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Zork Grand Inquisitor

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Determines the victory condition Three Artifacts: Retrieve the three artifacts of magic and place them in the walking castle
25
0

Quick Port Foozle

If true, the items needed to go down the well will be found in early locations for a smoother early game
0
25
0

Start with Hotspot Items

If true, the player will be given all the hotspot items at the start of the game, effectively removing the need to enable the important hotspots in the game before interacting with them. Recommended for beginners Note: The spots these hotspot items would have occupied in the item pool will instead be filled with junk items. Expect a higher volume of filler items if you enable this option
0
25
0

Deathsanity

If true, adds 16 player death locations to the world
25
0
0

Grant Missable Checks

If true, performing an irreversible action will grant the locations checks that would have become unobtainable as a result of that action when you meet the item requirements Otherwise, the player is expected to potentially have to use the save system to reach those location checks. If you don't like the idea of rarely having to reload an earlier save to get a location check, make sure this option is enabled
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option is not supported. Please edit your .yaml file manually.