Popover Menu get started
f.a.q discord
Menu
supported games setup guides f.a.q. generate game host game user content discord

Sonic Adventure 2 Battle

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Ring Link

Whether your in-level ring gain/loss is linked to other players
25
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0
General Options

Goal

Determines the goal of the seed Biolizard: Finish Cannon's Core and defeat the Biolizard and Finalhazard Chaos Emerald Hunt: Find the Seven Chaos Emeralds and reach Green Hill Zone Finalhazard Chaos Emerald Hunt: Find the Seven Chaos Emeralds and reach Green Hill Zone, then defeat Finalhazard Grand Prix: Win every race in Kart Race Mode (all standard levels are disabled) Boss Rush: Beat all of the bosses in the Boss Rush, ending with Finalhazard Cannon's Core Boss Rush: Beat Cannon's Core, then beat all of the bosses in the Boss Rush, ending with Finalhazard Boss Rush Chaos Emerald Hunt: Find the Seven Chaos Emeralds, then beat all of the bosses in the Boss Rush, ending with Finalhazard Chaos Chao: Raise a Chaos Chao to win
25
0
0
0
0
0
0
0
0

Boss Rush Shuffle

Determines how bosses in Boss Rush Mode are shuffled Vanilla: Bosses appear in the Vanilla ordering Shuffled: The same bosses appear, but in a random order Chaos: Each boss is randomly chosen separately (one will always be King Boom Boo) Singularity: One boss is chosen and placed in every slot (one will always be replaced with King Boom Boo)
25
0
0
0
0

Logic Difficulty

What set of Upgrade Requirement logic to use Standard: The logic assumes the "intended" usage of Upgrades to progress through levels Hard: Some simple skips or sequence breaks may be required
25
0
0

Required Rank

Determines what minimum Rank is required to send a check for a mission
25
0
0
0
0
0

Max Emblem Cap

Determines the maximum number of emblems that can be in the item pool. If fewer available locations exist in the pool than this number, the number of available locations will be used instead. Gate and Cannon's Core costs will be calculated based off of that number.
This is a range option.

Accepted values:
Normal range: 50 - 1000
0
25
0
0
0
0
0

Ring Loss

How taking damage is handled Classic: You lose all of your rings when hit Modern: You lose 20 rings when hit OHKO: You die immediately when hit (NOTE: Some Hard Logic tricks may require damage boosts!)
25
0
0
0
Stages

Mission Shuffle

Determines whether missions order will be shuffled per level
25
0
0

Required Cannon's Core Missions

Determines how many Cannon's Core missions must be completed (for Biolizard or Cannon's Core goals) First: Only the first mission must be completed All Active: All active Cannon's Core missions must be completed
25
0
0

Emblem Percentage for Cannon's Core

Allows logic to gate the final mission behind a number of Emblems
This is a range option.

Accepted values:
Normal range: 0 - 75
0
25
0
0
0
0
0

Number of Level Gates

The number emblem-locked gates which lock sets of levels
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Level Gate Distribution

Determines how levels are distributed between level gate regions Early: Earlier regions will have more levels than later regions Even: Levels will be evenly distributed between all regions Late: Later regions will have more levels than earlier regions
0
25
0
0

Level Gate Costs

Determines how many emblems are required to unlock level gates
0
0
25
0
Sanity Options

Keysanity

Determines whether picking up Chao Keys grants checks (86 Locations)
25
0
0

Whistlesanity

Determines whether whistling at various spots grants checks None: No Whistle Spots grant checks Pipes: Whistling at Pipes grants checks (97 Locations) Hidden: Whistling at Hidden Whistle Spots grants checks (32 Locations) Both: Whistling at both Pipes and Hidden Whistle Spots grants checks (129 Locations)
25
0
0
0
0

Beetlesanity

Determines whether destroying Gold Beetles grants checks (27 Locations)
25
0
0

Omosanity

Determines whether activating Omochao grants checks (192 Locations)
25
0
0

Animalsanity

Determines whether unique counts of animals grant checks. (421 Locations) ALL animals must be collected in a single run of a mission to get all checks.
25
0
0

Kart Race Checks

Determines whether Kart Race Mode grants checks None: No Kart Races grant checks Mini: Each Kart Race difficulty must be beaten only once Full: Every Character must separately beat each Kart Race difficulty
25
0
0
0
Chao

Black Market Slots

Determines how many multiworld items are available to purchase from the Black Market
This is a range option.

Accepted values:
Normal range: 0 - 64
25
0
0
0
0
0

Black Market Unlock Costs

Determines how many Chao Coins are required to unlock sets of Black Market items
0
25
0
0

Black Market Price Multiplier

Determines how many rings the Black Market items cost The base ring costs of items in the Black Market range from 50-100, and are then multiplied by this value
This is a range option.

Accepted values:
Normal range: 0 - 40
0
25
0
0
0
0
0

Chao Race Difficulty

Determines the number of Chao Race difficulty levels included. Easier difficulty settings means fewer Chao Race checks None: No Chao Races have checks Beginner: Beginner Races Intermediate: Beginner, Challenge, Hero, and Dark Races Expert: Beginner, Challenge, Hero, Dark and Jewel Races
25
0
0
0
0

Chao Karate Difficulty

Determines the number of Chao Karate difficulty levels included. (Note: This setting requires purchase of the "Battle" DLC)
25
0
0
0
0
0

Chao Stadium Checks

Determines which Chao Stadium activities grant checks All: Each individual race and karate fight grants a check Prize: Only the races which grant Chao Toys grant checks (final race of each Beginner and Jewel cup, 4th, 8th, and 12th Challenge Races, 2nd and 4th Hero and Dark Races, final fight of each Karate difficulty)
25
0
0

Chao Animal Parts

Determines whether giving Chao various animal parts grants checks (73 Locations)
25
0
0

Chao Stats

Determines the highest level in each Chao Stat that grants checks (Swim, Fly, Run, Power)
This is a range option.

Accepted values:
Normal range: 0 - 99
25
0
0
0
0
0

Chao Stats Frequency

Determines how many levels in each Chao Stat grant checks (up to the maximum set in the `chao_stats` option) `1` means every level is included, `2` means every other level is included, `3` means every third, and so on
This is a range option.

Accepted values:
Normal range: 1 - 20
0
25
0
0
0
0
0

Chao Stats - Stamina

Determines whether Stamina is included in the `chao_stats` option
25
0
0

Chao Stats - Luck and Intelligence

Determines whether the hidden stats (Luck and Intelligence) are included in the `chao_stats` option
25
0
0

Chao Kindergarten Checks

Determines whether learning the lessons from the Kindergarten Classroom grants checks (WARNING: VERY SLOW) None: No Kindergarten classes have checks Basics: One class from each category (Drawing, Dance, Song, and Instrument) is a check (4 Locations) Full: Every class is a check (23 Locations)
25
0
0
0

Shuffle Starting Chao Eggs

Determines whether the starting Chao eggs in the gardens are random
0
25
0

Chao Entrance Randomization

Determines whether entrances in Chao World are randomized
25
0
0
Junk and Traps

Junk Fill Percentage

Replace a percentage of non-required emblems in the item pool with random junk items
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Trap Fill Percentage

Replace a percentage of junk items in the item pool with random traps
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

OmoTrap Weight

Likelihood of receiving a trap which spawns several Omochao around the player
0
0
25
0
0

Chaos Control Trap Weight

Likelihood of receiving a trap which briefly stops time
0
0
25
0
0

Confusion Trap Weight

Likelihood of receiving a trap which causes the controls to be skewed for a period of time
0
0
25
0
0

Tiny Trap Weight

Likelihood of receiving a trap which causes the player to become tiny
0
0
25
0
0

Gravity Trap Weight

Likelihood of receiving a trap which increases gravity
0
0
25
0
0

Exposition Trap Weight

Likelihood of receiving a trap which tells you the story
0
0
25
0
0

Ice Trap Weight

Likelihood of receiving a trap which makes the world slippery
0
0
25
0
0

Slow Trap Weight

Likelihood of receiving a trap which makes you gotta go slow
0
0
25
0
0

Cutscene Trap Weight

Likelihood of receiving a trap which makes you watch an unskippable cutscene
0
0
25
0
0

Reverse Trap Weight

Likelihood of receiving a trap which reverses your controls
0
0
25
0
0

Pong Trap Weight

Likelihood of receiving a trap which forces you to play a Pong minigame
0
0
25
0
0

Minigame Trap Difficulty

How difficult any Minigame-style traps are
0
25
0
0
Speed Missions

Speed Mission Count

The number of active missions to include for Sonic and Shadow stages
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0

Speed Mission 2

Determines if the Sonic and Shadow 100 rings missions should be included
0
25
0

Speed Mission 3

Determines if the Sonic and Shadow lost chao missions should be included
0
25
0

Speed Mission 4

Determines if the Sonic and Shadow time trial missions should be included
0
25
0

Speed Mission 5

Determines if the Sonic and Shadow hard missions should be included
0
25
0
Mech Missions

Mech Mission Count

The number of active missions to include for Tails and Eggman stages
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0

Mech Mission 2

Determines if the Tails and Eggman 100 rings missions should be included
0
25
0

Mech Mission 3

Determines if the Tails and Eggman lost chao missions should be included
0
25
0

Mech Mission 4

Determines if the Tails and Eggman time trial missions should be included
0
25
0

Mech Mission 5

Determines if the Tails and Eggman hard missions should be included
0
25
0
Hunt Missions

Hunt Mission Count

The number of active missions to include for Knuckles and Rouge stages
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0

Hunt Mission 2

Determines if the Knuckles and Rouge 100 rings missions should be included
0
25
0

Hunt Mission 3

Determines if the Knuckles and Rouge lost chao missions should be included
0
25
0

Hunt Mission 4

Determines if the Knuckles and Rouge time trial missions should be included
0
25
0

Hunt Mission 5

Determines if the Knuckles and Rouge hard missions should be included
0
25
0
Kart Missions

Kart Mission Count

The number of active missions to include for Route 101 and 280
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0

Kart Mission 2

Determines if the Route 101 and 280 100 rings missions should be included
0
25
0

Kart Mission 3

Determines if the Route 101 and 280 avoid cars missions should be included
0
25
0

Kart Mission 4

Determines if the Route 101 and 280 avoid walls missions should be included
0
25
0

Kart Mission 5

Determines if the Route 101 and 280 hard missions should be included
0
25
0
Cannon's Core Missions

Cannon's Core Mission Count

The number of active missions to include for Cannon's Core
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0

Cannon's Core Mission 2

Determines if the Cannon's Core 100 rings mission should be included
0
25
0

Cannon's Core Mission 3

Determines if the Cannon's Core lost chao mission should be included
0
25
0

Cannon's Core Mission 4

Determines if the Cannon's Core time trial mission should be included
0
25
0

Cannon's Core Mission 5

Determines if the Cannon's Core hard mission should be included
0
25
0
Aesthetics

SADX Music

Whether the randomizer will include Sonic Adventure DX Music in the music pool SA2B: Only SA2B music will be played SADX: Only SADX music will be played Both: Both SA2B and SADX music will be played NOTE: This option requires the player to own a PC copy of SADX and to follow the addition steps in the setup guide.
25
0
0
0

Music Shuffle Type

What type of Music Shuffle is used None: No music is shuffled. Levels: Level music is shuffled. Full: Level, Menu, and Additional music is shuffled. Singularity: Level, Menu, and Additional music is all replaced with a single random song.
25
0
0
0
0

Voice Shuffle Type

What type of Voice Shuffle is used None: No voices are shuffled. Shuffled: Voices are shuffled. Rude: Voices are shuffled, but some are replaced with rude words. Chao: All voices are replaced with chao sounds. Singularity: All voices are replaced with a single random voice.
25
0
0
0
0
0

Narrator

Which menu narrator is used
25
0
0
0
0
0
0
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.