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The Wind Waker

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
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0
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0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
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0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
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0
Progression Locations

Dungeons

This controls whether dungeon locations are randomized.
0
25
0

Dungeon Secrets

DRC, FW, TotG, ET, and WT each contain 2-3 secret items (11 in total). This controls whether these are randomized. The items are relatively well-hidden (they aren't in chests), so don't select this option unless you're prepared to search each dungeon high and low!
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0

Tingle Chests

Tingle Chests are hidden in dungeons and must be bombed to make them appear. (2 in DRC, 1 each in FW, TotG, ET, and WT). This controls whether they are randomized.
25
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0

Puzzle Secret Caves

This controls whether the rewards from puzzle-focused secret caves are randomized locations.
0
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0

Combat Secret Caves

This controls whether the rewards from combat-focused secret caves (besides Savage Labyrinth) are randomized locations.
25
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0

Savage Labyrinth

This controls whether the two locations in Savage Labyrinth are randomized.
25
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0

Island Puzzles

This controls whether various island puzzles are randomized (e.g., chests hidden in unusual places).
25
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0

Great Fairies

This controls whether the items given by Great Fairies are randomized.
0
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0

Submarines

This controls whether submarines are randomized.
25
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0

Lookout Platforms and Rafts

This controls whether lookout platforms and rafts are randomized.
25
0
0

Short Sidequests

This controls whether sidequests that can be completed quickly are randomized.
25
0
0

Long Sidequests

This controls whether long sidequests (e.g., Lenzo's assistant, withered trees, goron trading) are randomized.
25
0
0

Spoils Trading

This controls whether the items you get by trading in spoils to NPCs are randomized.
25
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0

Eye Reef Chests

This controls whether the chests that appear after clearing out the eye reefs are randomized.
25
0
0

Big Octos and Gunboats

This controls whether the items dropped by Big Octos and Gunboats are randomized.
25
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0

Miscellaneous

Miscellaneous locations that don't fit into any of the above categories (outdoors chests, wind shrine, Cyclos, etc). This controls whether these are randomized.
25
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0

Minigames

This controls whether most minigames are randomized (auctions, mail sorting, barrel shooting, bird-man contest).
25
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0

Battlesquid Minigame

This controls whether the Windfall battleship minigame is randomized.
25
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0

Free Gifts

This controls whether gifts freely given by NPCs are randomized (Tott, Salvage Corp, imprisoned Tingle).
0
25
0

Mail

This controls whether items received from the mail are randomized.
25
0
0

Expensive Purchases

This controls whether items that cost many Rupees are randomized (Rock Spire shop, auctions, Tingle's letter, trading quest).
0
25
0

Sunken Treasure (From Triforce Charts)

This controls whether the sunken treasure chests marked on Triforce Charts are randomized.
25
0
0

Sunken Treasure (From Treasure Charts)

This controls whether the sunken treasure chests marked on Treasure Charts are randomized.
25
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0
Item Randomizer Modes

Sword Mode

Controls whether you start with the Hero's Sword, the Hero's Sword is randomized, or if there are no swords in the entire game. - **Start with Hero's Sword:** You will start the game with the basic Hero's Sword already in your inventory. - **No Starting Sword:** You will start the game with no sword, and have to find it somewhere in the world like other randomized items. - **Swords Optional:** You will start the game with no sword, but they'll still be randomized. However, they are not necessary to beat the game. The Hyrule Barrier will be gone, Phantom Ganon in FF is vulnerable to Skull Hammer, and the logic does not expect you to have a sword. - **Swordless:** You will start the game with no sword, and won't be able to find it anywhere. You have to beat the entire game using other items as weapons instead of the sword. (Note that Phantom Ganon in FF becomes vulnerable to Skull Hammer in this mode.)
25
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0
0
0

Randomize Maps & Compasses

Controls how dungeon maps and compasses are randomized. - **Start With Maps & Compasses:** You will start the game with the dungeon maps and compasses for all dungeons. - **Vanilla Maps & Compasses:** Dungeon maps and compasses will be kept in their vanilla location (non-randomized). - **Own Dungeon Maps & Compasses:** Dungeon maps and compasses will be randomized locally within their own dungeon. - **Any Dungeon Maps & Compasses:** Dungeon maps and compasses will be randomized locally within any dungeon. - **Local Maps & Compasses:** Dungeon maps and compasses will be randomized locally anywhere. - **Key-Lunacy:** Dungeon maps and compasses can be found anywhere, without restriction.
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Randomize Small Keys

Controls how small keys are randomized. - **Start With Small Keys:** You will start the game with the small keys for all dungeons. - **Vanilla Small Keys:** Small keys will be kept in their vanilla location (non-randomized). - **Own Dungeon Small Keys:** Small keys will be randomized locally within their own dungeon. - **Any Dungeon Small Keys:** Small keys will be randomized locally within any dungeon. - **Local Small Keys:** Small keys will be randomized locally anywhere. - **Key-Lunacy:** Small keys can be found in any progression location, if dungeons are randomized.
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0

Randomize Big Keys

Controls how big keys are randomized. - **Start With Big Keys:** You will start the game with the big keys for all dungeons. - **Vanilla Big Keys:** Big keys will be kept in their vanilla location (non-randomized). - **Own Dungeon Big Keys:** Big keys will be randomized locally within their own dungeon. - **Any Dungeon Big Keys:** Big keys will be randomized locally within any dungeon. - **Local Big Keys:** Big keys will be randomized locally anywhere. - **Key-Lunacy:** Big keys can be found in any progression location, if dungeons are randomized.
0
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25
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0

Chest Type Matches Contents

Changes the chest type to reflect its contents. A metal chest has a progress item, a wooden chest has a non-progress item or a consumable, and a green chest has a potentially required dungeon key.
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Entrance Randomizer Options

Randomize Dungeons

Shuffles around which dungeon entrances take you into which dungeons. (No effect on Forsaken Fortress or Ganon's Tower.)
25
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0

Randomize Nested Bosses

Allows dungeon boss doors to act as entrances to be randomized. If on with random dungeon entrances, dungeons may nest within each other, forming chains of connected dungeons.
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Randomize Nested Minibosses

Allows dungeon miniboss doors to act as entrances to be randomized. If on with random dungeon entrances, dungeons may nest within each other, forming chains of connected dungeons.
25
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Randomize Secret Caves

Shuffles around which secret cave entrances take you into which secret caves.
25
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0

Randomize Inner Secret Caves

Allows the pit in Ice Ring Isle's secret cave and the rear exit out of Cliff Plateau Isles' secret cave to act as entrances to be randomized.
25
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Randomize Fairy Fountains

Allows the pits that lead down into Fairy Fountains to act as entrances to be randomized.
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Mix Entrances

Controls how the different types (pools) of randomized entrances should be shuffled. - **Separate Pools:** Each pool of randomized entrances will shuffle into itself (e.g., dungeons into dungeons). - **Mix Pools:** All pools of randomized entrances will be combined into one pool to be shuffled.
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Other Randomizers

Randomize Starting Island

Randomizes which island you start the game on.
25
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0

Randomize Charts

Randomizes which sector is drawn on each Triforce/Treasure Chart.
25
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Convenience Tweaks

Swift Sail

Sailing speed is doubled and the direction of the wind is always at your back as long as the sail is out.
0
25
0

Instant Text Boxes

Text appears instantly. Also, the B button is changed to instantly skip through text as long as you hold it down.
0
25
0

Reveal Full Sea Chart

Start the game with the sea chart fully drawn out.
0
25
0

Skip Boss Rematches

Removes the door in Ganon's Tower that only unlocks when you defeat the rematch versions of Gohma, Kalle Demos, Jalhalla, and Molgera.
0
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Add Shortcut Warps Between Dungeons

Adds new warp pots that act as shortcuts connecting dungeons to each other directly. (DRC, FW, TotG, and separately FF, ET, WT.) Each pot must be unlocked before it can be used, so you cannot use them to access dungeons you wouldn't already have access to.
25
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0

Remove Music

Mutes all ingame music.
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Required Bosses

Required Bosses Mode

In this mode, you will not be allowed to beat the game until certain randomly-chosen bosses are defeated. Nothing in dungeons for other bosses will ever be required. You can see which islands have the required bosses on them by opening the sea chart and checking which islands have blue quest markers.
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Number of Required Bosses

Select the number of randomly-chosen bosses that are required in Required Bosses Mode. The door to Puppet Ganon will not unlock until you've defeated all of these bosses. Nothing in dungeons for other bosses will ever be required.
This is a range option.

Accepted values:
Normal range: 1 - 6
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Included Dungeons

A list of dungeons that should always be included when required bosses mode is on.

Excluded Dungeons

A list of dungeons that should always be excluded when required bosses mode is on.
Difficulty Options

Hero Mode

In Hero Mode, you take four times more damage than normal and heart refills will not drop.
25
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0

Obscure Tricks Required

Obscure tricks are ways of obtaining items that are not obvious and may involve thinking outside the box. This option controls the maximum difficulty of obscure tricks the randomizer will require you to do to beat the game.
25
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0
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0

Precise Tricks Required

Precise tricks are ways of obtaining items that involve difficult inputs such as accurate aiming or perfect timing. This option controls the maximum difficulty of precise tricks the randomizer will require you to do to beat the game.
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0

Enable Tuner Logic

If enabled, the randomizer can logically expect the Tingle Tuner for Tingle Chests. The randomizer behavior of logically expecting Bombs/bomb flowers to spawn in Tingle Chests remains unchanged.
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Work-in-Progress Options

Randomize Enemies

Randomizes the placement of non-boss enemies. This option is an *incomplete* option from the base randomizer and **may result in unbeatable seeds! Use at your own risk!**
25
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.