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Risk of Rain 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Game Mode

Classic Mode: Every Item pickup increases fills a progress bar which gives location checks. Explore Mode: Each environment will have location checks within each environment. environments will be locked in the item pool until received.
0
25
0

Victory Condition

Mithrix: Defeat Mithrix in Commencement Voidling: Defeat the Voidling in The Planetarium (DLC required! Will select any if not enabled.) Limbo: Defeat the Scavenger in Hidden Realm: A Moment, Whole Any: Any victory in the game will count. See Final Stage Death for additional ways.
25
0
0
0
0

Total Revives as percentage

Total Percentage of `Dio's Best Friend` item put in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Start with a Revive

Start the game with a `Dio's Best Friend` item.
0
25
0

Final Stage Death is Win

The following will count as a win if set to "true", and victory is set to "any": Dying in Commencement. Dying in The Planetarium. Obliterating yourself If not use the following to tell if final stage death will count: Victory: mithrix - only dying in Commencement will count. Victory: voidling - only dying in The Planetarium will count. Victory: limbo - Obliterating yourself will count.
25
0
0

Enable DLC - SOTV

Enable if you are using SOTV DLC. Affects environment availability for Explore Mode. Adds Void Items into the item pool
25
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0

Item Pickup Step

Number of items to pick up before an AP Check is completed. Setting to 1 means every other pickup. Setting to 2 means every third pickup. So on...
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Shrine use Step

Explore Mode: Number of shrines to use up before an AP Check is completed. Setting to 1 means every other pickup. Setting to 2 means every third pickup. So on...
This is a range option.

Accepted values:
Normal range: 0 - 3
25
0
0
0
0
0

Enable Trap Items

Allows Trap items in the item pool.
25
0
0

Enable Lunar Item Shuffling

Allows Lunar items in the item pool.
0
25
0
Explore Mode Options

Chests per Environment

Explore Mode: The number of chest locations per environment.
This is a range option.

Accepted values:
Normal range: 2 - 20
0
25
0
0
0
0
0

Shrines per Environment

Explore Mode: The number of shrine locations per environment.
This is a range option.

Accepted values:
Normal range: 2 - 20
0
25
0
0
0
0
0

Scavenger per Environment

Explore Mode: The number of scavenger locations per environment.
This is a range option.

Accepted values:
Normal range: 0 - 1
25
0
0
0
0
0

Radio Scanners per Environment

Explore Mode: The number of scanners locations per environment.
This is a range option.

Accepted values:
Normal range: 0 - 1
0
25
0
0
0
0

Newts Per Environment

Explore Mode: The number of altars locations per environment.
This is a range option.

Accepted values:
Normal range: 0 - 2
0
25
0
0
0
0
0

Require Stages

Add Stage items to the pool to block access to the next set of environments.
0
25
0

Progressive Stages

This will convert Stage items to be a progressive item. For example instead of "Stage 2" it would be "Progressive Stage"
0
25
0
Classic Mode Options

Total Locations

Classic Mode: Number of location checks which are added to the Risk of Rain playthrough.
This is a range option.

Accepted values:
Normal range: 40 - 250
25
0
0
0
0
0
Weighted Choices

Item Weights

Set Use Item Weight Presets to yes if you want to use one of these presets. Preset choices for determining the weights of the item pool. - New is a test for a potential adjustment to the default weights. - Uncommon puts a large number of uncommon items in the pool. - Legendary puts a large number of legendary items in the pool. - Chaos generates the pool completely at random with rarer items having a slight cap to prevent this option being too easy. - No Scraps removes all scrap items from the item pool. - Even generates the item pool with every item having an even weight. - Scraps Only will be only scrap items in the item pool. - Lunartic makes everything a lunar item. - Void makes everything a void item.
25
0
0
0
0
0
0
0
0
0
0

Use Item Weight Presets

Will use the item weight presets when set to true, otherwise will use the custom set item pool weights.
25
0
0

White Scraps

Weight of white scraps in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Green Scraps

Weight of Green Scraps in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Yellow Scraps

Weight of yellow scraps in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Red Scraps

Weight of Red Scraps in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Common Items

Weight of common items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Uncommon Items

Weight of uncommon items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Legendary Items

Weight of legendary items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Boss Items

Weight of boss items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Lunar Items

Weight of lunar items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Void Items

Weight of void items in the item pool. (Ignored unless Item Weight Presets is 'No') (Ignored if Enable DLC - SOTV is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Equipment

Weight of equipment items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Money

Weight of money items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Lunar Coins

Weight of lunar coin items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

1000 Exp

Weight of 1000 exp items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Mountain Trap

Weight of mountain trap items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Time Warp Trap

Weight of time warp trap items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Combat Trap

Weight of combat trap items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Teleport Trap

Weight of teleport trap items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.