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Yoshi's Island

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. - **Locations:** ensure everything can be reached and acquired. - **Items:** ensure all logically relevant items can be acquired. - **Minimal:** ensure what is needed to reach your goal can be acquired.
0
25
0
0

Starting World

This sets which world you start in. Other worlds can be accessed by receiving a Gate respective to that world.
25
0
0
0
0
0
0

Starting Life Count

This sets the amount of lives Yoshi will have upon loading the game.
This is a range option.

Accepted values:
Normal range: 1 - 999
0
25
0
0
0
0
0

Goal

This sets the goal. Bowser goal requires defeating Bowser at the end of 6-8, while Luigi Hunt requires collecting all required Luigi Pieces.
25
0
0

Luigi Pieces Required

This will set how many Luigi Pieces are required to trigger a victory.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Amount of Luigi Pieces

This will set how many Luigi Pieces are in the item pool. If the number in the pool is lower than the number required, the amount in the pool will be randomized, with the minimum being the amount required.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Include Extra Stages

If enabled, the more difficult Extra stages will be added into logic. Otherwise, they will be inaccessible.
25
0
0

Minigame Reward Checks

This will set minigame victories to give Archipelago checks. This will not randomize minigames amongst themselves, and is compatible with item logic. Bonus games will be expected to be cleared from the Overworld, not the end of levels. Additionally, 1-Up bonus games will accept any profit as a victory.
25
0
0
0
0

Split Extra Stages

If enabled, Extra stages will be unlocked individually. Otherwise, there will be a single 'Extra Panels' item that unlocks all of them.
25
0
0

Split Bonus Games

If enabled, Bonus Games will be unlocked individually. Otherwise, there will be a single 'Bonus Panels' item that unlocks all of them.
25
0
0

Hidden Object Visibility

This will determine the default visibility of objects revealed by the Magnifying Glass. Strict Logic will expect the Secret Lens or a Magnifying Glass to interact with hidden clouds containing stars if they are not set to visible by default.
0
25
0
0
0

Add Secret Lens

If enabled, the Secret Lens will be added to the item pool. The Secret Lens will act as a permanent Magnifying Glass.
25
0
0

Shuffle Middle Rings

If enabled, Middle Rings will be added to the item pool.
25
0
0

Stage Logic

This determines what logic mode the stages will use. Strict: Best for casual players or those new to playing Yoshi's Island in AP. Level requirements won't expect anything too difficult of the player. Loose: Recommended for veterans of the original game. Won't expect anything too difficult, but may expect unusual platforming or egg throws. Expert: Logic may expect advanced knowledge or memorization of level layouts, as well as jumps the player may only have one chance to make without restarting.
25
0
0
0

Consumable Logic

This will enable logic to expect consumables to be used from the inventory in place of some major items. Logic will expect you to have access to an Overworld bonus game, or a bandit game to get the necessary items. Logic will NOT expect grinding end-of-level bonus games, or any inventory consumables received from checks. Casual logic will only expect consumables from Overworld games; Loose and Expert may expect them from bandit games.
25
0
0

Disable Autoscrolling

If enabled, will disable autoscrolling during levels, except during levels which cannot function otherwise.
25
0
0

Softlock Prevention Code

If enabled, hold R + X to warp to the last used Middle Ring, or the start of the level if none have been activated.
0
25
0

Bosses Required for 6-8 Unlock

This sets how many bosses need to be defeated to access 6-8. You can check this in-game by pressing SELECT while in any level.
This is a range option.

Accepted values:
Normal range: 0 - 11
0
25
0
0
0
0
0

Bosses Required for 6-8 Clear

This sets how many bosses need to be defeated to access the boss of 6-8. You can check this in-game by pressing SELECT while in any level.
This is a range option.

Accepted values:
Normal range: 0 - 11
25
0
0
0
0
0

Bowser's Castle Doors

This will set which route you take through 6-8. Manual: You go through the door that you hit with an egg, as normal. Doors: Route will be forced to be the door chosen here, regardless of which door you hit. Gauntlet: You will be forced to go through all 4 routes in order before the final hallway.
25
0
0
0
0
0
0

Level Shuffle

Disabled: All levels will appear in their normal location. Bosses Guaranteed: All worlds will have a boss on -4 and -8. Full: Worlds may have more than 2 or no bosses in them. Regardless of the setting, 6-8 and Extra stages are not shuffled.
25
0
0
0

Boss Shuffle

This whill shuffle which boss each boss door will lead to. Each boss can only appear once, and Baby Bowser is left alone.
25
0
0

Yoshi Colors

Sets the Yoshi color for each level. Normal will use the vanilla colors. Random order will generate a random order of colors that will be used in each level. The stage 1 color will be used for Extra stages, and 6-8. Random color will generate a random color for each stage. Singularity will use a single color defined under 'Singularity Yoshi Color' for use in all stages.
25
0
0
0
0

Singularity Yoshi Color

Sets which color Yoshi will be if Yoshi Colors is set to singularity.
25
0
0
0
0
0
0
0
0

Mario Sound Effect

Change the sound that Baby Mario makes when not on Yoshi.
25
0
0
0

Traps Enabled

Will place traps into the item pool. Traps have a variety of negative effects, and will only replace filler items.
25
0
0

Trap Chance

Percentage of the item pool that becomes replaced with traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Death Link

When you die, everyone dies. Of course the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.