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Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Start with Jewelry Box

Start with Jewelry Box unlocked
25
0
0

Downloadable items

With the tablet you will be able to download items at terminals
0
25
0

Eye Spy

Requires Oculus Ring in inventory to be able to break hidden walls.
25
0
0

Start with Meyef

Start with Meyef, ideal for when you want to play multiplayer.
25
0
0

Quick seed

Start with Talaria Attachment, Nyoom!
25
0
0

Specific Keycards

Keycards can only open corresponding doors
25
0
0

Inverted

Start in the past
25
0
0

Gyre Archives

Gyre locations are in logic. New warps are gated by Merchant Crow and Kobo
25
0
0

Cantoran

Cantoran's fight and check are available upon revisiting his room
25
0
0

Lore Checks

Memories and journal entries contain items.
25
0
0

Boss Randomization

Wheter all boss locations are shuffled, and if their damage/hp should be scaled.
25
0
0
0

Enemy Randomization

Wheter enemies will be randomized, and if their damage/hp should be scaled.
25
0
0
0
0

Damage Rando

Randomly nerfs and buffs some orbs and their associated spells as well as some associated rings.
25
0
0
0
0
0
0
0

Damage Rando Overrides

Manual +/-/normal odds for an orb. Put 0 if you don't want a certain nerf or buff to be a possibility. Orbs that you don't specify will roll with 1/1/1 as odds
This option is not supported. Please edit your .yaml file manually.

HP Cap

Sets the number that Lunais's HP maxes out at.
This is a range option.

Accepted values:
Normal range: 1 - 999
0
25
0
0
0
0

Level Cap

Sets the max level Lunais can achieve.
This is a range option.

Accepted values:
Normal range: 1 - 99
0
25
0
0
0
0

Extra Earrings XP

Adds additional XP granted by Galaxy Earrings.
This is a range option.

Accepted values:
Normal range: 0 - 24
25
0
0
0
0
0

Heal After Bosses

Enables/disables healing after boss fights. NOTE: Currently only applicable when Boss Rando is enabled.
0
25
0

Shop Inventory

Sets the items for sale in Merchant Crow's shops. Default: No sunglasses or trendy jacket, but sand vials for sale. Randomized: Up to 4 random items in each shop. Vanilla: Keep shops the same as the base game. Empty: Sell no items at the shop.
25
0
0
0
0

Always Sell Warp Shards

Shops always sell warp shards (when keys possessed), ignoring inventory setting.
0
25
0

Shop Price Multiplier

Multiplier for the cost of items in the shop. Set to 0 for free shops.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Loot Pool

Sets the items that drop from enemies (does not apply to boss reward checks) Vanilla: Drops are the same as the base game Randomized: Each slot of every enemy's drop table is given a random use item or piece of equipment. Empty: Enemies drop nothing.
25
0
0
0

Drop Rate Category

Sets the drop rate when 'Loot Pool' is set to 'Random' Tiered: Based on item rarity/value Vanilla: Based on bestiary slot the item is placed into Random: Assigned a random tier/drop rate Fixed: Set by the 'Fixed Drop Rate' setting
25
0
0
0
0

Fixed Drop Rate

Base drop rate percentage when 'Drop Rate Category' is set to 'Fixed'
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Loot Tier Distrubution

Sets how often items of each rarity tier are placed when 'Loot Pool' is set to 'Random' Default Weight: Rarer items will be assigned to enemy drop slots less frequently than common items Full Random: Any item has an equal chance of being placed in an enemy's drop slot Inverted Weight: Rarest items show up the most frequently, while common items are the rarest
25
0
0
0

Show Bestiary Entries

All entries in the bestiary are visible, without needing to kill one of a given enemy first
25
0
0

Show Bestiary Item Drops

All item drops in the bestiary are visible, without needing an enemy to drop one of a given item first
25
0
0

Enter Sandman

The Ancient Pyramid is unlocked by the Twin Pyramid Keys, but the final boss door opens if you have all 5 Timespinner pieces
25
0
0

Dad Percent

The win condition is beating the boss of Emperor's Tower
25
0
0

Rising Tides

Random areas are flooded or drained, can be further specified with RisingTidesOverrides
25
0
0

Rising Tides Overrides

Odds for specific areas to be flooded or drained, only has effect when RisingTides is on. Areas that are not specified will roll with the default 33% chance of getting flooded or drained
This option is not supported. Please edit your .yaml file manually.

Unchained Keys

Start with Twin Pyramid Key, which does not give free warp; warp items for Past, Present, (and ??? with Enter Sandman) can be found.
25
0
0

Trap Chance

Chance of traps in the item pool. Traps will only replace filler items such as potions, vials and antidotes
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Traps Types

List of traps that may be in the item pool to find

Past Wheel & Spindle Warp

When inverted, allows using the refugee camp warp when both the Timespinner Wheel and Spindle is acquired.
25
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.