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SMZ3

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired. **Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and some locations may be inaccessible.
0
0
25
0

SMLogic

This option selects what kind of logic to use for item placement inside Super Metroid. Normal - Normal logic includes only what Super Metroid teaches players itself. Anything that's not demonstrated in-game or by the intro cutscenes will not be required here. Hard - Hard logic is based upon the "no major glitches" ruleset and includes most tricks that are considered minor glitches, with some restrictions. You'll want to be somewhat of a Super Metroid veteran for this logic. See https://samus.link/information for required moves.
25
0
0

Sword Location

This option decides where the first sword will be placed. Randomized - The sword can be placed anywhere. Early - The sword will be placed in a location accessible from the start of the game. Uncle - The sword will always be placed on Link's Uncle.
25
0
0
0

Morph Location

This option decides where the morph ball will be placed. Randomized - The morph ball can be placed anywhere. Early - The morph ball will be placed in a location accessible from the start of the game. Original location - The morph ball will always be placed at its original location.
25
0
0
0

Goal

This option decides what goal is required to finish the randomizer. Defeat Ganon and Mother Brain - Find the required crystals and boss tokens to kill both bosses. Fast Ganon and Defeat Mother Brain - The hole to ganon is open without having to defeat Agahnim in Ganon's Tower and Ganon can be defeat as soon you have the required crystals to make Ganon vulnerable. For keysanity, this mode also removes the Crateria Boss Key requirement from Tourian to allow faster access. All Dungeons and Defeat Mother Brain - Similar to "Defeat Ganon and Mother Brain", but also requires all dungeons to be beaten including Castle Tower and Agahnim.
25
0
0
0

Key Shuffle

This option decides how dungeon items such as keys are shuffled. None - A Link to the Past dungeon items can only be placed inside the dungeon they belong to, and there are no changes to Super Metroid. Keysanity - See https://samus.link/information
25
0
0

Open Tower

The amount of crystals required to be able to enter Ganon's Tower. If this is set to Random, the amount can be found in-game on a sign next to Ganon's Tower.
This is a range option.

Accepted values:
Normal range: 0 - 7
0
25
0
0
0
0

Ganon Vulnerable

The amount of crystals required to be able to harm Ganon. The amount can be found in-game on a sign near the top of the Pyramid.
This is a range option.

Accepted values:
Normal range: 0 - 7
0
25
0
0
0
0

Open Tourian

The amount of boss tokens required to enter Tourian. The amount can be found in-game on a sign above the door leading to the Tourian entrance.
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0

Spin Jumps Animation

Enable separate space/screw jump animations
25
0
0

Heart Beep Speed

Sets the speed of the heart beep sound in A Link to the Past.
0
0
0
25
0
0

Heart Color

Changes the color of the hearts in the HUD for A Link to the Past.
25
0
0
0
0

Quick Swap

When enabled, lets you switch items in ALTTP with L/R
25
0
0

Energy Beep

Toggles the low health energy beep in Super Metroid.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.