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Secret of Evermore

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 30: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Difficulty

Changes relative spell cost and stuff
0
25
0
0
0

Energy Core

How to obtain the Energy Core
0
25
0
0

Required Fragments

Required fragment count for Energy Core = Fragments
This is a range option.

Accepted values:
Normal range: 1 - 99
0
25
0
0
0
0
0

Available Fragments

Placed fragment count for Energy Core = Fragments
This is a range option.

Accepted values:
Normal range: 1 - 99
0
25
0
0
0
0
0

Money Modifier

Money multiplier in %
This is a range option.

Accepted values:
Normal range: 1 - 2500
0
25
0
0
0
0
0

Exp Modifier

EXP multiplier for Weapons, Characters and Spells in %
This is a range option.

Accepted values:
Normal range: 1 - 2500
0
25
0
0
0
0
0

Sequence Breaks

Disable, enable some sequence breaks or put them in logic
25
0
0
0

Out Of Bounds

Disable, enable the out-of-bounds glitch or put it in logic
25
0
0
0

Fix Cheats

Fix cheats left in by the devs (not desert skip)
0
25
0

Fix Infinite Ammo

Fix infinite ammo glitch
25
0
0

Fix Atlas Glitch

Fix atlas underflowing stats
25
0
0

Fix Wings Glitch

Fix wings making you invincible in some areas
25
0
0

Shorter Dialogs

Cuts some dialogs
0
25
0

Short Boss Rush

Start boss rush at Metal Magmar, cut enemy HP in half
0
25
0

Ingredienizer

On Shuffles, Full randomizes spell ingredients
0
25
0
0

Sniffamizer

Off: all vanilla items in sniff spots Shuffle: sniff items shuffled into random sniff spots Everywhere: add sniff spots to multiworld pool
0
25
0
0

Sniff Ingredients

Select which items should be used as sniff items
25
0
0

Callbeadamizer

On Shuffles call bead characters, Full shuffles individual spells
0
25
0
0

Musicmizer

Randomize music for some rooms
25
0
0

Doggomizer

On shuffles dog per act, Full randomizes dog per screen, Pupdunk gives you Everpupper everywhere
25
0
0
0
0

Turdo Mode

Replace offensive spells by Turd Balls with varying strength and make weapons weak
25
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0

Trap Count

Replace some filler items with traps
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Quake Trap Chance

Sets the chance/ratio of quake traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Poison Trap Chance

Sets the chance/ratio of poison effect traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Confound Trap Chance

Sets the chance/ratio of confound effect traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

HUD Trap Chance

Sets the chance/ratio of HUD visibility traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

OHKO Trap Chance

Sets the chance/ratio of OHKO (1HP left) traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.