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Raft

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Minimum resource pack amount

The minimum amount of resources available in a resource pack
This is a range option.

Accepted values:
Normal range: 1 - 15
25
0
0
0
0
0

Maximum resource pack amount

The maximum amount of resources available in a resource pack
This is a range option.

Accepted values:
Normal range: 1 - 15
0
25
0
0
0
0
0

Duplicate items

Adds duplicates of items to the item pool (if configured in Filler items). These will be selected alongside Resource Packs (if configured). Note that there are not many progression items, and selecting Progression may produce many of the same duplicate item.
0
0
25
0

Filler items

Determines whether to use Resource Packs, Duplicate Items (as configured), or both.
25
0
0
0

Frequency locations

Sets where frequencies for story islands are located. Vanilla will keep frequencies in their vanilla, non-randomized locations. Random On Island will randomize each frequency within its vanilla island, but will preserve island order. Random Island Order will change the order you visit islands, but will preserve the vanilla location of each frequency unlock. Random On Island Random Order will randomize the location containing the frequency on each island and randomize the order. Progressive will randomize the frequencies to anywhere, but will always unlock the frequencies in vanilla order as the frequency items are received. Anywhere will randomize the frequencies to anywhere, and frequencies will be received in any order.
0
0
25
0
0
0
0

Island distance

Sets how far away islands spawn from you when you input their coordinates into the Receiver.
0
0
25
0
0
0

Expensive research

If No is selected, researching items and unlocking items in the Crafting Table works the same as vanilla Raft. If Yes is selected, each unlock in the Crafting Table will require its own set of researched items in order to unlock it.
25
0
0

Progressive items

Makes some items, like the Bow and Arrow, progressive rather than raw unlocks.
0
25
0

Early recipes behind big islands

Allows recipes that require items from big islands (eg leather) to lock earlygame items like the Receiver, Bolt, or Smelter. Big islands are available from the start of the game, however it can take a long time to find them.
25
0
0

Paddleboard Mode

Sets later story islands to be in logic without an Engine or Steering Wheel. May require lots of paddling.
25
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.