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TUNIC Guide

TUNIC

Where is the options page?

The player options page for this game contains all the options you need to configure and export a config file.

I haven't played TUNIC before.

Play vanilla first. It is heavily discouraged to play this randomizer before playing the vanilla game. It is recommended that you achieve both endings in the vanilla game before playing the randomizer.

What does randomization do to this game?

In the TUNIC Randomizer, every item in the game is randomized. All chests, key item pickups, instruction manual pages, hero relics, and other unique items are shuffled.

Ability shuffling is an option available from the options page to shuffle certain abilities (prayer, holy cross, and the icebolt combo), preventing them from being used until they are unlocked.

Entrances can also be randomized, shuffling the connections between every door, teleporter, etc. in the game.

Enemy randomization and other options are also available and can be turned on in the client mod.

What is the goal of TUNIC when randomized?

The standard goal is the same as the vanilla game. Find the three hexagon keys, then Take Your Rightful Place or seek another path and Share Your Wisdom.

Alternatively, Hexagon Quest is a mode that shuffles a certain number of Gold Questagons into the item pool, with the goal being to find the required amount of them and then Share Your Wisdom.

What items from TUNIC can appear in another player's world?

Every item has a chance to appear in another player's world.

How many checks are in TUNIC?

There are 302 checks located across the world of TUNIC. The Fairy Seeking Spell can help you locate them.

What do items from other worlds look like in TUNIC?

Items belonging to other TUNIC players will either appear as that item directly (if in a freestanding location) or in a chest with the original chest texture for that item.

Items belonging to non-TUNIC players will either appear as a question-mark block (if in a freestanding location) or in a chest with a question mark symbol on it. Additionally, non-TUNIC items are color-coded by classification, with green for filler, blue for useful, and gold for progression.

Is there a tracker pack?

There is a tracker pack. It is compatible with both Poptracker and Emotracker. Using Poptracker, it will automatically track checked locations and important items received. It can also automatically tab between maps as you traverse the world. This tracker was originally created by SapphireSapphic and ScoutJD, and has been extensively updated by Br00ty.

There is also a standalone item tracker, which tracks what items you have received. It is great for adding an item overlay to streaming setups. This item tracker was created by Radicoon.

There is an entrance tracker for the entrance randomizer. This is a manual tracker that runs in your browser. This tracker was created by ScipioWright, and is a fork of the Pokémon Tracker by Sergi "Sekii" Santana.

You can also use the Universal Tracker (by Faris and qwint) to find a complete list of what checks are in logic with your current items. You can find it on the Archipelago Discord, in its post in the future-game-design channel. This tracker is an extension of the regular Archipelago Text Client.

What should I know regarding logic?

In general:

For the Entrance Randomizer:

Does this game have item and location groups?

Yes! To find what they are, open up the Archipelago Text Client while connected to a TUNIC session and type in /item_groups or /location_groups.

Is Connection Plando supported?

Yes. The host needs to enable it in their host.yaml, and the player's yaml needs to contain a plando_connections block. Example:

plando_connections:
  - entrance: Stick House Entrance
    exit: Stick House Exit
  - entrance: Special Shop Exit
    exit: Stairs to Top of the Mountain

Notes:

See the Archipelago Plando Guide for more information on Plando and Connection Plando.

Is there anything else I should know?