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Yacht Dice

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Game difficulty

Difficulty. This option determines how difficult the scores are to achieve. Easy: for beginners. No luck required, just roll the dice and have fun. Lower final goal. Medium: intended difficulty. If you play smart, you will finish the game without any trouble. Hard: you will need to play smart and be lucky. Extreme: really hard mode, which requires many brain wrinkles and insane luck. NOT RECOMMENDED FOR MULTIWORLDS.
0
25
0
0
0

Score for last check

The items in the item pool will always allow you to reach a score of 1000. By default, the last check is also at a score of 1000. However, you can set the score for the last check to be lower. This will make the game shorter and easier.
This is a range option.

Accepted values:
Normal range: 500 - 1000
0
25
0
0
0
0

Score for goal

This option determines what score you need to reach to finish the game. It cannot be higher than the score for the last check (if it is, this option is changed automatically).
This is a range option.

Accepted values:
Normal range: 500 - 1000
0
25
0
0
0
0
0

Minimal number of dice and rolls in pool

The minimal number of dice and rolls in the pool. These are guaranteed, unlike the later items. You can never get more than 8 dice and 5 rolls. You start with one dice and one roll.
25
0
0
0
0
0

Number of dice fragments per dice

Dice can be split into fragments, gathering enough will give you an extra dice. You start with one dice, and there will always be one full dice in the pool. The other dice are split into fragments, according to this option. Setting this to 1 fragment per dice just puts "Dice" objects in the pool.
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0

Number of roll fragments per roll

Rolls can be split into fragments, gathering enough will give you an extra roll. You start with one roll, and there will always be one full roll in the pool. The other rolls are split into fragments, according to this option. Setting this to 1 fragment per roll just puts "Roll" objects in the pool.
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0

Number of alternative categories

There are 16 default categories, but there are also 16 alternative categories. These alternative categories can be randomly selected to replace the default categories. They are a little strange, but can give a fun new experience. In the game, you can hover over categories to check what they do. This option determines the number of alternative categories in your game.
This is a range option.

Accepted values:
Normal range: 0 - 16
25
0
0
0
0
0

Allow manual inputs

If allowed, players can roll IRL dice and input them manually into the game. By sending "manual" in the chat, an input field appears where you can type your dice rolls. Of course, we cannot check anymore if the player is playing fair.
25
0
0
Extra progression items

Weight of adding Dice

The item pool is always filled in such a way that you can reach a score of 1000. Extra progression items are added that will help you on your quest. You can set the weight for each extra progressive item in the following options. Of course, more dice = more points!
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Weight of adding Roll

With more rolls, you will be able to reach higher scores.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Weight of adding Fixed Score Multiplier

Getting a Fixed Score Multiplier will boost all future scores by 10%.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Weight of adding Step Score Multiplier

The Step Score Multiplier boosts your multiplier after every roll by 1%, and resets on sheet reset. So, keep high scoring categories for later to get the most out of them. By default, this item is not included. It is fun however, you just need to know the above strategy.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Weight of adding Category copy

This option allows categories to appear multiple times. Each time you get a category after the first, its score value gets doubled.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Weight of adding Points

Are you tired of rolling dice countless times and tallying up points one by one, all by yourself? Worry not, as this option will simply add some points items to the item pool! And getting one of these points items gives you... points! Imagine how nice it would be to find tons of them. Or even better, having others find them FOR you!
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Size of points

If you choose to add points to the item pool, you can choose to have many small points, medium-size points, a few larger points, or a mix of them.
0
25
0
0
0
Other items

Minimize extra items

Besides necessary items, Yacht Dice has extra useful/filler items in the item pool. It is possible however to decrease the number of locations and extra items. This option will: - decrease the number of locations at the start (you'll start with 2 dice and 2 rolls). - will limit the number of dice/roll fragments per dice/roll to 2. - in multiplayer games, it will reduce the number of filler items.
25
0
0

Extra bonus in the pool

Yacht Dice typically has space for extra items. This option determines if bonus points are put into the item pool. They make the game a little bit easier, as they are not considered in the logic. All Of It: fill all locations with extra points Sure: put some bonus points in Never: do not put any bonus points
0
25
0
0

Extra story chapters in the pool

Yacht Dice typically has space for more items. This option determines if extra story chapters are put into the item pool. Note: if you have extra points on "all_of_it", there will not be story chapters. All Of It: fill all locations with story chapters Sure: if there is space left, put in 10 story chapters. Never: do not put any story chapters in, I do not like reading (but I am glad you are reading THIS!)
0
0
25
0

Story

The most important part of Yacht Dice is the narrative. Of course you will need to add story chapters to the item pool. You can read story chapters in the feed on the website and there are several stories to choose from.
0
0
0
0
0
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.