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Secret of Evermore

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 30: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Difficulty

Changes relative spell cost and stuff
0
25
0
0
0

Energy Core

How to obtain the Energy Core
0
25
0
0

Required Fragments

Required fragment count for Energy Core = Fragments
This is a range option.

Accepted values:
Normal range: 1 - 99
0
25
0
0
0
0
0

Available Fragments

Placed fragment count for Energy Core = Fragments
This is a range option.

Accepted values:
Normal range: 1 - 99
0
25
0
0
0
0
0

Money Modifier

Money multiplier in %
This is a range option.

Accepted values:
Normal range: 1 - 2500
0
25
0
0
0
0
0

Exp Modifier

EXP multiplier for Weapons, Characters and Spells in %
This is a range option.

Accepted values:
Normal range: 1 - 2500
0
25
0
0
0
0
0

Sequence Breaks

Disable, enable some sequence breaks or put them in logic
25
0
0
0

Out Of Bounds

Disable, enable the out-of-bounds glitch or put it in logic
25
0
0
0

Fix Cheats

Fix cheats left in by the devs (not desert skip)
0
25
0

Fix Infinite Ammo

Fix infinite ammo glitch
25
0
0

Fix Atlas Glitch

Fix atlas underflowing stats
25
0
0

Fix Wings Glitch

Fix wings making you invincible in some areas
25
0
0

Shorter Dialogs

Cuts some dialogs
0
25
0

Short Boss Rush

Start boss rush at Metal Magmar, cut enemy HP in half
0
25
0

Ingredienizer

On Shuffles, Full randomizes spell ingredients
0
25
0
0

Sniffamizer

Off: all vanilla items in sniff spots Shuffle: sniff items shuffled into random sniff spots Everywhere: add sniff spots to multiworld pool
0
25
0
0

Sniff Ingredients

Select which items should be used as sniff items
25
0
0

Callbeadamizer

On Shuffles call bead characters, Full shuffles individual spells
0
25
0
0

Musicmizer

Randomize music for some rooms
25
0
0

Doggomizer

On shuffles dog per act, Full randomizes dog per screen, Pupdunk gives you Everpupper everywhere
25
0
0
0
0

Turdo Mode

Replace offensive spells by Turd Balls with varying strength and make weapons weak
25
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0

Trap Count

Replace some filler items with traps
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Quake Trap Chance

Sets the chance/ratio of quake traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Poison Trap Chance

Sets the chance/ratio of poison effect traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Confound Trap Chance

Sets the chance/ratio of confound effect traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

HUD Trap Chance

Sets the chance/ratio of HUD visibility traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

OHKO Trap Chance

Sets the chance/ratio of OHKO (1HP left) traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.