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The Legend of Zelda

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Expanded Item Pool

Puts room clear drops and take any caves into the pool of items and locations.
0
25
0

Triforce Locations

Where Triforce fragments can be located. Note that Triforce pieces obtained in a dungeon will heal and warp you out, while overworld Triforce pieces obtained will appear to have no immediate effect. This is normal.
25
0
0
0

Starting Position

How easy is the start of the game. Safe means a weapon is guaranteed in Starting Sword Cave. Unsafe means that a weapon is guaranteed between Starting Sword Cave, Letter Cave, and Armos Knight. Dangerous adds these level locations to the unsafe pool (if they exist): # Level 1 Compass, Level 2 Bomb Drop (Keese), Level 3 Key Drop (Zols Entrance), Level 3 Compass Very Dangerous is the same as dangerous except it doesn't guarantee a weapon. It will only mean progression will be there in single player seeds. In multi worlds, however, this means all bets are off and after checking the dangerous spots, you could be stuck until someone sends you a weapon
25
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.