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Old School Runescape

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Starting Region

Which chunks are available at the start. The player may need to move through locked chunks to reach the starting area, but any areas that require quests, skills, or coins are not available as a starting location. "Any Bank" rolls a random region that contains a bank. Chunksanity can start you in any chunk. Hope you like woodcutting!
25
0
0
0
0
0
0
0
0
0
0

Allow Brutal Grinds

Whether to allow skill tasks without having reasonable access to the usual skill training path. For example, if enabled, you could be forced to train smithing without an anvil purely by smelting bars, or training fishing to high levels entirely on shrimp.
25
0
0

Progressive Tasks

Whether skill tasks should always be generated in order of easiest to hardest. If enabled, you would not be assigned "Mine Gold" without also being assigned "Mine Silver", "Mine Coal", and "Mine Iron". Enabling this will result in a generally shorter seed, but with a lower variety of tasks.
25
0
0

Max Required Enemy Combat Level

The highest combat level of monster to possibly be assigned as a task. If set to 0, no combat tasks will be generated.
This is a range option.

Accepted values:
Normal range: 0 - 1520
0
25
0
0
0
0
0

Max Combat Task Count

The maximum number of Combat Tasks to possibly be assigned. If set to 0, no combat tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.
This is a range option.

Accepted values:
Normal range: 0 - 16
0
25
0
0
0
0

Combat Task Weight

How much to favor generating combat tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Required Prayer Level

The highest Prayer requirement of any task generated. If set to 0, no Prayer tasks will be generated.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Prayer Task Count

The maximum number of Prayer Tasks to possibly be assigned. If set to 0, no Prayer tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0

Prayer Task Weight

How much to favor generating Prayer tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Required Magic Level

The highest Magic requirement of any task generated. If set to 0, no Magic tasks will be generated.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Magic Task Count

The maximum number of Magic Tasks to possibly be assigned. If set to 0, no Magic tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0

Magic Task Weight

How much to favor generating Magic tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Required Runecraft Level

The highest Runecraft requirement of any task generated. If set to 0, no Runecraft tasks will be generated.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Runecraft Task Count

The maximum number of Runecraft Tasks to possibly be assigned. If set to 0, no Runecraft tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0

Runecraft Task Weight

How much to favor generating Runecraft tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Required Crafting Level

The highest Crafting requirement of any task generated. If set to 0, no Crafting tasks will be generated.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Crafting Task Count

The maximum number of Crafting Tasks to possibly be assigned. If set to 0, no Crafting tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0

Crafting Task Weight

How much to favor generating Crafting tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Required Mining Level

The highest Mining requirement of any task generated. If set to 0, no Mining tasks will be generated.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Mining Task Count

The maximum number of Mining Tasks to possibly be assigned. If set to 0, no Mining tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0

Mining Task Weight

How much to favor generating Mining tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Required Smithing Level

The highest Smithing requirement of any task generated. If set to 0, no Smithing tasks will be generated.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Smithing Task Count

The maximum number of Smithing Tasks to possibly be assigned. If set to 0, no Smithing tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0

Smithing Task Weight

How much to favor generating Smithing tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Required Fishing Level

The highest Fishing requirement of any task generated. If set to 0, no Fishing tasks will be generated.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Fishing Task Count

The maximum number of Fishing Tasks to possibly be assigned. If set to 0, no Fishing tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0

Fishing Task Weight

How much to favor generating Fishing tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Required Cooking Level

The highest Cooking requirement of any task generated. If set to 0, no Cooking tasks will be generated.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Cooking Task Count

The maximum number of Cooking Tasks to possibly be assigned. If set to 0, no Cooking tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0

Cooking Task Weight

How much to favor generating Cooking tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Required Firemaking Level

The highest Firemaking requirement of any task generated. If set to 0, no Firemaking tasks will be generated.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Firemaking Task Count

The maximum number of Firemaking Tasks to possibly be assigned. If set to 0, no Firemaking tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.
This is a range option.

Accepted values:
Normal range: 0 - 2
0
25
0
0
0
0

Firemaking Task Weight

How much to favor generating Firemaking tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Required Woodcutting Level

The highest Woodcutting requirement of any task generated. If set to 0, no Woodcutting tasks will be generated.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Max Woodcutting Task Count

The maximum number of Woodcutting Tasks to possibly be assigned. If set to 0, no Woodcutting tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0

Woodcutting Task Weight

How much to favor generating Woodcutting tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Minimum General Task Count

How many guaranteed general progression tasks to be assigned (total level, total XP, etc.). General progression tasks will be used to fill out any holes caused by having fewer possible tasks than needed, so there is no maximum.
This is a range option.

Accepted values:
Normal range: 0 - 22
0
25
0
0
0
0
0

General Task Weight

How much to favor generating General tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.