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Risk of Rain 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Game Mode

Classic Mode: Every Item pickup increases fills a progress bar which gives location checks. Explore Mode: Each environment will have location checks within each environment. environments will be locked in the item pool until received.
0
25
0

Victory Condition

Mithrix: Defeat Mithrix in Commencement Voidling: Defeat the Voidling in The Planetarium (DLC required! Will select any if not enabled.) Limbo: Defeat the Scavenger in Hidden Realm: A Moment, Whole Any: Any victory in the game will count. See Final Stage Death for additional ways.
25
0
0
0
0

Total Revives as percentage

Total Percentage of `Dio's Best Friend` item put in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Start with a Revive

Start the game with a `Dio's Best Friend` item.
0
25
0

Final Stage Death is Win

The following will count as a win if set to "true", and victory is set to "any": Dying in Commencement. Dying in The Planetarium. Obliterating yourself If not use the following to tell if final stage death will count: Victory: mithrix - only dying in Commencement will count. Victory: voidling - only dying in The Planetarium will count. Victory: limbo - Obliterating yourself will count.
25
0
0

Enable DLC - SOTV

Enable if you are using SOTV DLC. Affects environment availability for Explore Mode. Adds Void Items into the item pool
25
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0

Item Pickup Step

Number of items to pick up before an AP Check is completed. Setting to 1 means every other pickup. Setting to 2 means every third pickup. So on...
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Shrine use Step

Explore Mode: Number of shrines to use up before an AP Check is completed. Setting to 1 means every other pickup. Setting to 2 means every third pickup. So on...
This is a range option.

Accepted values:
Normal range: 0 - 3
25
0
0
0
0
0

Enable Trap Items

Allows Trap items in the item pool.
25
0
0

Enable Lunar Item Shuffling

Allows Lunar items in the item pool.
0
25
0
Explore Mode Options

Chests per Environment

Explore Mode: The number of chest locations per environment.
This is a range option.

Accepted values:
Normal range: 2 - 20
0
25
0
0
0
0
0

Shrines per Environment

Explore Mode: The number of shrine locations per environment.
This is a range option.

Accepted values:
Normal range: 2 - 20
0
25
0
0
0
0
0

Scavenger per Environment

Explore Mode: The number of scavenger locations per environment.
This is a range option.

Accepted values:
Normal range: 0 - 1
25
0
0
0
0
0

Radio Scanners per Environment

Explore Mode: The number of scanners locations per environment.
This is a range option.

Accepted values:
Normal range: 0 - 1
0
25
0
0
0
0

Newts Per Environment

Explore Mode: The number of altars locations per environment.
This is a range option.

Accepted values:
Normal range: 0 - 2
0
25
0
0
0
0
0

Require Stages

Add Stage items to the pool to block access to the next set of environments.
0
25
0

Progressive Stages

This will convert Stage items to be a progressive item. For example instead of "Stage 2" it would be "Progressive Stage"
0
25
0
Classic Mode Options

Total Locations

Classic Mode: Number of location checks which are added to the Risk of Rain playthrough.
This is a range option.

Accepted values:
Normal range: 40 - 250
25
0
0
0
0
0
Weighted Choices

Item Weights

Set Use Item Weight Presets to yes if you want to use one of these presets. Preset choices for determining the weights of the item pool. - New is a test for a potential adjustment to the default weights. - Uncommon puts a large number of uncommon items in the pool. - Legendary puts a large number of legendary items in the pool. - Chaos generates the pool completely at random with rarer items having a slight cap to prevent this option being too easy. - No Scraps removes all scrap items from the item pool. - Even generates the item pool with every item having an even weight. - Scraps Only will be only scrap items in the item pool. - Lunartic makes everything a lunar item. - Void makes everything a void item.
25
0
0
0
0
0
0
0
0
0
0

Use Item Weight Presets

Will use the item weight presets when set to true, otherwise will use the custom set item pool weights.
25
0
0

White Scraps

Weight of white scraps in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Green Scraps

Weight of Green Scraps in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Yellow Scraps

Weight of yellow scraps in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Red Scraps

Weight of Red Scraps in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Common Items

Weight of common items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Uncommon Items

Weight of uncommon items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Legendary Items

Weight of legendary items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Boss Items

Weight of boss items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Lunar Items

Weight of lunar items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Void Items

Weight of void items in the item pool. (Ignored unless Item Weight Presets is 'No') (Ignored if Enable DLC - SOTV is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Equipment

Weight of equipment items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Money

Weight of money items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Lunar Coins

Weight of lunar coin items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

1000 Exp

Weight of 1000 exp items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Mountain Trap

Weight of mountain trap items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Time Warp Trap

Weight of time warp trap items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Combat Trap

Weight of combat trap items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Teleport Trap

Weight of teleport trap items in the item pool. (Ignored unless Item Weight Presets is 'No')
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.