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Super Mario World

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0

Early Climb

Force Climb to appear early in the seed as a local item. This is particularly useful to prevent BK when Level Shuffle is disabled
25
0
0
Goal Options

Goal

Determines the goal of the seed Bowser: Defeat Koopalings, reach Bowser's Castle and defeat Bowser Yoshi Egg Hunt: Find a certain number of Yoshi Eggs
25
0
0

Bosses Required

How many Bosses (Koopalings or Reznor) must be defeated in order to defeat Bowser
This is a range option.

Accepted values:
Normal range: 0 - 11
0
25
0
0
0
0
0

Max Number of Yoshi Eggs

Maximum possible number of Yoshi Eggs that will be in the item pool If fewer available locations exist in the pool than this number, the number of available locations will be used instead. Required Percentage of Yoshi Eggs will be calculated based off of that number.
This is a range option.

Accepted values:
Normal range: 1 - 255
0
25
0
0
0
0
0

Required Percentage of Yoshi Eggs

What Percentage of Yoshi Eggs are required to finish Yoshi Egg Hunt
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
Sanity Options

Dragon Coin Checks

Whether collecting 5 Dragon Coins in each level will grant a check
25
0
0

3up Moon Checks

Whether collecting a 3-Up Moon in a level will grant a check
25
0
0

Hidden 1-Up Checks

Whether collecting a hidden 1-Up mushroom in a level will grant a check These checks are considered cryptic as there's no actual indicator that they're in their respective places Enable this option at your own risk
25
0
0

Bonus Block Checks

Whether collecting a 1-Up mushroom from a Bonus Block in a level will grant a check
25
0
0

Blocksanity

Whether hitting a block with an item or coin inside will grant a check Note that some blocks are excluded due to how the option and the game works! Exclusion list: * Blocks in Top Secret Area & Front Door/Bowser Castle * Blocks that are unreachable unless you glitch your way in
25
0
0
Level Shuffling

Bowser Castle Doors

How the doors of Bowser's Castle behave Vanilla: Front and Back Doors behave as vanilla Fast: Both doors behave as the Back Door Slow: Both doors behave as the Front Door "Front Door" rooms depend on the `bowser_castle_rooms` option "Back Door" only requires going through the dark hallway to Bowser
25
0
0
0

Bowser Castle Rooms

How the rooms of Bowser's Castle Front Door behave Vanilla: You can choose which rooms to enter, as in vanilla Random Two Room: Two random rooms are chosen Random Five Room: Five random rooms are chosen Gauntlet: All eight rooms must be cleared Labyrinth: Which room leads to Bowser?
0
25
0
0
0
0

Level Shuffle

Whether levels are shuffled
25
0
0

Exclude Special Zone

If active, this option will prevent any progression items from being placed in Special Zone levels. Additionally, if Level Shuffle is active, Special Zone levels will not be shuffled away from their vanilla tiles.
25
0
0

Boss Shuffle

How bosses are shuffled None: Bosses are not shuffled Simple: Four Reznors and the seven Koopalings are shuffled around Full: Each boss location gets a fully random boss Singularity: One or two bosses are chosen and placed at every boss location
25
0
0
0
0

Swap Donut GH Exits

If enabled, this option will swap which overworld direction the two exits of the level at the Donut Ghost House overworld tile go: False: Normal Exit goes up, Secret Exit goes right. True: Normal Exit goes right, Secret Exit goes up.
25
0
0
Junk and Traps

Junk Fill Percentage

Replace a percentage of non-required Yoshi Eggs in the item pool with random junk items (only applicable on Yoshi Egg Hunt goal)
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Trap Fill Percentage

Replace a percentage of junk items in the item pool with random traps
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Ice Trap Weight

Likelihood of a receiving a trap which causes the level to become slippery
0
0
25
0
0

Stun Trap Weight

Likelihood of a receiving a trap which briefly stuns Mario
0
0
25
0
0

Literature Trap Weight

Likelihood of a receiving a trap which causes the player to read literature
0
0
25
0
0

Timer Trap Weight

Likelihood of a receiving a trap which causes the timer to run low
0
0
25
0
0

Reverse Trap Weight

Likelihood of a receiving a trap which causes the controls to be reversed in the current level
0
0
25
0
0

Thwimp Trap Weight

Likelihood of a receiving a trap which causes a Thwimp to spawn above the player
0
0
25
0
0
Aesthetics

Display Received Item Popups

What messages to display in-game for items received
0
0
0
25
0

Autosave

Whether a save prompt will appear after every level
0
25
0

Overworld Speed

How fast Mario moves on the overworld
0
25
0
0

Music Shuffle

Music shuffle type None: No Music is shuffled Consistent: Each music track is consistently shuffled throughout the game Full: Each individual level has a random music track Singularity: The entire game uses one song for overworld and one song for levels
25
0
0
0
0

Sound Effect Shuffle

Shuffles almost every instance of sound effect playback Archipelago elements that play sound effects aren't randomized None: No SFX are shuffled Full: Each individual SFX call has a random SFX Singularity: The entire game uses one SFX for every SFX call
25
0
0
0

Mario Palette

Mario palette color
25
0
0
0
0
0
0
0
0

Level Palette Shuffle

Whether to shuffle level palettes Off: Do not shuffle palettes On Legacy: Uses only the palette sets from the original game On Curated: Uses custom, hand-crafted palette sets
25
0
0
0

Overworld Palette Shuffle

Whether to shuffle overworld palettes Off: Do not shuffle palettes On Legacy: Uses only the palette sets from the original game On Curated: Uses custom, hand-crafted palette sets
25
0
0
0

Starting Life Count

How many extra lives to start the game with
This is a range option.

Accepted values:
Normal range: 1 - 99
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.