool.
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Shuffle Ocarinas

Shuffle the Fairy Ocarina and Ocarina of Time into the item pool.
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Shuffle Gerudo Card

Shuffle the Gerudo Membership Card into the item pool.
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Shuffle Magic Beans

Adds a pack of 10 beans to the item pool and changes the bean salesman to sell one item for 60 rupees.
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Shuffle Medigoron & Carpet Salesman

Shuffle the items sold by Medigoron and the Haunted Wasteland Carpet Salesman.
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Shuffle Frog Song Rupees

Shuffles the purple rupees received from the Zora's River frogs.
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Dungeon Items

Maps & Compasses

Control where to shuffle dungeon maps and compasses. Remove: There will be no maps or compasses in the itempool. Startwith: You start with all maps and compasses. Vanilla: Maps and compasses remain vanilla. Dungeon: Maps and compasses are shuffled within their original dungeon. Regional: Maps and compasses are shuffled only in regions near the original dungeon. Overworld: Maps and compasses are shuffled locally outside of dungeons. Any Dungeon: Maps and compasses are shuffled locally in any dungeon. Keysanity: Maps and compasses can be anywhere in the multiworld.
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Small Keys

Control where to shuffle dungeon small keys. Remove/"Keysy": There will be no small keys in the itempool. All small key doors are automatically unlocked. Vanilla: Small keys remain vanilla. You may start with extra small keys in some dungeons to prevent softlocks. Dungeon: Small keys are shuffled within their original dungeon. Regional: Small keys are shuffled only in regions near the original dungeon. Overworld: Small keys are shuffled locally outside of dungeons. Any Dungeon: Small keys are shuffled locally in any dungeon. Keysanity: Small keys can be anywhere in the multiworld.
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Thieves' Hideout Keys

Control where to shuffle the Thieves' Hideout small keys. Vanilla: Hideout keys remain vanilla. Regional: Hideout keys are shuffled only in the Gerudo Valley/Desert Colossus area. Overworld: Hideout keys are shuffled locally outside of dungeons. Any Dungeon: Hideout keys are shuffled locally in any dungeon. Keysanity: Hideout keys can be anywhere in the multiworld.
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Boss Keys

Control where to shuffle boss keys, except the Ganon's Castle Boss Key. Remove/"Keysy": There will be no boss keys in the itempool. All boss key doors are automatically unlocked. Vanilla: Boss keys remain vanilla. You may start with extra small keys in some dungeons to prevent softlocks. Dungeon: Boss keys are shuffled within their original dungeon. Regional: Boss keys are shuffled only in regions near the original dungeon. Overworld: Boss keys are shuffled locally outside of dungeons. Any Dungeon: Boss keys are shuffled locally in any dungeon. Keysanity: Boss keys can be anywhere in the multiworld.
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Maps and Compasses Give Information

Map tells if a dungeon is vanilla or MQ. Compass tells what the dungeon reward is.
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Ganon's Boss Key

Control how to shuffle the Ganon's Castle Boss Key (GCBK). Remove: GCBK is removed, and the boss key door is automatically unlocked. Vanilla: GCBK remains vanilla. Dungeon: GCBK is shuffled within its original dungeon. Regional: GCBK is shuffled only in Hyrule Field, Market, and Hyrule Castle areas. Overworld: GCBK is shuffled locally outside of dungeons. Any Dungeon: GCBK is shuffled locally in any dungeon. Keysanity: GCBK can be anywhere in the multiworld. On LACS: GCBK is on the Light Arrow Cutscene, which requires Shadow and Spirit Medallions. Stones: GCBK will be awarded when reaching the target number of Spiritual Stones. Medallions: GCBK will be awarded when reaching the target number of medallions. Dungeons: GCBK will be awarded when reaching the target number of dungeon rewards. Tokens: GCBK will be awarded when reaching the target number of Gold Skulltula Tokens. Hearts: GCBK will be awarded when reaching the target number of hearts.
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Medallions Required for Ganon's BK

With medallions GCBK: set how many medallions are required to receive GCBK.
This is a range option.

Accepted values:
Normal range: 1 - 6
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Spiritual Stones Required for Ganon's BK

With stones GCBK: set how many Spiritual Stones are required to receive GCBK.
This is a range option.

Accepted values:
Normal range: 1 - 3
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Dungeon Rewards Required for Ganon's BK

With dungeons GCBK: set how many dungeon rewards are required to receive GCBK.
This is a range option.

Accepted values:
Normal range: 1 - 9
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Tokens Required for Ganon's BK

With tokens GCBK: set how many Gold Skulltula Tokens are required to receive GCBK.
This is a range option.

Accepted values:
Normal range: 1 - 100
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Hearts Required for Ganon's BK

With hearts GCBK: set how many hearts are required to receive GCBK.
This is a range option.

Accepted values:
Normal range: 4 - 20
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Key Rings Mode

A key ring grants all dungeon small keys at once, rather than individually. Choose: Use the option "key_rings_list" to choose which dungeons have key rings. All: All dungeons have key rings instead of small keys.
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Key Ring Areas

With key rings as Choose: select areas with key rings rather than individual small keys.
Timesavers

Skip Tower Escape Sequence

Skips the tower collapse sequence between the Ganondorf and Ganon fights.
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Skip Child Stealth

The crawlspace into Hyrule Castle skips straight to Zelda.
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Skip Epona Race

Epona can always be summoned with Epona's Song.
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Skip Some Minigame Phases

Dampe Race and Horseback Archery give both rewards if the second condition is met on the first attempt.
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Complete Mask Quest

All masks are immediately available to borrow from the Happy Mask Shop.
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Enable Useful Cutscenes

Reenables the Poe cutscene in Forest Temple, Darunia in Fire Temple, and Twinrova introduction. Mostly useful for glitched.
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Fast Chest Cutscenes

All chest animations are fast. If disabled, major items have a slow animation.
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Free Scarecrow's Song

Pulling out the ocarina near a scarecrow spot spawns Pierre without needing the song.
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Fast Bunny Hood

Bunny Hood lets you move 1.5x faster like in Majora's Mask.
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Plant Magic Beans

Pre-plants all 10 magic beans in the soft soil spots.
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Cucco Count

Controls the number of Cuccos for Anju to give an item as child.
This is a range option.

Accepted values:
Normal range: 0 - 7
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Big Poe Count

Number of Big Poes required for the Poe Collector's item.
This is a range option.

Accepted values:
Normal range: 1 - 10
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Fire Arrow Entry Torch Count

Number of lit torches required to open Shadow Temple. Does not affect logic; use the trick Shadow Temple Entry with Fire Arrows if desired.
This is a range option.

Accepted values:
Normal range: 1 - 24
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Misc

Chest Appearance Matches Contents

Changes chest textures and/or sizes to match their contents. Off: All chests have their vanilla size/appearance. Textures: Chest textures reflect their contents. Both: Like Textures, but progression items and boss keys get big chests, and other items get small chests. Classic: Old behavior of CSMC; textures distinguish keys from non-keys, and size distinguishes importance.
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Minor Items in Big/Gold Chests

Hylian Shield, Deku Shield, and Bombchus appear in big/gold chests.
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Invisible Chests

Chests visible only with Lens of Truth. Logic is not changed.
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Pot, Crate, and Beehive Appearance

Changes the appearance of pots, crates, and beehives that contain items. Off: Vanilla appearance for all containers. Textures (Content): Unchecked pots and crates have a texture reflecting their contents. Unchecked beehives with progression items will wiggle. Textures (Unchecked): Unchecked pots and crates are golden. Unchecked beehives will wiggle.
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Gossip Stones

Gossip Stones can give hints about item locations. None: Gossip Stones do not give hints. Mask: Gossip Stones give hints with Mask of Truth. Agony: Gossip Stones give hints wtih Stone of Agony. Always: Gossip Stones always give hints.
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Misc Hints

The Temple of Time altar hints dungeon rewards, bridge info, and Ganon BK info; Ganondorf hints the Light Arrows; Dampe's diary hints a local Hookshot if one exists; Skulltula House locations hint their item.
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Hint Distribution

Choose the hint distribution to use. Affects the frequency of strong hints, which items are always hinted, etc. Detailed documentation on hint distributions can be found on the Archipelago GitHub or OoTRandomizer.com. The Async hint distribution is intended for async multiworlds. It removes Way of the Hero hints to improve generation times, since they are not very useful in asyncs.
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Text Shuffle

Randomizes text in the game for comedic effect. Except Hints: does not randomize important text such as hints, small/boss key information, and item prices. Complete: randomizes every textbox, including the useful ones.
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Damage Multiplier

Controls the amount of damage Link takes.
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Bonks Do Damage

Bonking on a wall or object will hurt Link. "Normal" is a half heart of damage.
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Hero Mode

Hearts will not drop from enemies or objects.
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Starting Time of Day

Change the starting time of day. Daytime starts at Sunrise and ends at Sunset. Default is between Morning and Noon.
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Blue Fire Arrows

Ice arrows can melt red ice and break the mud walls in Dodongo's Cavern.
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Fix Broken Drops

Fixes two broken vanilla drops: deku shield in child Spirit Temple, and magic drop on GTG eye statue.
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Start with Consumables

Start the game with full Deku Sticks and Deku Nuts.
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Start with Rupees

Start with a full wallet. Wallet upgrades will also fill your wallet.
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Item Pool

Item Pool

Changes the number of items available in the game. Plentiful: One extra copy of every major item. Balanced: Original item pool. Scarce: Extra copies of major items are removed. Heart containers are removed. Minimal: All major item upgrades not used for locations are removed. All health is removed.
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Ice Traps

Adds ice traps to the item pool. Off: All ice traps are removed. Normal: The vanilla quantity of ice traps are placed. On/"Extra": There is a chance for some extra ice traps to be placed. Mayhem: All added junk items are ice traps. Onslaught: All junk items are replaced by ice traps, even those in the base pool.
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Trap Appearance

Changes the appearance of traps, including other games' traps, as freestanding items.
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Adult Trade Sequence Start

Choose the item that starts the adult trade sequence.
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Cosmetics

Default Targeting Option

Default targeting option.
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Display D-Pad HUD

Show dpad icon on HUD for quick actions (ocarina, hover boots, iron boots, mask).
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Display D-Pad Dungeon Info

Show separated menus on the pause screen for dungeon keys, rewards, and Vanilla/MQ info.
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Item Model Colors Match Cosmetics

Makes in-game models match their HUD element colors.
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Background Music

Randomize or disable background music.
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Fanfares

Randomize or disable item fanfares.
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Ocarina Songs as Fanfares

Enable ocarina songs as fanfares. These are longer than usual fanfares. Does nothing without fanfares randomized.
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Kokiri Tunic

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
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Goron Tunic

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
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Zora Tunic

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
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Silver Gauntlets Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
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Golden Gauntlets Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
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Mirror Shield Frame Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
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Navi Idle Inner

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
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Navi Idle Outer

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.
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0
0
0
0
0
0
0
0
0
0
25
0

Navi Targeting Enemy Inner

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
0
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Navi Targeting Enemy Outer

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Navi Targeting NPC Inner

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Navi Targeting NPC Outer

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Navi Targeting Prop Inner

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Navi Targeting Prop Outer

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Sword Trail Duration

Set the duration for sword trails.
This is a range option.

Accepted values:
Normal range: 4 - 20
25
0
0
0
0
0

Sword Trail Inner

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
25
0
0
0
0
0
0
0
0
0
0

Sword Trail Outer

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Bombchu Trail Inner

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
25
0
0
0
0
0
0
0
0
0

Bombchu Trail Outer

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Boomerang Trail Inner

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
25
0
0
0
0
0
0
0
0
0
0

Boomerang Trail Outer

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Heart Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
25
0
0
0
0

Magic Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
25
0
0
0
0
0
0
0

A Button Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

B Button Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

C Button Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
0
0
0
0
0
25
0
0
0
0
0
0
0
0
0
0

Start Button Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
SFX

Navi Overworld

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Navi Enemy

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Low HP

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Menu Cursor

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Menu Select

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Nightfall

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.
25
0
0
0
0
0
0
0
0
0
0
0
0
0

Horse

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.
25
0
0
0
0
0
0
0
0
0
0
0
0
0

Hover Boots

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.
25
0
0
0
0
0
0
0
0
0
0
0

Ocarina Instrument

Change the sound of the ocarina.
25
0
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.