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The Messenger

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired. **Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and some locations may be inaccessible.
25
0
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Logic Level

The level of logic to use when determining what locations in your world are accessible. Normal: Can require damage boosts, but otherwise approachable for someone who has beaten the game. Hard: Expects more knowledge and tighter execution. Has leashing, normal clips and much tighter d-boosting in logic.
25
0
0

Shuffle Mega Time Shards

Whether mega shards should be item locations.
25
0
0

Limited Movement

Removes either rope dart or wingsuit from the itempool. Forces logic to at least hard and accessibility to minimal.
25
0
0

Early Meditation

Guarantees meditation will be found early
25
0
0

Available Starting Portals

Number of portals that are available from the start. Autumn Hills, Howling Grotto, and Glacial Peak are always available. If portal outputs are not randomized, Searing Crags will also be available.
This is a range option.

Accepted values:
Normal range: 3 - 6
0
25
0
0
0
0

Shuffle Portal Outputs

Whether the portals lead to random places. Entering a portal from its vanilla area will always lead to HQ, and will unlock it if relevant. Supports plando. None: Portals will take you where they're supposed to. Shops: Portals can lead to any area except Music Box and Elemental Skylands, with each portal output guaranteed to not overlap with another portal's. Will only put you at a portal or a shop. Checkpoints: Like Shops except checkpoints without shops are also valid drop points. Anywhere: Like Checkpoints except it's possible for multiple portals to output to the same map.
25
0
0
0
0

Goal

Requirement to finish the game. To win with the power seal hunt goal, you must enter the Music Box through the shop chest.
25
0
0

Music Box Gauntlet

Whether the music box gauntlet needs to be done.
0
25
0

Notes Needed

How many notes are needed to access the Music Box.
This is a range option.

Accepted values:
Normal range: 1 - 6
0
25
0
0
0
0

Total Power Seals

Number of power seals that exist in the item pool when power seal hunt is the goal.
This is a range option.

Accepted values:
Normal range: 1 - 85
0
25
0
0
0
0
0

Percent Seals Required

Percentage of total seals required to open the shop chest.
This is a range option.

Accepted values:
Normal range: 10 - 100
0
25
0
0
0
0

Include Traps

Whether traps should be included in the itempool.
25
0
0

Shop Prices Modifier

Percentage modifier for shuffled item prices in shops
This is a range option.

Accepted values:
Normal range: 25 - 400
0
25
0
0
0
0
0

Shop Price Plando

Plan specific prices on shop slots. Supports weighting
This option is not supported. Please edit your .yaml file manually.

Plando Connections

Plando connections to be used with portal shuffle. Direction is ignored. List of valid connections can be found here: https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/messenger/portals.py#L12. The entering Portal should *not* have "Portal" appended. For the exits, those in checkpoints and shops should just be the name of the spot, while portals should have " Portal" at the end. Example: - entrance: Riviere Turquoise exit: Wingsuit - entrance: Sunken Shrine exit: Sunny Day - entrance: Searing Crags exit: Glacial Peak Portal
This option is not supported. Please edit your .yaml file manually.
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.