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Shivers

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Number of Ixupi Captures Needed

Number of Ixupi Captures needed for goal condition.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0

Lobby Access

Chooses how keys needed to reach the lobby are placed. - Normal: Keys are placed anywhere - Early: Keys are placed early - Local: Keys are placed locally
0
25
0
0

Puzzle Hints Required

If turned on puzzle hints/solutions will be available before the corresponding puzzle is required. For example: The Red Door puzzle will be logically required only after access to the Beth's Address Book which gives you the solution. Turning this off allows for greater randomization.
0
25
0

Include Information Plaques

Adds Information Plaques as checks. (40 Locations)
25
0
0

Front Door Usable

Adds a key to unlock the front door of the museum.
25
0
0

Elevators Stay Solved

Adds elevators as checks and will remain open upon solving them. (3 Locations)
0
25
0

Early Beth

Beth's body is open at the start of the game. This allows any pot piece to be placed in the slide and early checks on the second half of the final riddle.
0
25
0

Early Lightning

Allows lightning to be captured at any point in the game. You will still need to capture all ten Ixupi for victory. (1 Location)
25
0
0

Location of Pot Pieces

Chooses where pot pieces will be located within the multiworld. - Own World: Pot pieces will be located within your own world - Different World: Pot pieces will be located in another world - Any World: Pot pieces will be located in any world
25
0
0
0

Full Pots

Chooses if pots will be in pieces or already completed - Pieces: Only pot pieces will be added to the item pool - Complete: Only completed pots will be added to the item pool - Mixed: Each pot will be randomly chosen to be pieces or already completed.
25
0
0
0

Puzzle Collect Behavior

Defines what happens to puzzles on collect. - Solve None: No puzzles will be solved when collected. - Prevent Out Of Logic Access: All puzzles, except Red Door and Skull Door, will be solved when collected. This prevents out of logic access to Gods Room and Slide. - Solve All: All puzzles will be solved when collected. (original behavior)
0
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.