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Stardew Valley

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


General

Goal

Goal for this playthrough Community Center: Complete the Community Center Grandpa's Evaluation: 4 lit candles in Grandpa's evaluation Bottom of the Mines: Reach level 120 in the mines Cryptic Note: Complete the quest "Cryptic Note" (Skull Cavern Floor 100) Master Angler: Catch every fish. Adapts to Fishsanity Complete Collection: Complete the museum collection Full House: Get married and have 2 children Greatest Walnut Hunter: Find 130 Golden Walnuts Protector of the Valley: Complete the monster slayer goals. Adapts to Monstersanity Full Shipment: Ship every item. Adapts to Shipsanity Gourmet Chef: Cook every recipe. Adapts to Cooksanity Craft Master: Craft every item Legend: Earn 10 000 000g Mystery of the Stardrops: Find every stardrop Allsanity: Complete every check in your slot Perfection: Attain Perfection
25
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0
0
0
0
0
0
0
0
0
0
0
0
0
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0

Farm Type

What farm to play on?
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0
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25

Bundle Randomization

What items are needed for the community center bundles? Vanilla: Standard bundles from the vanilla game Thematic: Every bundle will require random items compatible with their original theme Remixed: Picks bundles at random from thematic, vanilla remixed and new custom ones Shuffled: Every bundle will require random items and follow no particular structure
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25
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Bundle Price

How many items are needed for the community center bundles? Minimum: Every bundle will require only one item Very Cheap: Every bundle will require 2 items fewer than usual Cheap: Every bundle will require 1 item fewer than usual Normal: Every bundle will require the vanilla number of items Expensive: Every bundle will require 1 extra item Very Expensive: Every bundle will require 2 extra items Maximum: Every bundle will require many extra items
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25
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0

Entrance Randomization

Should area entrances be randomized? Disabled: No entrance randomization is done Pelican Town: Only doors in the main town area are randomized with each other Non Progression: Only entrances that are always available are randomized with each other Buildings: All entrances that allow you to enter a building are randomized with each other Chaos: Same as "Buildings", but the entrances get reshuffled every single day!
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Exclude Ginger Island

Exclude Ginger Island? This option will forcefully exclude everything related to Ginger Island from the slot. If you pick a goal that requires Ginger Island, you cannot exclude it and it will get included anyway
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Major Unlocks

Season Randomization

Should seasons be randomized? Disabled: Start in Spring with all seasons unlocked. Randomized: Start in a random season and the other 3 must be unlocked randomly. Randomized Not Winter: Same as randomized, but the start season is guaranteed not to be winter. Progressive: Start in Spring and unlock the seasons in their original order.
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25
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Cropsanity

Formerly named "Seed Shuffle" Pierre now sells a random amount of seasonal seeds and Joja sells them without season requirements, but only in huge packs. Disabled: All the seeds are unlocked from the start, there are no location checks for growing and harvesting crops Enabled: Seeds are unlocked as archipelago items, for each seed there is a location check for growing and harvesting that crop
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25
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Backpack Progression

Shuffle the backpack? Vanilla: You can buy backpacks at Pierre's General Store. Progressive: You will randomly find Progressive Backpack upgrades. Early Progressive: Same as progressive, but one backpack will be placed early in the multiworld.
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25
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Tool Progression

Shuffle the tool upgrades? Vanilla: Clint will upgrade your tools with metal bars. Progressive: You will randomly find Progressive Tool upgrades. Cheap: Tool Upgrades will cost 2/5th as much Very Cheap: Tool Upgrades will cost 1/5th as much
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Skill Progression

Shuffle skill levels? Vanilla: Leveling up skills is normal Progressive: Skill levels are unlocked randomly, and earning xp sends checks
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Building Progression

Shuffle Carpenter Buildings? Vanilla: You can buy each building normally. Progressive: You will receive the buildings and will be able to build the first one of each type for free, once it is received. If you want more of the same building, it will cost the vanilla price. Cheap: Buildings will cost half as much Very Cheap: Buildings will cost 1/5th as much
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25
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0

Elevator Progression

Shuffle the elevator? Vanilla: Reaching a mineshaft floor unlocks the elevator for it Progressive: You will randomly find Progressive Mine Elevators to go deeper. Progressive from previous floor: Same as progressive, but you cannot use the elevator to check elevator locations. You must reach elevator floors on your own.
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Extra Shuffling

Festival Locations

Shuffle Festival Activities? Disabled: You do not need to attend festivals Easy: Every festival has checks, but they are easy and usually only require attendance Hard: Festivals have more checks, and many require performing well, not just attending
0
25
0
0

Arcade Machine Locations

Shuffle the arcade machines? Disabled: The arcade machines are not included. Victories: Each Arcade Machine will contain one check on victory Victories Easy: Same as Victories, but both games are made considerably easier. Full Shuffling: The arcade machines will contain multiple checks each, and different buffs that make the game easier are in the item pool. Junimo Kart has one check at the end of each level. Journey of the Prairie King has one check after each boss, plus one check for each vendor equipment.
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25
0

Special Order Locations

Shuffle Special Orders? Disabled: The special orders are not included in the Archipelago shuffling. Board Only: The Special Orders on the board in town are location checks Board and Qi: The Special Orders from Mr Qi's walnut room are checks, in addition to the board in town
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25
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Quest Locations

Include location checks for quests None: No quests are checks Story: Only story quests are checks Number: Story quests and help wanted quests are checks up to the specified amount. Multiple of 7 recommended Out of every 7 help wanted quests, 4 will be item deliveries, and then 1 of each for: Fishing, Gathering and Slaying Monsters. Extra Help wanted quests might be added if current settings don't have enough locations
This is a range option.

Accepted values:
Normal range: 0 - 56

The following values have special meanings, and may fall outside the normal range.
  • -1: None
  • 0: Story
  • 7: Minimum
  • 14: Normal
  • 28: Lots
  • 56: Maximum
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25
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Fishsanity

Locations for catching a fish the first time? None: There are no locations for catching fish Legendaries: Each of the 5 legendary fish are checks, plus the extended family if qi board is turned on Special: A curated selection of strong fish are checks Randomized: A random selection of fish are checks All: Every single fish in the game is a location that contains an item. Pairs well with the Master Angler Goal Exclude Legendaries: Every fish except legendaries Exclude Hard Fish: Every fish under difficulty 80 Only Easy Fish: Every fish under difficulty 50
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Museumsanity

Locations for museum donations? None: There are no locations for donating artifacts and minerals to the museum Milestones: The donation milestones from the vanilla game are checks Randomized: A random selection of minerals and artifacts are checks All: Every single donation is a check
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Monstersanity

Locations for slaying monsters? None: There are no checks for slaying monsters One per category: Every category visible at the adventure guild gives one check One per Monster: Every unique monster gives one check Monster Eradication Goals: The Monster Eradication Goals each contain one check Short Monster Eradication Goals: The Monster Eradication Goals each contain one check, but are reduced by 60% Very Short Monster Eradication Goals: The Monster Eradication Goals each contain one check, but are reduced by 90% Progressive Eradication Goals: The Monster Eradication Goals each contain 5 checks, each 20% of the way Split Eradication Goals: The Monster Eradication Goals are split by monsters, each monster has one check
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Shipsanity

Locations for shipping items? None: There are no checks for shipping items Crops: Every crop and forageable being shipped is a check Fish: Every fish being shipped is a check except legendaries Full Shipment: Every item in the Collections page is a check Full Shipment With Fish: Every item in the Collections page and every fish is a check Everything: Every item in the game that can be shipped is a check
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Cooksanity

Locations for cooking food? None: There are no checks for cooking Queen of Sauce: Every Queen of Sauce Recipe can be cooked for a check All: Every cooking recipe can be cooked for a check
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Chefsanity

Locations for learning cooking recipes? Vanilla: All cooking recipes are learned normally Queen of Sauce: Every Queen of sauce episode is a check, all queen of sauce recipes are items Purchases: Every purchasable recipe is a check Friendship: Recipes obtained from friendship are checks Skills: Recipes obtained from skills are checks All: Learning every cooking recipe is a check
This is a range option.

Accepted values:
Normal range: 0 - 15

The following values have special meanings, and may fall outside the normal range.
  • 0: None
  • 1: Queen Of Sauce
  • 2: Purchases
  • 3: Qos And Purchases
  • 4: Skills
  • 8: Friendship
  • 15: All
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Craftsanity

Checks for crafting items? If enabled, all recipes purchased in shops will be checks as well. Recipes obtained from other sources will depend on related archipelago settings
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Friendsanity

Shuffle Friendships? None: Friendship hearts are earned normally Bachelors: Hearts with bachelors are shuffled Starting NPCs: Hearts for NPCs available immediately are checks All: Hearts for all npcs are checks, including Leo, Kent, Sandy, etc All With Marriage: Hearts for all npcs are checks, including romance hearts up to 14 when applicable
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Friendsanity Heart Size

If using friendsanity, how many hearts are received per heart item, and how many hearts must be earned to send a check A higher value will lead to fewer heart items in the item pool, reducing bloat
This is a range option.

Accepted values:
Normal range: 1 - 8
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Multipliers and Buffs

Quick Start

Do you want the quick start package? You will get a few items to help early game automation, so you can use the multiple day sleep at its maximum.
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Starting Gold

Amount of gold when arriving at the farm. Set to -1 or unlimited for infinite money
This is a range option.

Accepted values:
Normal range: 0 - 50000

The following values have special meanings, and may fall outside the normal range.
  • -1: Unlimited
  • 500: Vanilla
  • 2000: Extra
  • 5000: Rich
  • 20000: Very Rich
  • 50000: Filthy Rich
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Profit Margin

Multiplier over all gold earned in-game by the player.
This is a range option.

Accepted values:
Normal range: 25 - 400

The following values have special meanings, and may fall outside the normal range.
  • 25: Quarter
  • 50: Half
  • 100: Normal
  • 200: Double
  • 300: Triple
  • 400: Quadruple
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Experience Multiplier

How fast you want to earn skill experience. A lower setting mean less experience. A higher setting means more experience.
This is a range option.

Accepted values:
Normal range: 25 - 800

The following values have special meanings, and may fall outside the normal range.
  • 50: Half
  • 100: Vanilla
  • 200: Double
  • 300: Triple
  • 400: Quadruple
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Friendship Multiplier

How fast you want to earn friendship points with villagers. A lower setting mean less friendship per action. A higher setting means more friendship per action.
This is a range option.

Accepted values:
Normal range: 25 - 800

The following values have special meanings, and may fall outside the normal range.
  • 50: Half
  • 100: Vanilla
  • 200: Double
  • 300: Triple
  • 400: Quadruple
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0
0
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Debris Multiplier

How much debris will spawn on the player's farm? Vanilla: debris spawns normally Half: debris will spawn at half the normal rate Quarter: debris will spawn at one quarter of the normal rate None: No debris will spawn on the farm, ever Start Clear: debris will spawn at the normal rate, but the farm will be completely clear when starting the game
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Number of Movement Buffs

Number of movement speed buffs to the player that exist as items in the pool. Each movement speed buff is a +25% multiplier that stacks additively
This is a range option.

Accepted values:
Normal range: 0 - 12
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Number of Luck Buffs

Number of luck buffs to the player that exist as items in the pool. Each luck buff is a bonus to daily luck of 0.025
This is a range option.

Accepted values:
Normal range: 0 - 12
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Trap Items

When rolling filler items, including resource packs, the game can also roll trap items. Trap items are negative items that cause problems or annoyances for the player This setting is for choosing if traps will be in the item pool, and if so, how punishing they will be.
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25
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0

Multiple Day Sleep Enabled

Enable the ability to sleep automatically for multiple days straight?
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0

Multiple Day Sleep Cost

How much gold it will cost to use MultiSleep. You will have to pay that amount for each day skipped.
This is a range option.

Accepted values:
Normal range: 0 - 200

The following values have special meanings, and may fall outside the normal range.
  • 0: Free
  • 10: Cheap
  • 25: Medium
  • 50: Expensive
  • 100: Very Expensive
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Advanced Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
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Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
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0

Gifting

Do you want to enable gifting items to and from other Archipelago slots? Items can only be sent to games that also support gifting
0
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0

Mods

List of mods that will be included in the shuffling.

Death Link

When you die, everyone dies. Of course the reverse is true too.
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.