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Subnautica

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Swim Rule

What logic considers ok swimming distances. Easy: +200 depth from any max vehicle depth. Normal: +400 depth from any max vehicle depth. Warning: Normal can expect you to death run to a location (No viable return trip). Hard: +600 depth from any max vehicle depth. Warning: Hard may require bases, deaths, glitches, multi-tank inventory or other depth extending means. Items: Expected depth is extended by items like seaglide, ultra glide fins and capacity tanks.
25
0
0
0
0
0
0

Early Seaglide

Make sure 2 of the Seaglide Fragments are available in or near the Safe Shallows (Sphere 1 Locations).
0
25
0

Free Samples

Get free items with your blueprints. Items that can go into your inventory are awarded when you unlock their blueprint through Archipelago.
25
0
0

Goal

Goal to complete. Launch: Leave the planet. Free: Disable quarantine. Infected: Reach maximum infection level. Drive: Repair the Aurora's Drive Core
25
0
0
0
0

Creature Scans

Place items on specific, randomly chosen, creature scans. Warning: Includes aggressive Leviathans.
This is a range option.

Accepted values:
Normal range: 0 - 50
25
0
0
0
0
0

Aggressive Creature Scan Logic

By default (Stasis), aggressive Creature Scans are logically expected only with a Stasis Rifle. Containment: Removes Stasis Rifle as expected solution and expects Alien Containment instead. Either: Creatures may be expected to be scanned via Stasis Rifle or Containment, whichever is found first. None: Aggressive Creatures are assumed to not need any tools to scan. Removed: No Creatures needing Stasis or Containment will be in the pool at all. Note: Containment, Either and None adds Cuddlefish as an option for scans. Note: Stasis, Either and None adds unhatchable aggressive species, such as Warper. Note: This is purely a logic expectation, and does not affect gameplay, only placement.
25
0
0
0
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too. Note: can be toggled via in-game console command "deathlink".
25
0
0

Filler Items Distribution

Random chance weights of various filler resources that can be obtained. Available items: "Copper Ore", "Crystalline Sulfur", "Diamond", "Gold", "Kyanite", "Lead", "Lithium", "Magnetite", "Nickel Ore", "Reactor Rod", "Ruby", "Salt Deposit", "Silver Ore", "Titanium"
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.