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Wargroove

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Income Boost

How much extra income the player gets per turn per boost received.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Commander Defense Boost

How much extra defense the player's commander gets per boost received.
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0
0

Commander Choice

How the player's commander is selected for missions. Locked Random: The player's commander is randomly predetermined for each level. Unlockable Factions: The player starts with Mercival and can unlock playable factions. Random Starting Faction: The player starts with a random starting faction and can unlock the rest. When playing with unlockable factions, faction items are added to the pool. Extra faction items after the first also reward starting Groove charge.
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.