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Saving Princess

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Generation Options

Expanded Item Pool

Determines if places other than chests and special weapons will be locations. This includes boss fights as well as powering the tesla orb and completing the console login. In Expanded Pool, system power is instead restored when receiving the System Power item. Similarly, the final area door will open once the four Key items, one for each main area, have been found.
0
25
0

Trap Chance

Likelihood of a filler item becoming a trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Gameplay Options

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Instant Saving

When enabled, save points activate with no delay when touched. This makes saving much faster, at the cost of being unable to pick and choose when to save in order to save warp.
0
25
0

Sprint Availability

Determines under which conditions the debug sprint is made accessible to the player. To sprint, hold down Ctrl if playing on keyboard, or Left Bumper if on gamepad (remappable). With Jacket: you will not be able to sprint until after the Jacket item has been found.
0
0
25
0

Cliff Weapon Upgrade

Determines which weapon Cliff uses against you, base or upgraded. This does not change the available strategies all that much. Vanilla: Cliff adds fire to his grenades if Ace has been defeated. If playing with the expanded pool, the Arctic Key will trigger the change instead.
0
25
0
0

Ace Weapon Upgrade

Determines which weapon Ace uses against you, base or upgraded. Ace with his base weapon is very hard to dodge, the upgraded weapon offers a more balanced experience. Vanilla: Ace uses ice attacks if Cliff has been defeated. If playing with the expanded pool, the Volcanic Key will trigger the change instead.
0
25
0
0

IFrame Duration %

Percentage multiplier for Portia's invincibility frames. 0% means you will have no invincibility frames. 100% means invincibility frames will be the same as vanilla.
This is a range option.

Accepted values:
Normal range: 0 - 400
0
25
0
0
0
0
0
Aesthetic Options

Screen Shake Intensity %

Percentage multiplier for screen shake effects. 0% means the screen will not shake at all. 100% means the screen shake will be the same as in vanilla.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Music Shuffle

Enables music shuffling. The title screen song is not shuffled, as it plays before the client connects.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.