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Starcraft 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
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Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
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Game Difficulty

The difficulty of the campaign, affects enemy AI, starting units, and game speed. For those unfamiliar with the Archipelago randomizer, the recommended settings are one difficulty level lower than the vanilla game
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Game Speed

Optional setting to override difficulty-based game speed.
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Disable Forced Camera Movement

Prevents the game from moving or locking the camera without the player's consent.
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Skip Cutscenes

Skips all cutscenes and prevents dialog from blocking progress.
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All In Map

Determines what version of All-In (WoL final map) that will be generated for the campaign.
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Mission Order

Determines the order the missions are played in. The last three mission orders end in a random mission. Vanilla (83 total if all campaigns enabled): Keeps the standard mission order and branching from the vanilla Campaigns. Vanilla Shuffled (83 total if all campaigns enabled): Keeps same branching paths from the vanilla Campaigns but randomizes the order of missions within. Mini Campaign (47 total if all campaigns enabled): Shorter version of the campaign with randomized missions and optional branches. Medium Grid (16): A 4x4 grid of random missions. Start at the top-left and forge a path towards bottom-right mission to win. Mini Grid (9): A 3x3 version of Grid. Complete the bottom-right mission to win. Blitz (12): 12 random missions that open up very quickly. Complete the bottom-right mission to win. Gauntlet (7): Linear series of 7 random missions to complete the campaign. Mini Gauntlet (4): Linear series of 4 random missions to complete the campaign. Tiny Grid (4): A 2x2 version of Grid. Complete the bottom-right mission to win. Grid (variable): A grid that will resize to use all non-excluded missions. Corners may be omitted to make the grid more square. Complete the bottom-right mission to win.
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Maximum Campaign Size

Sets an upper bound on how many missions to include when a variable-size mission order is selected. If a set-size mission order is selected, does nothing.
This is a range option.

Accepted values:
Normal range: 1 - 83
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Start with two unlocked missions on grid

If turned on and 'grid' mission order is selected, removes a mission from the starting corner sets the adjacent two missions as the starter missions.
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Terran Player Color (Raynor)

Determines in-game team color for playable Raynor's Raiders (Terran) factions.
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Protoss Player Color

Determines in-game team color for playable Protoss factions.
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Zerg Player Color

Determines in-game team color for playable Zerg factions before Kerrigan becomes Primal Kerrigan.
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Zerg Player Color (Primal)

Determines in-game team color for playable Zerg factions after Kerrigan becomes Primal Kerrigan.
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Enable Wings of Liberty missions

Enables missions from main Wings of Liberty campaign.
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Enable Prophecy missions

Enables missions from Prophecy mini-campaign.
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Enable Heart of the Swarm missions

Enables missions from Heart of the Swarm campaign.
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Enable Prologue (Legacy of the Void) missions

Enables missions from Prologue campaign.
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Enable Legacy of the Void (main campaign) missions

Enables missions from Legacy of the Void campaign.
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Enable Epilogue missions

Enables missions from Epilogue campaign. These missions are considered very hard. Enabling Wings of Liberty, Heart of the Swarm and Legacy of the Void is strongly recommended in order to play Epilogue. Not recommended for short mission orders. See also: Exclude Very Hard Missions
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Enable Nova Covert Ops missions

Enables missions from Nova Covert Ops campaign. Note: For best gameplay experience it's recommended to also enable Wings of Liberty campaign.
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Shuffle Campaigns

Shuffles the missions between campaigns if enabled. Only available for Vanilla Shuffled and Mini Campaign mission order
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Shuffle No-Build Missions

Determines if the no-build missions are included in the shuffle. If turned off, the no-build missions will not appear. Has no effect for Vanilla mission order.
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Starter Unit

Unlocks a random unit at the start of the game. Off: No units are provided, the first unit must be obtained from the randomizer Balanced: A unit that doesn't give the player too much power early on is given Any Starter Unit: Any starter unit can be given
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Required Tactics

Determines the maximum tactical difficulty of the world (separate from mission difficulty). Higher settings increase randomness. Standard: All missions can be completed with good micro and macro. Advanced: Completing missions may require relying on starting units and micro-heavy units. No Logic: Units and upgrades may be placed anywhere. LIKELY TO RENDER THE RUN IMPOSSIBLE ON HARDER DIFFICULTIES! Locks Grant Story Tech option to true.
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Ensure Generic Items

Specifies a minimum percentage of the generic item pool that will be present for the slot. The generic item pool is the pool of all generically useful items after all exclusions. Generically-useful items include: Worker upgrades, Building upgrades, economy upgrades, Mercenaries, Kerrigan levels and abilities, and Spear of Adun abilities Increasing this percentage will make units less common.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Minimum number of upgrades per unit/structure

Set a minimum to the number of upgrades a unit/structure can have. Note that most units have 4 or 6 upgrades. If a unit has fewer upgrades than the minimum, it will have all of its upgrades. Doesn't affect shared unit upgrades.
This is a range option.

Accepted values:
Normal range: 0 - 12
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Maximum number of upgrades per unit/structure

Set a maximum to the number of upgrades a unit/structure can have. -1 is used to define unlimited. Note that most unit have 4 to 6 upgrades. Doesn't affect shared unit upgrades.
This is a range option.

Accepted values:
Normal range: -1 - 12
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Generic Upgrade Missions

Determines the percentage of missions in the mission order that must be completed before level 1 of all weapon and armor upgrades is unlocked. Level 2 upgrades require double the amount of missions, and level 3 requires triple the amount. The required amounts are always rounded down. If set to 0, upgrades are instead added to the item pool and must be found to be used.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Generic Upgrade Research

Determines how weapon and armor upgrades affect missions once unlocked. Vanilla: Upgrades must be researched as normal. Auto In No-Build: In No-Build missions, upgrades are automatically researched. In all other missions, upgrades must be researched as normal. Auto In Build: In No-Build missions, upgrades are unavailable as normal. In all other missions, upgrades are automatically researched. Always Auto: Upgrades are automatically researched in all missions.
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Generic Upgrade Items

Determines how weapon and armor upgrades are split into items. All options produce 3 levels of each item. Does nothing if upgrades are unlocked by completed mission counts. Individual Items: All weapon and armor upgrades are each an item, resulting in 18 total upgrade items for Terran and 15 total items for Zerg and Protoss each. Bundle Weapon And Armor: All types of weapon upgrades are one item per race, and all types of armor upgrades are one item per race, resulting in 18 total items. Bundle Unit Class: Weapon and armor upgrades are merged, but upgrades are bundled separately for each race: Infantry, Vehicle, and Starship upgrades for Terran (9 items), Ground and Flyer upgrades for Zerg (6 items), Ground and Air upgrades for Protoss (6 items), resulting in 21 total items. Bundle All: All weapon and armor upgrades are one item per race, resulting in 9 total items.
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Kerrigan Presence

Determines whether Kerrigan is playable outside of missions that require her. Vanilla: Kerrigan is playable as normal, appears in the same missions as in vanilla game. Not Present: Kerrigan is not playable, unless the mission requires her to be present. Other hero units stay playable, and locations normally requiring Kerrigan can be checked by any unit. Kerrigan level items, active abilities and passive abilities affecting her will not appear. In missions where the Kerrigan unit is required, story abilities are given in same way as Grant Story Tech is set to true Not Present And No Passives: In addition to the above, Kerrigan's passive abilities affecting other units (such as Twin Drones) will not appear. Note: Always set to "Not Present" if Heart of the Swarm campaign is disabled.
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Levels Per Mission Beaten

Determines how many levels Kerrigan gains when a mission is beaten. NOTE: Setting this too low can result in generation failures if The Infinite Cycle or Supreme are in the mission pool.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Levels Per Mission Beaten Cap

Limits how many total levels Kerrigan can gain from beating missions. This does not affect levels gained from items. Set to -1 to disable this limit. NOTE: The following missions have these level requirements: Supreme: 35 The Infinite Cycle: 70 See Grant Story Levels for more details.
This is a range option.

Accepted values:
Normal range: -1 - 140
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Kerrigan Level Item Sum

Determines the sum of the level items in the world. This does not affect levels gained from beating missions. NOTE: The following missions have these level requirements: Supreme: 35 The Infinite Cycle: 70 See Grant Story Levels for more details.
This is a range option.

Accepted values:
Normal range: 0 - 140
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Kerrigan Level Item Distribution

Determines the amount and size of Kerrigan level items. Vanilla: Uses the distribution in the vanilla campaign. This entails 32 individual levels and 6 packs of varying sizes. This distribution always adds up to 70, ignoring the Level Item Sum setting. Smooth: Uses a custom, condensed distribution of 10 items between sizes 4 and 10, intended to fit more levels into settings with little room for filler while keeping some variance in level gains. This distribution always adds up to 70, ignoring the Level Item Sum setting. Size 70: Uses items worth 70 levels each. Size 35: Uses items worth 35 levels each. Size 14: Uses items worth 14 levels each. Size 10: Uses items worth 10 levels each. Size 7: Uses items worth 7 levels each. Size 5: Uses items worth 5 levels each. Size 2: Uses items worth 2 level eachs. Size 1: Uses individual levels. As there are not enough locations in the game for this distribution, this will result in a greatly reduced total level, and is likely to remove many other items.
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Total Level Cap

Limits how many total levels Kerrigan can gain from any source. Depending on your other settings, there may be more levels available in the world, but they will not affect Kerrigan. Set to -1 to disable this limit. NOTE: The following missions have these level requirements: Supreme: 35 The Infinite Cycle: 70 See Grant Story Levels for more details.
This is a range option.

Accepted values:
Normal range: -1 - 140
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Starting Primary Abilities

Number of Primary Abilities (Kerrigan Tier 1, 2, and 4) to start the game with. If set to 4, a Tier 7 ability is also included.
This is a range option.

Accepted values:
Normal range: 0 - 4
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Kerrigan Primal Status

Determines when Kerrigan appears in her Primal Zerg form. This greatly increases her energy regeneration. Vanilla: Kerrigan is human in missions that canonically appear before The Crucible, and zerg thereafter. Always Zerg: Kerrigan is always zerg. Always Human: Kerrigan is always human. Level 35: Kerrigan is human until reaching level 35, and zerg thereafter. Half Completion: Kerrigan is human until half of the missions in the world are completed, and zerg thereafter. Item: Kerrigan's Primal Form is an item. She is human until it is found, and zerg thereafter.
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Spear of Adun Presence

Determines in which missions Spear of Adun calldowns will be available. Affects only abilities used from Spear of Adun top menu. Not Present: Spear of Adun calldowns are unavailable. LotV Protoss: Spear of Adun calldowns are only available in LotV main campaign Protoss: Spear od Adun calldowns are available in any Protoss mission Everywhere: Spear od Adun calldowns are available in any mission of any race
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Spear of Adun Present in No-Build

Determines if Spear of Adun calldowns are available in no-build missions. If turned on, Spear of Adun calldown powers are available in missions specified under "Spear of Adun Presence". If turned off, Spear of Adun calldown powers are unavailable in all no-build missions
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Spear of Adun Autonomously Cast Powers Presence

Determines availability of Spear of Adun powers, that are autonomously cast. Affects abilities like Reconstruction Beam or Overwatch Not Presents: Autocasts are not available. LotV Protoss: Spear of Adun autocasts are only available in LotV main campaign Protoss: Spear od Adun autocasts are available in any Protoss mission Everywhere: Spear od Adun autocasts are available in any mission of any race
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Spear of Adun Autonomously Cast Powers Present in No-Build

Determines if Spear of Adun autocasts are available in no-build missions. If turned on, Spear of Adun autocasts are available in missions specified under "Spear of Adun Autonomously Cast Powers Presence". If turned off, Spear of Adun autocasts are unavailable in all no-build missions
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Grant Story Tech

If set true, grants special tech required for story mission completion for duration of the mission. Otherwise, you need to find these tech by a normal means as items. Affects story missions like Back in the Saddle and Supreme Locked to true if Required Tactics is set to no logic.
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Grant Story Levels

If enabled, grants Kerrigan the required minimum levels for the following missions: Supreme: 35 The Infinite Cycle: 70 The bonus levels only apply during the listed missions, and can exceed the Total Level Cap. If disabled, either of these missions is included, and there are not enough levels in the world, generation may fail. To prevent this, either increase the amount of levels in the world, or enable this option. If disabled and Required Tactics is set to no logic, this option is forced to Minimum. Disabled: Kerrigan does not get bonus levels for these missions, instead the levels must be gained from items or beating missions. Additive: Kerrigan gains bonus levels equal to the mission's required level. Minimum: Kerrigan is either at her real level, or at the mission's required level, depending on which is higher.
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Take Over AI Allies

On maps supporting this feature allows you to take control over an AI Ally.
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Locked Items

Guarantees that these items will be unlockable
 

Excluded Items

Guarantees that these items will not be unlockable
 

Excluded Missions

Guarantees that these missions will not appear in the campaign Doesn't apply to vanilla mission order. It may be impossible to build a valid campaign if too many missions are excluded.

Exclude Very Hard Missions

Excludes Very Hard missions outside of Epilogue campaign (All-In, Salvation, and all Epilogue missions are considered Very Hard). Doesn't apply to "Vanilla" mission order. Default: Not excluded for mission orders "Vanilla Shuffled" or "Grid" with Maximum Campaign Size >= 20, excluded for any other order Yes: Non-Epilogue Very Hard missions are excluded and won't be generated No: Non-Epilogue Very Hard missions can appear normally. Not recommended for too short mission orders. See also: Excluded Missions, Enable Epilogue Missions, Maximum Campaign Size
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Nova Covert Ops Items

If turned on, the equipment upgrades from Nova Covert Ops may be present in the world. If Nova Covert Ops campaign is enabled, this option is locked to be turned on.
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Brood War Items

If turned on, returning items from StarCraft: Brood War may appear in the world.
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Extended Items

If turned on, original items that did not appear in Campaign mode may appear in the world.
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Vanilla Locations

Enables or disables item rewards for completing vanilla objectives. Vanilla objectives are bonus objectives from the vanilla game, along with some additional objectives to balance the missions. Enable these locations for a balanced experience. Enabled: All locations fitting into this do their normal rewards Resources: Forces these locations to contain Starting Resources Disabled: Removes item rewards from these locations. Note: Individual locations subject to plando are always enabled, so the plando can be placed properly. See also: Excluded Locations, Item Plando (https://archipelago.gg/tutorial/Archipelago/plando/en#item-plando)
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Extra Locations

Enables or disables item rewards for mission progress and minor objectives. This includes mandatory mission objectives, collecting reinforcements and resource pickups, destroying structures, and overcoming minor challenges. Enables these locations to add more checks and items to your world. Enabled: All locations fitting into this do their normal rewards Resources: Forces these locations to contain Starting Resources Disabled: Removes item rewards from these locations. Note: Individual locations subject to plando are always enabled, so the plando can be placed properly. See also: Excluded Locations, Item Plando (https://archipelago.gg/tutorial/Archipelago/plando/en#item-plando)
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Challenge Locations

Enables or disables item rewards for completing challenge tasks. Challenges are tasks that are more difficult than completing the mission, and are often based on achievements. You might be required to visit the same mission later after getting stronger in order to finish these tasks. Enable these locations to increase the difficulty of completing the multiworld. Enabled: All locations fitting into this do their normal rewards Resources: Forces these locations to contain Starting Resources Disabled: Removes item rewards from these locations. Note: Individual locations subject to plando are always enabled, so the plando can be placed properly. See also: Excluded Locations, Item Plando (https://archipelago.gg/tutorial/Archipelago/plando/en#item-plando)
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Mastery Locations

Enables or disables item rewards for overcoming especially difficult challenges. These challenges are often based on Mastery achievements and Feats of Strength. Enable these locations to add the most difficult checks to the world. Enabled: All locations fitting into this do their normal rewards Resources: Forces these locations to contain Starting Resources Disabled: Removes item rewards from these locations. Note: Individual locations subject to plando are always enabled, so the plando can be placed properly. See also: Excluded Locations, Item Plando (https://archipelago.gg/tutorial/Archipelago/plando/en#item-plando)
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Minerals Per Item

Configures how many minerals are given per resource item.
This is a range option.

Accepted values:
Normal range: 0 - 500
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Vespene Per Item

Configures how much vespene gas is given per resource item.
This is a range option.

Accepted values:
Normal range: 0 - 500
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Starting Supply Per Item

Configures how much starting supply per is given per item.
This is a range option.

Accepted values:
Normal range: 0 - 200
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Item & Location Options

Local Items

Forces these items to be in their native world.